TheWildSkelaah-69_Kanie icon

69 Kanie

Adds a Vanilla+, large foresty moon, with a Cruiser-friendly surface.

CHANGELOG

Version 2.1.1

  • Fixed an issue with the console spamming Navmesh warnings on the landing zone

Version 2.1.0

  • Flooded weather now actually floods the area at the start of the day
  • Foggy weather has been nerfed significantly
  • Increased the number of inside entities from 8 to 10
  • Reduced the number of outside entities from 12 to 10
  • Decreased the number of daytime entities from 10 to 5
  • Fixed the Ogopogo clipping into the ground near the pond (for real this time)
  • Beehives now have a small chance of appearing on the moon
  • Massivly optimized the file

Version 2.0.3

  • Added a water shader for the pond area
  • Readded reverb triggers and gave the moon an ambience overhaul (should sound a lot more like a forest now)

Version 2.0.2

  • Updated the mod for the WildMoons mod

Version 2.0.1

  • Fixed some floating assets to fit the new terrain
  • Added slighly bigger fences around the landing zone
  • Added a KillTrigger behind the fence behind the ship to discourage players from navigating that area

Version 2.0.0

  • Updated dependencies
  • Added TerraMesh
  • The map's layout is now changed (didn't change much from the original's however the differene can be seen)
  • Reduced the number of AI Nodes from 135 (yeah) to 40
  • Fixed the Ogopogo spawning in the ground next to the pond
  • Reduced the amount of cluttered trees
  • Fixed the Fences being too close to the ship, which caused annoying collider issues upon leaving the moon

Version 1.2.0

  • Updated dependencies

Version 1.1.0

  • Added stuff from the update 1.0.0 in the README file

Version 1.0.0 - Full Release!

  • Finishing tweaks on the map
  • Reduced the spawning curve at the beginning of the day
  • Reduced the weight spawns of certain outside enemies
  • Added LLL Content Tags
  • Removed the Facility Interior from possible Interiors until the issue is resolved (look at Ver. 0.1.5)
  • Changed the weight spawns of Interiors
  • Huge optimization changes
  • Added a Story Log, which teases my next project ;)

Version 0.1.7

  • Changed version to match the LLL dependency

Version 0.1.6

  • Fixed some Navmesh issues

Version 0.1.5

  • Fixed the position of one of the Hangar's Doors in the Hangar Area
  • Readded images to README
  • Slight Optimization Changes
  • Known issue: Facility Interior is not spawning despite having the largest spawn chance

Version 0.1.4

  • Added the Interior Weight Values to README
  • Fixed the Collider issue with the Fence with a hole in it on the left side of the Hangar Area

Version 0.1.3

  • Removed missing images in the README file

Version 0.1.2

  • Added CHANGELOG
  • Added an additional Fence on the left of the Hangar Area (one was removed due to an oversight)
  • Added a Fence with a hole in it for an additional escape from the Hangar Area (look behind the Containers)
  • Added several NavMesh Obstacle components to objects around the moon
  • Slight Optimization Changes

Version 0.1.1

  • Removed Unnecessary Dependencies
  • Changed the README file

Version 0.1.0

  • Initial Release! :D