Added a config file which changes the behavior of the gate:
Manual: *the gate opens after interacting with the lever (default)
Open: the gate opens at the start of the round and never closes
Automatic: the gate opens whenever a player is close to it
Version 3.2.8
Updated to v80
Updated to SWMs version 3.0.3
Version 3.2.7
Fixed an issue where all players would get affected by the drunken state when pulling out Botanic Apparatus
Version 3.2.6
Added a Credits section in the readme for licensed assets
Version 3.2.5
Fixed an audio issue, where the automatic gate would be heard at a much longer distance than it was supposed to
Fixed an issue with an AI node being under the terrain
Added a new icon
Version 3.2.4
Added proper content tags
Version 3.2.3
Replaced the dropship christmas jingle with the vanilla one
Added more athmospheric volume shaders during the end of the day
Map objects, such as rocks, trees or the Sapsucker Nest should not be spawning on the landing area anymore
Version 3.2.2
BIG optimization patch (thanks, pacoito)
Version 3.2.1
Switched LLLUpdated to LLL
Version 3.2.0
Slightly optimized the terrain
Added new gameplay clutter to the landing area
Added more visual and sound elements to main entrance
Reduced the chance of Forest Giants and Old Birds spawning
Added Tulip Snakes and Baboon Hawks to the spawn list
Removed some out of bounds AI nodes, which caused a spam of NavMesh errors
Fixed an issue where the cruiser would take damage as it's too close to an opening gate
Fixed an issue where the gate would sometimes take an extra second to begin its opening animation
Version 3.1.5
Fixed the Botanic Apparatus not displaying its value when brought back to the ship
Version 3.1.4
Buffed min./max. scrap amount
Version 3.1.3
The lamps will turn on instantly (instead of 6PM) during the following weathers: Eclipsed, Blood Moon, Forsaken, Hallowed
The gate can now be opened manually, it will close itself after a while though, so use it wisely
Version 3.1.2
Fixed the moon's prefab position when routing to Kanie
Added navmesh obstacles and colliders to the lamp posts
Version 3.1.0
Updated to v73
Added fish
Version 3.0.5
Added custom lamps instead of vanilla guidance poles
Version 3.0.4
Added a custom moon prefab
Version 3.0.3
Fixed an issue where the Botanic Apparatus would re-insert in the air after starting the game
Changed the Botanic Apparatus so now it will no longer: increase spawns, wake up Old Birds, turn the interior lights off, give off a radiation warning and no longer trigger Facility Meltdown if you have that mod.
Added itolib as a dependancy
Added more tracking for the players to find the fence gate hole
Version 3.0.2
Temporary fix to the itolib Apparatus issue
Version 3.0.1
Readme Update
Version 3.0.0
Overhauled the entire map in terms of visuals / level art
Shrunk the map size by ~20%
Smoothed out the terrain for cruiser QoL
Added a second Fire Exit very close to the ship with a special condition