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69 Kanie
69-Kanie is a green moon, full of lush forests. It was previously known for its cultivating properties of Cannabis sativa.
CHANGELOG
Version 3.2.7
- Fixed an issue where all players would get affected by the drunken state when pulling out Botanic Apparatus
Version 3.2.6
- Added a Credits section in the readme for licensed assets
Version 3.2.5
- Fixed an audio issue, where the automatic gate would be heard at a much longer distance than it was supposed to
- Fixed an issue with an AI node being under the terrain
- Added a new icon
Version 3.2.4
- Added proper content tags
Version 3.2.3
- Replaced the dropship christmas jingle with the vanilla one
- Added more athmospheric volume shaders during the end of the day
- Map objects, such as rocks, trees or the Sapsucker Nest should not be spawning on the landing area anymore
Version 3.2.2
- BIG optimization patch (thanks, pacoito)
Version 3.2.1
- Switched LLLUpdated to LLL
Version 3.2.0
- Slightly optimized the terrain
- Added new gameplay clutter to the landing area
- Added more visual and sound elements to main entrance
- Reduced the chance of Forest Giants and Old Birds spawning
- Added Tulip Snakes and Baboon Hawks to the spawn list
- Removed some out of bounds AI nodes, which caused a spam of NavMesh errors
- Fixed an issue where the cruiser would take damage as it's too close to an opening gate
- Fixed an issue where the gate would sometimes take an extra second to begin its opening animation
Version 3.1.5
- Fixed the Botanic Apparatus not displaying its value when brought back to the ship
Version 3.1.4
- Buffed min./max. scrap amount
Version 3.1.3
- The lamps will turn on instantly (instead of 6PM) during the following weathers: Eclipsed, Blood Moon, Forsaken, Hallowed
- The gate can now be opened manually, it will close itself after a while though, so use it wisely
Version 3.1.2
- Fixed the moon's prefab position when routing to Kanie
- Added navmesh obstacles and colliders to the lamp posts
Version 3.1.0
- Updated to v73
- Added fish
Version 3.0.5
- Added custom lamps instead of vanilla guidance poles
Version 3.0.4
- Added a custom moon prefab
Version 3.0.3
- Fixed an issue where the Botanic Apparatus would re-insert in the air after starting the game
- Changed the Botanic Apparatus so now it will no longer: increase spawns, wake up Old Birds, turn the interior lights off, give off a radiation warning and no longer trigger Facility Meltdown if you have that mod.
- Added itolib as a dependancy
- Added more tracking for the players to find the fence gate hole
Version 3.0.2
- Temporary fix to the itolib Apparatus issue
Version 3.0.1
- Readme Update
Version 3.0.0
- Overhauled the entire map in terms of visuals / level art
- Shrunk the map size by ~20%
- Smoothed out the terrain for cruiser QoL
- Added a second Fire Exit very close to the ship with a special condition
- Added 3 custom items: Greenhouse Key, Cannabis Plant and Botanic Apparatus!
- Added a new outdoor POI - Greenhouse: a place with extra loot, which requires a special key to open it!
- Reduced the 2-handed objects spawn weights
- Added 3 new scrap into the item pool
- Added the Bunker Spider into the interior enemy pool
- Added Eyeless Dogs into the interior (yes) enemy pool
- Added 2 new skyboxes, for daytime and nighttime / eclipsed weather
- Nerfed the Automatic Gate - the max time it can be closed for now is 1 in-game hour.
- Additionally, moved the fence with the hole much closer to the gate itself
- Updated Readme
Version 2.4.5
- Changed some indoor / outdoor enemy spawns
- Added TZP as a possible scrap spawn (gonna be a bit before I learn how to properly add custom items)
- Fixed the stupid fucking issue with voiding players on lobby launch
Version 2.4.4
- Reverted Kanie to its 2.4.2 iteration which for now is a fix to the 2.4.3 void issue
Version 2.4.3
- Updated Content Tags
Version 2.4.2
- Updated screenshots in readme
Version 2.4.1
- Made the gate sfx slightly lower
- Removed the rest of unbreakable trees
Version 2.4.0
- Added a new mechanic - automatic door gate ~~ (make sure to not the be near them when they're closing)~~
- Added an alternative exit from the landing zone, as well as a safe spot from the creatures in-between the crates
- Added JLL as a dependency
Version 2.3.7
- Updated README
Version 2.3.6
- Fixed an issue where some trees had a wrong breaking vfx
Version 2.3.5
- Cut down the file size by nearly a half
Version 2.3.4
- Potentially fixed an issue where the masked would become unkillable when entering the ship
Version 2.3.3
- Fixed an issue where some of the trees would become unbreakable by the Cruiser
- Replaced Masked spawns to prevent from a potential ship navmesh issue
Version 2.3.2
- Fixed an issue where Kanie would take significantly longer to load in
Version 2.3.1
- Fixed an issue where Kanie couldnt load into LLL
Version 2.3.0
- Updated to V70-71
- Added the new vanilla enemy to the outside enemies chart
Version 2.2.5
- Reduced file size
Version 2.2.4
- Changed file format from MP4 > MV4
Version 2.2.3
- Added a preview video when in orbit
Version 2.2.2
- Added offmesh links on the ship
Version 2.1.1
- Fixed an issue with the console spamming Navmesh warnings on the landing zone
Version 2.1.0
- Flooded weather now actually floods the area at the start of the day
- Foggy weather has been nerfed significantly
- Increased the number of inside entities from 8 to 10
- Reduced the number of outside entities from 12 to 10
- Decreased the number of daytime entities from 10 to 5
- Fixed the Ogopogo clipping into the ground near the pond (for real this time)
- Beehives now have a small chance of appearing on the moon
- Massivly optimized the file
Version 2.0.3
- Added a water shader for the pond area
- Readded reverb triggers and gave the moon an ambience overhaul (should sound a lot more like a forest now)
Version 2.0.2
- Updated the mod for the WildMoons mod
Version 2.0.1
- Fixed some floating assets to fit the new terrain
- Added slighly bigger fences around the landing zone
- Added a KillTrigger behind the fence behind the ship to discourage players from navigating that area
Version 2.0.0
- Updated dependencies
- Added TerraMesh
- The map's layout is now changed (didn't change much from the original's however the differene can be seen)
- Reduced the number of AI Nodes from 135 (yeah) to 40
- Fixed the Ogopogo spawning in the ground next to the pond
- Reduced the amount of cluttered trees
- Fixed the Fences being too close to the ship, which caused annoying collider issues upon leaving the moon
Version 1.2.0
- Updated dependencies
Version 1.1.0
- Added stuff from the update 1.0.0 in the README file
Version 1.0.0 - Full Release!
- Finishing tweaks on the map
- Reduced the spawning curve at the beginning of the day
- Reduced the weight spawns of certain outside enemies
- Added LLL Content Tags
- Removed the Facility Interior from possible Interiors until the issue is resolved (look at Ver. 0.1.5)
- Changed the weight spawns of Interiors
- Huge optimization changes
- Added a Story Log, which teases my next project ;)
Version 0.1.7
- Changed version to match the LLL dependency
Version 0.1.6
- Fixed some Navmesh issues
Version 0.1.5
- Fixed the position of one of the Hangar's Doors in the Hangar Area
- Readded images to README
- Slight Optimization Changes
- Known issue: Facility Interior is not spawning despite having the largest spawn chance
Version 0.1.4
- Added the Interior Weight Values to README
- Fixed the Collider issue with the Fence with a hole in it on the left side of the Hangar Area
Version 0.1.3
- Removed missing images in the README file
Version 0.1.2
- Added CHANGELOG
- Added an additional Fence on the left of the Hangar Area (one was removed due to an oversight)
- Added a Fence with a hole in it for an additional escape from the Hangar Area (look behind the Containers)
- Added several NavMesh Obstacle components to objects around the moon
- Slight Optimization Changes
Version 0.1.1
- Removed Unnecessary Dependencies
- Changed the README file
Version 0.1.0
- Initial Release! :D