Version 1.6.0
- Scrapped the previous background ambience
- The ambience will no longer play inside of the interior
- Reworked the way the lighting on the moon works (the tunnel should not have any outside light shining in anymore)
Version 1.5.6
- Updated to SWMs version 3.0.7
Version 1.5.5
- Added a config to alter the train's frequency
Version 1.5.4
- Updated to SWMs version 3.0.3
Version 1.5.3
- Added itolib as a dependency (I forgor)
Version 1.5.2
- Fixed an issue where the train's ambience would be heard inside the interior and when it was not moving
- The train can now go in 2 directions
- Readded Eclipsed as a weather
- Reduced the interior size to 1.65x (was 1.90x)
- Added a new icon
Version 1.5.1
- Fixed an issue where a gap would be seen in between the Main Entrance wall and the ground
Version 1.5.0
- Added proper content tags
Version 1.3.1
- Removed Eclipsed weather due to other modded weathers ruining immersion
Version 1.3.0
- Switched LLLUpdated back to LLL
Version 1.2.0
- Added volume shaders for slightly better presentation
- Added Eclipsed weather
- During Eclipsed, the train will show up way more frequently
Version 1.1.1
- Updated moon images in the readme since they weren't showing up (thank you norman6700)
Version 1.1.0
Version 1.0.6
- Fixed an issue where the massive building would clip into some modded interiors
Version 1.0.5
- Added a custom moon prefab upon routing
Version 1.0.4
- Temporarely fixed an issue with the train desyncing on other clients
Version 1.0.3
- Buffed up the scrap spawns
Version 1.0.2
- Fixed an issue with the volumetric fog clipping through the tunnel
Version 1.0.1
- Fixed the skybox changing after 6PM
Version 1.0.0
Version 0.3.0
- Fixed an issue where the level would softlock with CodeRebirth installed
Version 0.2.0
- Added colliders to the back wall near the Main Entrance
Version 0.1.0
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