


Ever felt like your Facility or Mineshaft could use a couple of extra unique rooms? This mod focuses on just that - expanding the existng vanilla interiors with custom tiles (rooms), all made by me. The tiles are NOT a part of a separate interior, instead they are dynamically injected into the vanilla ones.
This section focuses on the tiles added into the Facility interior. My main goal with these was to branch the Facility out a bit and make it more maze-like, mainly through the usage of multiple floors and a ton of branching doorways. At the moment, this mod adds 5 extra tiles, which can be viewed down below.
| Tile Name | 4-Way Catwalk Tile |
|---|---|
| Doorways | 4 |
| Tile Type | Maze / Branch |
| Has Loot? | No |
| Has Hazards? | Landmines / Spike Traps |
A tile designed to branch the interior into 2 different floors and 4 unique ways.

| Tile Name | 2-Story Catwalk Tile |
|---|---|
| Doorways | 4 |
| Tile Type | Maze / Branch |
| Has Loot? | Yes |
| Has Hazards? | No |
A unique 2-story tile, which offers 2 paths which aren't connected to each other.

| Tile Name | Broken Catwalk Tile |
|---|---|
| Doorways | 6 |
| Tile Type | Maze / Branch |
| Has Loot? | No |
| Has Hazards? | Turrets / Landmines |
A more straightforward and parkour-heavy tile. Remember that the entities can jump over these as well as you can.

| Tile Name | Catwalk Maze Tile |
|---|---|
| Doorways | 4 |
| Tile Type | Loot Room |
| Has Loot? | Yes |
| Has Hazards? | All |
First of 2 actual lootrooms, a giant room with an even larger hole in the middle, separating the 2 sides.

| Tile Name | Research Room Tile |
|---|---|
| Doorways | 1 |
| Tile Type | Loot Room |
| Has Loot? | Yes |
| Has Hazards? | Turrets / Landmines |
A familiar room, which acts as an ending to a branch.
