Thombias-Kolle_Kompanie icon

Kolle Kompanie

[v73] Discover more moons as you play. Features lots of new moons & interiors while adding a few more hazards such as new weathers & monsters. We also got QoL & bug fixes, funny scraps and videogame or cartoon themed suits.

CHANGELOG

1.3.4

  • Updated 57 Harbringer to v2.1.0
  • Updated Kenjis Moons to v1.3.0 (this update adds a new moon but i disabled it because i don't like it, sorry)
  • Updated itolib to v0.7.0

1.3.3

  • Actually included the config files that were meant to be in v1.3.2

1.3.2

  • Added CurseOfEmbrion (chance of occuring is kept very low)
  • Added MeteorShowerChance (chance is higher than vanilla but kept very low still)
  • Slightly increased spawn weights of every scrap from the ChillaxScraps mod
  • Updated WesleysInteriors to v4.1.14
  • Updated 5 Halcyon to v1.0.3
  • Updated 29 Dreg to v1025.5.0
  • Updated 1010 Court to v1.2.0
  • Updated LethalFixes to v1.2.9

1.3.1

  • Added LegendWeathers
  • Updated LethalLevelLoader (again)
  • Updated Skelaahs Wild Moons (again)
  • Updated Wesleys Interiors
  • Updated Mirage
  • Removed Devious Traps, might re-add it if the mod gets more polished
  • Tweaked a few outside enemy spawn weights
  • Adjusted weather chances to support the new weathers added from LegendWeathers
  • Slightly nerfed Mimic Fire Exit chance

1.3.0 The Update Update

  • Added Sma11s Moons
  • Added Buben Suits
  • Added ChillaxScraps
  • Added V73dcfix
  • Added TerminalConflictFix
  • Updated 91 Charon
  • Updated 57 Harbringer
  • Updated Skelaahs Wild Moons
  • Updated Devious Traps
  • Updated BiggerShip
  • Updated LethalLevelLoader
  • Updated MrovLib
  • Updated MonoDetour
  • Updated MonoDetour_BepInEx 5
  • Tweaked Interior spawn weights again due to removal of moons as well as addition of new ones
  • Added some missing coroner mod death notes for its german translation, hopefully this will make it no longer show english causes of deaths
  • Enabled Taldor's tilted interior feature again but disabled CullFactory for this moon specifically
  • Removed LethalLevelLoaderUpdated (no longer needed as LLL has properly updated to v73)
  • Removed MissileTurretFork (it was a bit unfair and not being able to disable it at terminal was a huge boon)
  • Removed PlayZone Interior (it was a bit too buggy for my liking)
  • Removed Bozoros (not a fan of the moon placing body parts all over the place)

1.2.0 The Cleanup Update

  • Removed ModelReplacementAPI and all custom models as they caused severe performance & stability issues in group sizes larger than 4 players. Yeah i know the icon with Optimus Prime playing a banjo is now a straight out lie but at this point i don't know what i'm supposed to do to make this run on my sister's bad laptop.
  • To compensate, a few suit mods were added
  • Also added LethalFashion, unlocking every vanilla suit from the get go
  • Added ShipLootTotal
  • Added LethalFixes
  • Added ReviveDesyncPatch
  • Nerfed Devious traps spawnrates from their default value of 1.6 down to 0.5, effectively making them only 30% as likely to spawn as before
  • Nerfed Missile turret spawn count as well as the missiles it fires across the board
  • Removed Loadstone as it caused severe framedrops when loading moons if the group size is larger than 4 players
  • Removed CameraHeightAdjuster as there are no more custom models for it to make sense
  • Removed Beanies Furniture as it causes crashes when using some of its furniture
  • Enabled TooManyEmotes "i am a party pooper" config setting, unlocking every emote from the start
  • Updated description to accomodate all the recent v1.2.0 changes

1.1.1

  • Reduced Devious Traps Flame Turret audio volume from 0.6 to 0.5
  • Reduced spawn weights for Wesley's Expanded Vanilla Interiors across the board, they are now half of their vanilla counterparts instead of 25% less likely

1.1.0 The Rebalance Update

  • Added Devious Traps
  • Added Early Vote Settings
  • Updated MonoDetour to v0.7.8
  • Updated MonoDetour BepInEx5 to v0.7.8
  • Changed MoreCompany minimum player count config from 8 to 32 players
  • Changed Grand Armory Interior config to allow spawning and activating Old Birds inside
  • Disabled Taldor's unique tilted interior feature as it caused wrong culling from CullFactory
  • Tweaked WeatherRegistry weather chances yet again
  • Tweaked Interior Spawn weights. Every moon has 5 possible interiors it can generate with every interior type having decreasingly smaller chances. The formula used to go like this:
    300 > 200 > 150 > 100 > 50
    These spawn weights translate to the following percentages:
    37,5% > 25% > 18,75% > 12,5% > 6,25%

It has now been changed to this:
300 > 180 > 120 > 70 > 30
Which translates to:
42,86% > 25,71% > 17,14% > 10% > 4,29%

This should increase the odds of getting the primary interior (300) of a moon to generate, leaving an overall smaller percentage for the secondary, tertiary, etc. interiors. Personally i like the idea of having many possible interiors per moon, but i found that with the old formula it was quite unlikely to get the primary 300 spawn weight interiors to generate, because so much of the total spawn weight pool went into the lesser interiors. Wesley's Expanded Vanilla Interiors don't inherit this exact formular and instead just have slightly lower spawn weight than their normal vanilla counterparts.

1.0.3

  • Included the changed config for WeatherRegistry for real this time

1.0.2

  • Added Keys, Dungeon Keys, Greenhouse Keys and the Mapper to the BetterBetterTeleporter kept items config
  • Reduced chances for each weather to occur across the board aside from "none"

1.0.1

  • Heavily reduced the spawn rate of charred and bloodied diamonds
  • Minor corrections in the description

1.0.0

  • Initial release