Thomps Goon Company
Fixed Multiplayer Desync! Modpack for the Thomp gooners!Changelog
v2.1.0 THIS UPDATE REQUIRES A FRESH PROFILE
This patch fixes multiplayer related desync issues that caused multiplayer to be unplayable.
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Updated Updated all the mods (except BetterStamina).
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Removed Removed LC_Shrimp, as this causes major ship desync issues in Multiplayer. Removed Natural Selection, as this caused some performance issues. Removed the Backrooms (for now), as this caused major dungeon desync issues in Multiplayer. Removed Loadstone (for now), as this causes the game to hang/freeze when loading a moon in Multiplayer.
v2.0.0 THIS UPDATE COMPLETELY REBUILDS THE MODPACK!
This patch changes the modpack entirely. Mainly focusing on removing unused content to make room for more mods. This resulted in being able to find and fix long-standing issues, such as not loading into moons under certain conditions. Although content was removed, plenty was added to ensure this modpack still feels different and fresh compared to vanilla.
There are not detailed notes on everything that changed this time around. (The file these changes were documented on is missing) A simplified version of that file is as follows:
- New
- New menu screens, loading screens and loading screen texts! Made with the help of the Emblem mod!
- Some new audio assets! The Thumper has some audio changed, as well as the main menu theme and the Company Building theme!
- A lot of cosmetic mods, like new models for the player. There is also the ExtraEnemyVariety mod introduced with this patch.
- CentralConfig. This mod originally didn't work with this pack, and gave me a reason to rework the pack as a whole, as it is super useful in modpack creation.
- More funny/useable scrap. LethalPenetrators is back, but they are actually rare to find!
- The Backrooms! If you take fatal damage, there is a small chance you will stay alive, but be teleported to the Backrooms.
- And more!
- Updated
- Over 70 mods had updates, all but 1 were brought to their newest versions. Keep in mind that not all 70 of these mods were kept in the pack, as some of them were irrelevant.
- Using CentralConfig, the spawnrates of all scrap and enemies can be adjusted. Skibidi Toilet now has a fairly high spawnrate, and troll/funny scrap items appear way more.
- And a lot more changes!
- Removed
- Many interiors. Having a lot of them causes the game to struggle loading into moons.
- Removed the LethalPhones mod. This was notable because it gives every1 a walkie talkie that has a phone number, but they are hard to get used to (sharing numbers everytime you connect).
- Some less threatening enemies have been removed for performance and room for others.
- And more! (That would've been noted if the documentation wasn't missing...)
v1.3.0 THIS UPDATE REQUIRES A FRESH PROFILE
- New
- ClaySurgeonOverhaul (changes model and mechanics of Barber/Clay Surgeon)
- BarberFixes (dependency for ClaySurgeonOverhaul)
- VentSpawnFix (dependency for ClaySurgeonOverhaul)
- OneShotInteriors (3 new interiors)
- Tartarus (1 new interior)
- LethalGargoyles (1 new enemy, that talks!)
- Snorlax_Playermodel (currently not working :c )
- Shrek_Playermodel (1 new playermodel)
- DuckMod (1 new shop item!)
- Updated
- Changed the spawn weight of many scrap items, geared towards making useable scrap more common.
- Changed interior rarity weights to be more random. Each moon has a favorite interior with higher rarity weight (more common). Thomp Gooner favorite interiors have higher rarity weight (more common).
- Changed spawn weight of modded enemies so they are much more common. Reduced spawn weight of nothing spawning to 300 (was 420).
- Fixes for Loadstone Nightly on lower end specs (Disabled Async NavMesh generation and increased target millisecond loading).
- Removed
- SchoolMoon (Not working)
- Yavin_IV_Training (Not working)
- JujutsuKaisenPlushies (Can't change weights of items, could add again later)
- Disney_Player_Models (Unused by Thomp Gooners, could add again later)
- MANTIF (Unused by Thomp Gooners, could add again later)
- TurretKey (Unused by Thomp Gooners, could add again later)
v1.2.0 THIS UPDATE REQUIRES A FRESH PROFILE
- New
- Added Herobrine as a rare enemy spawn
- Added 4 new interiors!
- Added 4 new scrap mods!
- Added some more models to the suit rack!
- Added a mod which attempts to remove fog from interiors
- Added a mod to create scrap icons on runtime, which improves performance.
- Updated
- Updated several mods
- Updated many configs
- Changed the scaling of spawn rate and spawn cap (again).
- Potentially fixed some issues with performance.
- Fixed an issue where added mods were not actually added to the modpack list (Oops...)
- Fixed quota rollover bugs
- Reduced the weight of no enemies to 420 (was 500)
- Reduced the spawn weight of juice items (cartons, packs, and cans)
- Removed
- Removed the Arelion moon due to rendering issues, preventing players from accessing the main entrance
- Removed the Hook Gun (for now) due to issues
- Removed Lethal_Penetrators (for now) due to very high spawn rate and very high scrap value
v1.1.0
- Added a skin for Kirby model to inherit
- Added a mod to make the Drop Pod arrive faster
- Adjusted start of game difficulty scaling by
- Reducing the starting Scrap Value and Scrap Amount initial amount
- Reducing the starting Enemy Cap inital amount and increment scaling
- Reduced spawn rate for all Emergency Dice to 15 (except for the Saint, which is at 10)
- Reduced the spawn weight of many traps
- Reduced many enemies spawn weights to allocate more chances to see the Skibidi Toilet
- Updated several mods
- Updated many configs
v1.0.1
- Updated some mods.
- Changed some config settings to fix:
- Some models having strange viewmodels
- Fix BetterMonitors showing the Deadline twice
- A certain Monster's config file needed reset
- Removed a deprecated Model mod.
v1.0.0
Release
