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| Last updated | a year ago |
| Total downloads | 5870 |
| Total rating | 3 |
| Categories | Mods Client-side Server-side |
| Dependency string | Tibnan-Lethal_Company_Randomizer-1.12.0 |
| Dependants | 3 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100AinaVT-LethalConfig
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Preferred version: 1.4.3README
Lethal Company Randomizer
This mod makes (nearly) everything random in the game like:
- Player scales (voice pitch also changes with scale)
- Scrap spawn amount and value randomization (It is possible that only 1 scrap spawns but it's worth 2000 credits, who knows?)
- Player stat randomization (speed, stamina, health)
- Totally random (but not impossible) deadline and quota calculation
- Random item behaviours (Gift boxes have 17 new behaviours to explore, shovels, knives have random damage etc.)
- Full enemy randomization such as speed, health, scale (voice pitch also changes with scale)
- Custom value saving and loading system for randomizable items. Items retain their randomization state even after save load.
- Level objects (landmines, turrets, floor spike traps) now have a random chance to spawn, and a random amount to spawn.
- Landmines are randomly scaled, and have a chance to not explode but instead reward the player with a shotgun.
- Whoopie cushions also have a chance to explode
- Players are randomly colored
- New terminal commands: (can be typed with some variations like rnd, rand, res, rev etc. It's using regex.)
- "random" -> routes the ship to a random planet and locks the terminal until ship lands
- "revive" -> revives a random player and costs 2000 credits
- New intro on startup
- And many more, plus more to come!