using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using LethalLib.Modules;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("TimaSealLCMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("TimaSealLCMod")]
[assembly: AssemblyTitle("TimaSealLCMod")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace LCClassLibrary;
[BepInPlugin("TimaSeal.LCMod", "Tima Seal's mod", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private const string GUID = "TimaSeal.LCMod";
private const string NAME = "Tima Seal's mod";
private const string VERSION = "1.0.0";
public static Plugin instance;
private void Awake()
{
instance = this;
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "timalcmod");
AssetBundle val = AssetBundle.LoadFromFile(text);
((BaseUnityPlugin)this).Logger.LogInfo((object)"loaded AssetBundle: ");
((BaseUnityPlugin)this).Logger.LogInfo((object)val);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Loading seal item...");
Item val2 = val.LoadAsset<Item>("Assets/Seal/seal plushie item.asset");
((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded seal item, setting up");
NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
Utilities.FixMixerGroups(val2.spawnPrefab);
Items.RegisterScrap(val2, 7, (LevelTypes)(-1));
((BaseUnityPlugin)this).Logger.LogInfo((object)"setup complete");
((BaseUnityPlugin)this).Logger.LogInfo((object)"Tima mod loaded");
}
}