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Decompiled source of Tima Seals mod v1.0.0
BepInEx/plugins/TimaSealsMod/TimaSealLCMod.dll
Decompiled 2 years agousing System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using LethalLib.Modules; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = "")] [assembly: AssemblyCompany("TimaSealLCMod")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("TimaSealLCMod")] [assembly: AssemblyTitle("TimaSealLCMod")] [assembly: AssemblyVersion("1.0.0.0")] namespace LCClassLibrary; [BepInPlugin("TimaSeal.LCMod", "Tima Seal's mod", "1.0.0")] public class Plugin : BaseUnityPlugin { private const string GUID = "TimaSeal.LCMod"; private const string NAME = "Tima Seal's mod"; private const string VERSION = "1.0.0"; public static Plugin instance; private void Awake() { instance = this; string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "timalcmod"); AssetBundle val = AssetBundle.LoadFromFile(text); ((BaseUnityPlugin)this).Logger.LogInfo((object)"loaded AssetBundle: "); ((BaseUnityPlugin)this).Logger.LogInfo((object)val); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Loading seal item..."); Item val2 = val.LoadAsset<Item>("Assets/Seal/seal plushie item.asset"); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded seal item, setting up"); NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); Utilities.FixMixerGroups(val2.spawnPrefab); Items.RegisterScrap(val2, 7, (LevelTypes)(-1)); ((BaseUnityPlugin)this).Logger.LogInfo((object)"setup complete"); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Tima mod loaded"); } }