CHANGELOG

  • 1.0.6 FireEntrance randomization disabled
  • 1.0.5 Main entrance randomization disabled
  • 1.0.4 Fixed Fire-Entrance randomisation(2)
  • 1.0.3 Fixed Fire-Entrance randomisation
  • 1.0.2 LethalLevelLoader 1.4.6, JLL, Optimization, Entrance randomisation
  • 1.0.1 the problem of enemy getting stuck in the interior should be fixed
  • 1.0.0 V64 compatibility, NavMesh updated, Sky and fog redesign, LethalToolbox
  • 0.9.9 NavMesh updated, rebalance
  • 0.9.4 AudioReverbTrigger fixed
  • 0.9.3 NavMesh updated
  • 0.8.1 ScanNode fixed
  • 0.8.0 rebalancing, Is the desynchronisation problem fixed?(restart), small changes in the moon
  • 0.7.5 Fixed LevelTag for compatibility with Celestial Tint(sfDesat) mod
  • 0.7.0 ambient added, added sounds for surfaces
  • 0.3.1 changed colliders
  • 0.3.0 Optimization, night light change, minor design changes.
  • 0.2.5 Optimization, Compatibility with the Hypick-BetterShotgun mod added (thanks for Starlancer's help)
  • 0.2.3 Desynchronization issue fixed
  • 0.2.1 added coliders, teleport moved
  • 0.2.0 Release