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CHANGELOG
- 1.0.7 Fixed missing texture
- 1.0.6 FireEntrance randomization disabled
- 1.0.5 Main entrance randomization disabled
- 1.0.4 Fixed Fire-Entrance randomisation(2)
- 1.0.3 Fixed Fire-Entrance randomisation
- 1.0.2 LethalLevelLoader 1.4.6, JLL, Optimization, Entrance randomisation
- 1.0.1 the problem of enemy getting stuck in the interior should be fixed
- 1.0.0 V64 compatibility, NavMesh updated, Sky and fog redesign, LethalToolbox
- 0.9.9 NavMesh updated, rebalance
- 0.9.4 AudioReverbTrigger fixed
- 0.9.3 NavMesh updated
- 0.8.1 ScanNode fixed
- 0.8.0 rebalancing, Is the desynchronisation problem fixed?(restart), small changes in the moon
- 0.7.5 Fixed LevelTag for compatibility with Celestial Tint(sfDesat) mod
- 0.7.0 ambient added, added sounds for surfaces
- 0.3.1 changed colliders
- 0.3.0 Optimization, night light change, minor design changes.
- 0.2.5 Optimization, Compatibility with the Hypick-BetterShotgun mod added (thanks for Starlancer's help)
- 0.2.3 Desynchronization issue fixed
- 0.2.1 added coliders, teleport moved
- 0.2.0 Release