CHANGELOG

  • 0.8.5 AudioReverbTrigger fixed

  • 0.8.4 Dogs can now climb onto the ship

  • 0.8.3 NavMesh updated

  • 0.8.2 ScanNode fixed

  • 0.8.1 Optimization#2

  • 0.8.0 Optimization

  • 0.7.6 Is the desynchronisation problem fixed?(restart)

  • 0.7.5 Fixed LevelTag for compatibility with Celestial Tint(sfDesat) mod

  • 0.7.0 optimization, ambient added, colliders fixed

  • 0.3.4 Fire exit?

  • 0.3.2 Optimization, Compatibility with the Hypick-BetterShotgun mod added (thanks for Starlancer's help)

  • 0.3.0 DropShip fixed, minor bug fix

  • 0.2.8 Rendering bug fixed, minor terrain adjustment, NavMesh Updated

  • 0.2.5 Desynchronization issue fixed

  • 0.2.4 main entrance fixed

  • 0.2.3 hotfix patch

  • 0.2.2 Rebalance, LethalLevelLoader 1.1.6 >>> 1.2.0, slightly enlarged area (to be further enlarged in the future)

  • 0.2.1 DungeonFlow changed - 20/300

  • 0.2.0 Optimization

  • 0.1.9 Night improved, minor optimization applied, moon description corrected in terminal

  • 0.1.6 Balance system changed, BaboonHawk spawn added, Added LevelTag for compatibility with the Celestial Tint(sfDesat) mod

  • 0.1.4 Optimization, Collider issues fixed.

  • 0.1.3 Revamped some colliders.

  • 0.1.1 Fixed bug with collision upon takeoff

  • 0.1.0 Release