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CHANGELOG
- 0.8.8 Fixed missing texture
- 0.8.7 DunGen fixed, LODs fix
- 0.8.6 LethalLevelLoader 1.4.6, Optimization
- 0.8.5 AudioReverbTrigger fixed
- 0.8.4 Dogs can now climb onto the ship
- 0.8.3 NavMesh updated
- 0.8.2 ScanNode fixed
- 0.8.1 Optimization#2
- 0.8.0 Optimization
- 0.7.6 Is the desynchronisation problem fixed?(restart)
- 0.7.5 Fixed LevelTag for compatibility with Celestial Tint(sfDesat) mod
- 0.7.0 optimization, ambient added, colliders fixed
- 0.3.4 Fire exit?
- 0.3.2 Optimization, Compatibility with the Hypick-BetterShotgun mod added (thanks for Starlancer's help)
- 0.3.0 DropShip fixed, minor bug fix
- 0.2.8 Rendering bug fixed, minor terrain adjustment, NavMesh Updated
- 0.2.5 Desynchronization issue fixed
- 0.2.4 main entrance fixed
- 0.2.3 hotfix patch
- 0.2.2 Rebalance, LethalLevelLoader 1.1.6 >>> 1.2.0, slightly enlarged area (to be further enlarged in the future)
- 0.2.1 DungeonFlow changed - 20/300
- 0.2.0 Optimization
- 0.1.9 Night improved, minor optimization applied, moon description corrected in terminal
- 0.1.6 Balance system changed, BaboonHawk spawn added, Added LevelTag for compatibility with the Celestial Tint(sfDesat) mod
- 0.1.4 Optimization, Collider issues fixed.
- 0.1.3 Revamped some colliders.
- 0.1.1 Fixed bug with collision upon takeoff
- 0.1.0 Release