CHANGELOG
- 1.0.5 DunGen fixed
- 1.0.4 LethalLevelLoader 1.4.6, Optimization, Script to enable/disable ambient on PsychSanctum(com.Toliann.AmbientToggle.cfg)
- 1.0.3 the problem of enemy getting stuck in the interior should be fixed
- 1.0.2 V64 compatibility
- 1.0.1 AudioReverbTrigger fixed
- 1.0.0 total redesign(v3), added ambient
- 0.9.5 Fixed LevelTag for compatibility with Celestial Tint(sfDesat) mod
- 0.9.0 added sounds for surfaces, NavMesh updated
- 0.6.3 Trigger system revamped, price reduced from 410 to 340, now difficulty set to B+.
- 0.6.0 Optimization, Compatibility with the Hypick-BetterShotgun mod added (thanks for Starlancer's help)
- 0.5.4 Fixed grass texture
- 0.5.3 Desynchronization issue fixed
- 0.5.2 added colliders on the fence
- 0.5.1 hotfix patch
- 0.5.0 rebalance, new main building, new trees, LethalLevelLoader 1.1.6 >>> 1.2.0
- 0.3.4 DungeonFlow changed - 20/300
- 0.3.3 Optimization patch, fixed textures,
- 0.3.2 Optimization,
- 0.3.1 Dungeon flow parameters modified
- 0.3.0 Optimization, lighting adjustments, minor texture tweaks, Added LevelTag for compatibility with the Celestial Tint(sfDesat) mod
- 0.2.6 Balance changes made
- 0.2.5 Bloom effect added, Wind and other ambient sounds are now inaudible in dungeons, Items from the DropShip now fall to the ground
- 0.2.1 added screenshot
- 0.2.0 The ship no longer collides with trees, and shifting sands are now visible during rain.
- 0.1.7 Moon optimization
- 0.1.5 update Level Description, update Dungeon Flow types
- 0.1.3 Textures fixed, moon description corrected in terminal
- 0.1.1 update README
- 0.1.0 Release