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Decompiled source of PsychSanctum v1.0.6
AmbientToggle.dll
Decompiled 2 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("AmbientToggle")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("A template for Lethal Company")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+19c58dffe9f226e5cd691ef891e2cd722416e3b6")] [assembly: AssemblyProduct("AmbientToggle")] [assembly: AssemblyTitle("AmbientToggle")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } public static class AmbientToggleConfig { public static ConfigEntry<bool> AmbientEnabled; public static void Init(ConfigFile config) { AmbientEnabled = config.Bind<bool>("Ambient Settings", "AmbientEnabled", true, "Toggle for enabling/disabling the ambient on the PsychSanctum"); } } namespace AmbientToggle { [BepInPlugin("com.Toliann.AmbientToggle", "AmbientToggle", "0.0.1")] public class AmbientToggleInfo : BaseUnityPlugin { public const string GUID = "com.Toliann.AmbientToggle"; public const string NAME = "AmbientToggle"; public const string VERSION = "0.0.1"; } public static class PluginInfo { public const string PLUGIN_GUID = "AmbientToggle"; public const string PLUGIN_NAME = "AmbientToggle"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace AmbientToggleMod { [BepInPlugin("com.Toliann.AmbientToggle", "Ambient Toggle Mod", "0.0.1")] public class AmbientToggleMod : BaseUnityPlugin { public GameObject targetObject; private void Awake() { AmbientToggleConfig.Init(((BaseUnityPlugin)this).Config); if ((Object)(object)targetObject == (Object)null) { targetObject = GameObject.Find("AmbientObject"); } if ((Object)(object)targetObject != (Object)null) { targetObject.SetActive(AmbientToggleConfig.AmbientEnabled.Value); ((BaseUnityPlugin)this).Logger.LogInfo((object)("AmbientToggleMod: Object '" + ((Object)targetObject).name + "' is now " + (AmbientToggleConfig.AmbientEnabled.Value ? "active" : "inactive") + ".")); } else { ((BaseUnityPlugin)this).Logger.LogWarning((object)"AmbientToggleMod: Target object not found!"); } } } }