Decompiled source of PsychSanctum v1.0.4

AmbientToggle.dll

Decompiled a month ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("AmbientToggle")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A template for Lethal Company")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+19c58dffe9f226e5cd691ef891e2cd722416e3b6")]
[assembly: AssemblyProduct("AmbientToggle")]
[assembly: AssemblyTitle("AmbientToggle")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
public static class AmbientToggleConfig
{
	public static ConfigEntry<bool> AmbientEnabled;

	public static void Init(ConfigFile config)
	{
		AmbientEnabled = config.Bind<bool>("Ambient Settings", "AmbientEnabled", true, "Toggle for enabling/disabling the ambient on the PsychSanctum");
	}
}
namespace AmbientToggle
{
	[BepInPlugin("com.Toliann.AmbientToggle", "AmbientToggle", "0.0.1")]
	public class AmbientToggleInfo : BaseUnityPlugin
	{
		public const string GUID = "com.Toliann.AmbientToggle";

		public const string NAME = "AmbientToggle";

		public const string VERSION = "0.0.1";
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "AmbientToggle";

		public const string PLUGIN_NAME = "AmbientToggle";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace AmbientToggleMod
{
	[BepInPlugin("com.Toliann.AmbientToggle", "Ambient Toggle Mod", "0.0.1")]
	public class AmbientToggleMod : BaseUnityPlugin
	{
		public GameObject targetObject;

		private void Awake()
		{
			AmbientToggleConfig.Init(((BaseUnityPlugin)this).Config);
			if ((Object)(object)targetObject == (Object)null)
			{
				targetObject = GameObject.Find("AmbientObject");
			}
			if ((Object)(object)targetObject != (Object)null)
			{
				targetObject.SetActive(AmbientToggleConfig.AmbientEnabled.Value);
				((BaseUnityPlugin)this).Logger.LogInfo((object)("AmbientToggleMod: Object '" + ((Object)targetObject).name + "' is now " + (AmbientToggleConfig.AmbientEnabled.Value ? "active" : "inactive") + "."));
			}
			else
			{
				((BaseUnityPlugin)this).Logger.LogWarning((object)"AmbientToggleMod: Target object not found!");
			}
		}
	}
}