using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("AmbientToggle")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A template for Lethal Company")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+19c58dffe9f226e5cd691ef891e2cd722416e3b6")]
[assembly: AssemblyProduct("AmbientToggle")]
[assembly: AssemblyTitle("AmbientToggle")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
public static class AmbientToggleConfig
{
public static ConfigEntry<bool> AmbientEnabled;
public static void Init(ConfigFile config)
{
AmbientEnabled = config.Bind<bool>("Ambient Settings", "AmbientEnabled", true, "Toggle for enabling/disabling the ambient on the PsychSanctum");
}
}
namespace AmbientToggle
{
[BepInPlugin("com.Toliann.AmbientToggle", "AmbientToggle", "0.0.1")]
public class AmbientToggleInfo : BaseUnityPlugin
{
public const string GUID = "com.Toliann.AmbientToggle";
public const string NAME = "AmbientToggle";
public const string VERSION = "0.0.1";
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "AmbientToggle";
public const string PLUGIN_NAME = "AmbientToggle";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace AmbientToggleMod
{
[BepInPlugin("com.Toliann.AmbientToggle", "Ambient Toggle Mod", "0.0.1")]
public class AmbientToggleMod : BaseUnityPlugin
{
public GameObject targetObject;
private void Awake()
{
AmbientToggleConfig.Init(((BaseUnityPlugin)this).Config);
if ((Object)(object)targetObject == (Object)null)
{
targetObject = GameObject.Find("AmbientObject");
}
if ((Object)(object)targetObject != (Object)null)
{
targetObject.SetActive(AmbientToggleConfig.AmbientEnabled.Value);
((BaseUnityPlugin)this).Logger.LogInfo((object)("AmbientToggleMod: Object '" + ((Object)targetObject).name + "' is now " + (AmbientToggleConfig.AmbientEnabled.Value ? "active" : "inactive") + "."));
}
else
{
((BaseUnityPlugin)this).Logger.LogWarning((object)"AmbientToggleMod: Target object not found!");
}
}
}
}