CHANGELOG

  • 0.9.7 V64 compatibility, NavMesh updated, Sky and fog redesign, LethalToolbox

  • 0.9.6 AudioReverbTrigger fixed

  • 0.9.5 Indoor lighting fixed, fixed sun, fixed post-processing

  • 0.8.2 restart

  • 0.8.1 ScanNode fixed

  • 0.8.0 Is the desynchronisation problem fixed?(restart), minor optimization

  • 0.7.0 Fixed LevelTag for compatibility with Celestial Tint(sfDesat) mod

  • 0.2.8 telepoint fixed

  • 0.2.7 Trigger system revamped, minor balance adjustments made, price reduced from 400 to 290

  • 0.2.5 scrap rebalance

  • 0.2.4 Optimization, Compatibility with the Hypick-BetterShotgun mod added (thanks for Starlancer's help)

  • 0.2.2 optimization, added diffusion profiles, NavMesh Updated

  • 0.2.1 Desynchronization issue fixed

  • 0.2.0 Fixed sun bug

  • 0.1.9 rebalance, LethalLevelLoader 1.1.6 >>> 1.2.0, fixed post-processing

  • 0.1.5 DungeonFlow changed - 20/300

  • 0.1.4 Optimization, Indoor lighting fixed, LODS Tree fixed, Layers corected

  • 0.1.0 Release