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CHANGELOG
- 1.0.2 Fixed missing texture
- 1.0.1 New FireEntrance, Optimization
- 1.0.0
- 0.9.9 Sky and fog redesign, JLL, LethalLevelLoader 1.4.6, Optimization
- 0.9.8 The problem of enemy getting stuck in the interior should be fixed
- 0.9.7 V64 compatibility, NavMesh updated, Sky and fog redesign, LethalToolbox
- 0.9.6 AudioReverbTrigger fixed
- 0.9.5 Indoor lighting fixed, fixed sun, fixed post-processing
- 0.8.2 restart
- 0.8.1 ScanNode fixed
- 0.8.0 Is the desynchronisation problem fixed?(restart), minor optimization
- 0.7.0 Fixed LevelTag for compatibility with Celestial Tint(sfDesat) mod
- 0.2.8 telepoint fixed
- 0.2.7 Trigger system revamped, minor balance adjustments made, price reduced from 400 to 290
- 0.2.5 scrap rebalance
- 0.2.4 Optimization, Compatibility with the Hypick-BetterShotgun mod added (thanks for Starlancer's help)
- 0.2.2 optimization, added diffusion profiles, NavMesh Updated
- 0.2.1 Desynchronization issue fixed
- 0.2.0 Fixed sun bug
- 0.1.9 rebalance, LethalLevelLoader 1.1.6 >>> 1.2.0, fixed post-processing
- 0.1.5 DungeonFlow changed - 20/300
- 0.1.4 Optimization, Indoor lighting fixed, LODS Tree fixed, Layers corected
- 0.1.0 Release