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Decompiled source of Tolian Moons v2.4.7
DLL/AmbientToggle.dll
Decompiled 2 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("AmbientToggle")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("A template for Lethal Company")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+19c58dffe9f226e5cd691ef891e2cd722416e3b6")] [assembly: AssemblyProduct("AmbientToggle")] [assembly: AssemblyTitle("AmbientToggle")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } public static class AmbientToggleConfig { public static ConfigEntry<bool> AmbientEnabled; public static void Init(ConfigFile config) { AmbientEnabled = config.Bind<bool>("Ambient Settings", "AmbientEnabled", true, "Toggle for enabling/disabling the ambient on the PsychSanctum"); } } namespace AmbientToggle { [BepInPlugin("com.Toliann.AmbientToggle", "AmbientToggle", "0.0.1")] public class AmbientToggleInfo : BaseUnityPlugin { public const string GUID = "com.Toliann.AmbientToggle"; public const string NAME = "AmbientToggle"; public const string VERSION = "0.0.1"; } public static class PluginInfo { public const string PLUGIN_GUID = "AmbientToggle"; public const string PLUGIN_NAME = "AmbientToggle"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace AmbientToggleMod { [BepInPlugin("com.Toliann.AmbientToggle", "Ambient Toggle Mod", "0.0.1")] public class AmbientToggleMod : BaseUnityPlugin { public GameObject targetObject; private void Awake() { AmbientToggleConfig.Init(((BaseUnityPlugin)this).Config); if ((Object)(object)targetObject == (Object)null) { targetObject = GameObject.Find("AmbientObject"); } if ((Object)(object)targetObject != (Object)null) { targetObject.SetActive(AmbientToggleConfig.AmbientEnabled.Value); ((BaseUnityPlugin)this).Logger.LogInfo((object)("AmbientToggleMod: Object '" + ((Object)targetObject).name + "' is now " + (AmbientToggleConfig.AmbientEnabled.Value ? "active" : "inactive") + ".")); } else { ((BaseUnityPlugin)this).Logger.LogWarning((object)"AmbientToggleMod: Target object not found!"); } } } }
SfDesat/NightSky.dll
Decompiled 2 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Rendering.HighDefinition; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("NightSky")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Test")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("NightSky")] [assembly: AssemblyTitle("NightSky")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } [BepInPlugin("NightSkyPlugin", "Night Sky Plugin", "1.0.0")] public class NightSkyPlugin : BaseUnityPlugin { private NightSkyController nightSkyController; private void Awake() { Debug.Log((object)"Nightsky loaded"); } } public class NightSkyController : MonoBehaviour { [Header("On Planet Settings")] public float starBrightness = 6f; [Header("In Space Settings")] public bool movePlanetOnly; public bool inSpace; public Vector3 sunRotateVector = new Vector3(0.002f, 0f, 0f); public Vector3 moonRotateVector = new Vector3(0.002f, 0f, 0f); public Vector3 planetRotateVector = new Vector3(0f, 0f, -0.002f); [Space] public float orbitHeight = 80000f; public float planetRadius = 6378100f; public Cubemap planetTexture; [Header("References")] public GameObject sun; public GameObject moon; [Space] public Volume stormySkyVolume; public Volume eclipsedSkyVolume; public Volume clearSkyVolume; private PhysicallyBasedSky sky; public void Awake() { SetSettings(); } private void OnValidate() { SetSettings(); } private void FixedUpdate() { if (inSpace) { SpaceSimulation(); } else if (!inSpace) { ((VolumeParameter<float>)(object)sky.spaceEmissionMultiplier).value = starBrightness; } } public void Update() { } public void SetSettings() { //IL_00f6: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)clearSkyVolume != (Object)null) { clearSkyVolume.profile.TryGet<PhysicallyBasedSky>(ref sky); } else if ((Object)(object)stormySkyVolume != (Object)null) { stormySkyVolume.profile.TryGet<PhysicallyBasedSky>(ref sky); } else if ((Object)(object)stormySkyVolume != (Object)null) { eclipsedSkyVolume.profile.TryGet<PhysicallyBasedSky>(ref sky); } else { Debug.LogError((object)"[Night Sky] No Volumes where found"); } if (inSpace) { ((VolumeParameter<Texture>)(object)sky.groundColorTexture).value = (Texture)(object)planetTexture; ((VolumeParameter<Texture>)(object)sky.groundEmissionTexture).value = (Texture)(object)planetTexture; ((VolumeParameter<float>)(object)sky.planetaryRadius).value = planetRadius; ((VolumeParameter<Vector3>)(object)sky.planetCenterPosition).value = new Vector3(0f, 0f - (((VolumeParameter<float>)(object)sky.planetaryRadius).value + orbitHeight), 0f); } } private void SpaceSimulation() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) Vector3Parameter planetRotation = sky.planetRotation; ((VolumeParameter<Vector3>)(object)planetRotation).value = ((VolumeParameter<Vector3>)(object)planetRotation).value + planetRotateVector; if (!movePlanetOnly) { if ((Object)(object)moon != (Object)null) { moon.transform.Rotate(moonRotateVector); } sun.transform.Rotate(sunRotateVector); Vector3Parameter spaceRotation = sky.spaceRotation; ((VolumeParameter<Vector3>)(object)spaceRotation).value = ((VolumeParameter<Vector3>)(object)spaceRotation).value + planetRotateVector; } } }