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Decompiled source of HazbinHotelHideAwayShipIntro v1.1.0
HazbinHotelMod.dll
Decompiled 2 years agousing System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using HazbinHotelMod.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("HazbinHotelMod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("HazbinHotelMod")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("433bc24f-c779-431d-b0eb-7826a578a2c6")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace HazbinHotelMod { [BepInPlugin("Tomato.HazbinHotelMod", "Hazbin Hotel Intro Mod", "1.0.0")] public class HazbinHotelMod : BaseUnityPlugin { private const string modGUID = "Tomato.HazbinHotelMod"; private const string modName = "Hazbin Hotel Intro Mod"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("Tomato.HazbinHotelMod"); private static HazbinHotelMod Instance; internal ManualLogSource mls; internal static List<AudioClip> SoundFx; internal static AssetBundle Bundle; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Tomato.HazbinHotelMod"); mls.LogInfo((object)"HazbinHotelMod Intro mod loaded"); SoundFx = new List<AudioClip>(); harmony.PatchAll(typeof(HazbinHotelMod)); string location = ((BaseUnityPlugin)Instance).Info.Location; location = location.TrimEnd("HazbinHotelMod.dll".ToCharArray()); Bundle = AssetBundle.LoadFromFile(location + "hazbin"); if ((Object)(object)Bundle != (Object)null) { mls.LogInfo((object)"HazbinHotel intro Asset Bundle loaded!"); SoundFx = Bundle.LoadAllAssets<AudioClip>().ToList(); } else { mls.LogInfo((object)"HazbinHotel intro Asset Bundle failed to load!"); } harmony.PatchAll(typeof(ShipIntroPatches)); } } } namespace HazbinHotelMod.Patches { [HarmonyPatch(typeof(StartOfRound))] internal class ShipIntroPatches { [HarmonyPatch("Start")] [HarmonyPostfix] private static void StartPrefix(StartOfRound __instance) { __instance.shipIntroSpeechSFX = HazbinHotelMod.SoundFx[0]; } } }