Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of BrackenLootRoom v1.0.1
Tomatobird.BrackenLootRoom.dll
Decompiled a month agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using DunGen; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Tomatobird.BrackenLootRoom")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.1.0")] [assembly: AssemblyInformationalVersion("1.0.1+5fe9ea569de2b615066ebea949488ef7b2c652f0")] [assembly: AssemblyProduct("BrackenLootRoom")] [assembly: AssemblyTitle("Tomatobird.BrackenLootRoom")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.1.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BrackenLootRoom { [BepInPlugin("Tomatobird.BrackenLootRoom", "BrackenLootRoom", "1.0.1")] public class BrackenLootRoom : BaseUnityPlugin { internal static int lootSpawners = 4; internal static float spawnRadius = 3f; internal static string spawnType = "GeneralScrapSpawn"; public static BrackenLootRoom Instance { get; private set; } = null; internal static ManualLogSource Logger { get; private set; } = null; internal static Harmony? Harmony { get; set; } private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; Instance = this; lootSpawners = ((BaseUnityPlugin)this).Config.Bind<int>("General", "LootSpawners", 4, "How many loot spawners should be in the bracken room? Not every loot spawner spawns loot every day depending on item count and factory size.").Value; spawnRadius = ((BaseUnityPlugin)this).Config.Bind<float>("General", "SpawnRadius", 3f, "In how large of a radius should items be spawned?").Value; spawnType = ((BaseUnityPlugin)this).Config.Bind<string>("General", "SpawnType", "GeneralScrapSpawn", "Which item pool should be used for spawning items? GeneralScrapSpawn is the common vanilla item pool.").Value; Patch(); Logger.LogInfo((object)"Tomatobird.BrackenLootRoom v1.0.1 has loaded!"); } internal static void Patch() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown if (Harmony == null) { Harmony = new Harmony("Tomatobird.BrackenLootRoom"); } Logger.LogDebug((object)"Patching..."); Harmony.PatchAll(); Logger.LogDebug((object)"Finished patching!"); } internal static void Unpatch() { Logger.LogDebug((object)"Unpatching..."); Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } Logger.LogDebug((object)"Finished unpatching!"); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "Tomatobird.BrackenLootRoom"; public const string PLUGIN_NAME = "BrackenLootRoom"; public const string PLUGIN_VERSION = "1.0.1"; } } namespace BrackenLootRoom.Patches { [HarmonyPatch(typeof(Dungeon))] internal class DungeonPatch { internal static List<string> dungeonFlows = new List<string>(3) { "Level1Flow", "Level1Flow3Exits", "Level1FlowExtraLarge" }; internal static Vector3 centerPosition = Vector3.zero; internal static float circleRadius = 3f; [HarmonyPatch("PostGenerateDungeon")] [HarmonyPostfix] internal static void PostGenerateDungeonPostfix(Dungeon __instance) { //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) if (!dungeonFlows.Contains(((Object)__instance.DungeonFlow).name)) { return; } foreach (Tile allTile in __instance.AllTiles) { if (!(((Object)allTile).name == "SmallRoom2(Clone)")) { continue; } Transform val = ((Component)allTile).transform.Find("AINode"); Transform val2 = ((Component)allTile).transform.Find("AINode (1)"); if ((Object)(object)val != (Object)null && (Object)(object)val2 != (Object)null) { centerPosition = (val.localPosition + val2.localPosition) / 2f; } else { BrackenLootRoom.Logger.LogWarning((object)("AINodes not found in " + ((Object)allTile).name + ". Center position won't be set properly.")); } if (BrackenLootRoom.lootSpawners > 1) { Vector3[] array = CreateCircularSpawns(BrackenLootRoom.lootSpawners, centerPosition, circleRadius); Vector3[] array2 = array; foreach (Vector3 localPos in array2) { CreateScrapSpawner(((Component)allTile).transform, localPos); } } else { CreateScrapSpawner(((Component)allTile).transform, centerPosition); } } } internal static GameObject CreateScrapSpawner(Transform parent, Vector3 localPos) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Expected O, but got Unknown //IL_0026: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject { name = "BrackenLootSpawner" }; val.transform.SetParent(parent); val.transform.localPosition = localPos; RandomScrapSpawn val2 = val.AddComponent<RandomScrapSpawn>(); ItemGroup[] array = Resources.FindObjectsOfTypeAll<ItemGroup>(); ItemGroup[] array2 = array; foreach (ItemGroup val3 in array2) { if (((Object)val3).name == "GeneralScrapSpawn") { val2.spawnableItems = val3; break; } } val2.itemSpawnRange = BrackenLootRoom.spawnRadius; val2.spawnedItemsCopyPosition = false; return val; } internal static Vector3[] CreateCircularSpawns(int amount, Vector3 centerPoint, float radius) { //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) List<Vector3> list = new List<Vector3>(); Vector3 val = default(Vector3); for (int i = 0; i < amount; i++) { float num = MathF.PI * 2f * (float)i / (float)amount; float num2 = Mathf.Sin(num); float num3 = Mathf.Cos(num); ((Vector3)(ref val))..ctor(num2, 0f, num3); Vector3 item = centerPoint + val * radius; list.Add(item); } return list.ToArray(); } } }