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Decompiled source of CustomGameOverText v1.0.0
Tomatobird.CustomGameOverText.dll
Decompiled 11 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using TMPro; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Tomatobird.CustomGameOverText")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+2e9a3ecde27629e22080ebb4005c88d21d95dc70")] [assembly: AssemblyProduct("CustomGameOverText")] [assembly: AssemblyTitle("Tomatobird.CustomGameOverText")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace CustomGameOverText { [BepInPlugin("Tomatobird.CustomGameOverText", "CustomGameOverText", "1.0.0")] public class CustomGameOverText : BaseUnityPlugin { public static ConfigEntry<string> titleText; public static ConfigEntry<float> titleTextSize; public static ConfigEntry<string> subTitleText; public static ConfigEntry<float> subTitleTextSize; public static CustomGameOverText Instance { get; private set; } internal static ManualLogSource Logger { get; private set; } internal static Harmony? Harmony { get; set; } private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; Instance = this; titleText = ((BaseUnityPlugin)this).Config.Bind<string>("General", "GameOverText", "YOU ARE FIRED.", "Enter custom title text."); titleTextSize = ((BaseUnityPlugin)this).Config.Bind<float>("General", "GameOverTextSize", 80f, "Enter font size of the title."); subTitleText = ((BaseUnityPlugin)this).Config.Bind<string>("General", "GameOverSubTitle", "You did not meet the profit quota before the deadline.", "Enter custom subtitle text."); subTitleTextSize = ((BaseUnityPlugin)this).Config.Bind<float>("General", "GameOverSubTitleSize", 23f, "Enter font size of the subtitle."); Patch(); Logger.LogInfo((object)"Tomatobird.CustomGameOverText v1.0.0 has loaded!"); } internal static void Patch() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown if (Harmony == null) { Harmony = new Harmony("Tomatobird.CustomGameOverText"); } Logger.LogDebug((object)"Patching..."); Harmony.PatchAll(); Logger.LogDebug((object)"Finished patching!"); } internal static void Unpatch() { Logger.LogDebug((object)"Unpatching..."); Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } Logger.LogDebug((object)"Finished unpatching!"); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "Tomatobird.CustomGameOverText"; public const string PLUGIN_NAME = "CustomGameOverText"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace CustomGameOverText.Patches { [HarmonyPatch(typeof(HUDManager))] public class GameOverTextPatch { [HarmonyPatch("Start")] [HarmonyPostfix] private static void CustomGameOverTextPatch(HUDManager __instance) { GameObject val = GameObject.Find("Systems/UI/Canvas/GameOverScreen/MaskImage/HeaderText"); if ((Object)(object)val != (Object)null) { TextMeshProUGUI component = val.GetComponent<TextMeshProUGUI>(); if ((Object)(object)component != (Object)null) { if (!(CustomGameOverText.titleText.Value == "")) { ((TMP_Text)component).text = CustomGameOverText.titleText.Value; } ((TMP_Text)component).fontSize = CustomGameOverText.titleTextSize.Value; } else { CustomGameOverText.Logger.LogError((object)"Failed to find TextMeshProUGUI Component in gameobject Systems/UI/Canvas/GameOverScreen/MaskImage/HeaderText. Cannot patch custom gameover text."); } } else { CustomGameOverText.Logger.LogError((object)"Failed to find Systems/UI/Canvas/GameOverScreen/MaskImage/HeaderText. Cannot patch custom gameover text."); } GameObject val2 = GameObject.Find("Systems/UI/Canvas/GameOverScreen/MaskImage/HeaderText (1)"); if ((Object)(object)val2 != (Object)null) { TextMeshProUGUI component2 = val2.GetComponent<TextMeshProUGUI>(); if ((Object)(object)component2 != (Object)null) { if (!(CustomGameOverText.subTitleText.Value == "")) { ((TMP_Text)component2).text = CustomGameOverText.subTitleText.Value; } ((TMP_Text)component2).fontSize = CustomGameOverText.subTitleTextSize.Value; } else { CustomGameOverText.Logger.LogError((object)"Failed to find TextMeshProUGUI Component in gameobject Systems/UI/Canvas/GameOverScreen/MaskImage/HeaderText (1). Cannot patch custom gameover text."); } } else { CustomGameOverText.Logger.LogError((object)"Failed to find Systems/UI/Canvas/GameOverScreen/MaskImage/HeaderText (1). Cannot patch custom gameover text."); } } } }