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Decompiled source of ControlCompanyBetterSpawns v1.0.1
FairRandomSpawns.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("FairRandomSpawns")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("FairRandomSpawns")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("4b33232a-3270-4550-86a0-a64486f06749")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace FairRandomSpawns; [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("Toshizuno-FairRandomSpawns", "FairRandomSpawns", "1.0.0")] public class FairRandomSpawns : BaseUnityPlugin { [HarmonyPatch] internal class FairSpawnPatch { [HarmonyTargetMethod] private static MethodBase TargetMethod() { return AccessTools.Method(AccessTools.TypeByName("ControlCompany.Core.ControlCenter"), "SpawnControllableEnemy", (Type[])null, (Type[])null); } private static void Prefix(ref Vector3 position, ref Quaternion rotation, object __instance) { //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) if ((bool)AccessTools.Field(AccessTools.TypeByName("ControlCompany.Core.ControlCenter"), "isGhostIndoors").GetValue(__instance)) { RoundManager.Instance.RefreshEnemyVents(); EnemyVent val = RoundManager.Instance.allEnemyVents[new Random().Next(RoundManager.Instance.allEnemyVents.Count())]; position = val.floorNode.position; rotation = val.floorNode.rotation; } else { position = GameObject.FindGameObjectsWithTag("OutsideAINode")[new Random().Next(GameObject.FindGameObjectsWithTag("OutsideAINode").Count())].transform.position; } } } public const string PLUGIN_GUID = "Toshizuno-FairRandomSpawns"; public const string PLUGIN_NAME = "FairRandomSpawns"; public const string PLUGIN_VERSION = "1.0.0"; private readonly Harmony FairRandomSpawnsHarmony = new Harmony("Toshizuno-FairRandomSpawns"); private static FairRandomSpawns Instance; internal readonly ManualLogSource FairRandomSpawnsManualLogSource = Logger.CreateLogSource("Toshizuno-FairRandomSpawns"); private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } FairRandomSpawnsManualLogSource.LogFatal((object)"Harmonizing FairRandomSpawns..."); FairRandomSpawnsHarmony.PatchAll(typeof(FairRandomSpawns)); FairRandomSpawnsManualLogSource.LogFatal((object)"FairRandomSpawns is now harmonized."); FairRandomSpawnsManualLogSource.LogFatal((object)"Harmonizing FairSpawnPatch..."); FairRandomSpawnsHarmony.PatchAll(typeof(FairSpawnPatch)); FairRandomSpawnsManualLogSource.LogFatal((object)"FairSpawnPatch is now harmonized."); } }