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Decompiled source of FriendSkinMods v0.4.0
OutputMod.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("OutputMod")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("OutputMod")] [assembly: AssemblyTitle("OutputMod")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace FriendSkinMods { public class MRKIMIKO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Kimiko"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRHIGHWIRE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Highwire"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRLYNX : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "lynx"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRRAVENTEAMLEADER : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "raven team leader"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRHUSH : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Hush"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRROBORAY : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "RoboRay"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSPIRE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Spire"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSWAN : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Swan"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSEER : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Seer"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRAPHRODITE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "aphrodite"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("com.callielove.friendskinmods", "Friend Skin Mods", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_00ef: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("RavenTeamLeader", typeof(MRRAVENTEAMLEADER)); ModelReplacementAPI.RegisterSuitModelReplacement("Highwire", typeof(MRHIGHWIRE)); ModelReplacementAPI.RegisterSuitModelReplacement("Kimiko", typeof(MRKIMIKO)); ModelReplacementAPI.RegisterSuitModelReplacement("Lynx", typeof(MRLYNX)); ModelReplacementAPI.RegisterSuitModelReplacement("Hush", typeof(MRHUSH)); ModelReplacementAPI.RegisterSuitModelReplacement("Roboray", typeof(MRROBORAY)); ModelReplacementAPI.RegisterSuitModelReplacement("Spire Assassin", typeof(MRSPIRE)); ModelReplacementAPI.RegisterSuitModelReplacement("Mercy Swan", typeof(MRSWAN)); ModelReplacementAPI.RegisterSuitModelReplacement("Mercy Seer", typeof(MRSEER)); ModelReplacementAPI.RegisterSuitModelReplacement("Aphrodite", typeof(MRAPHRODITE)); Harmony val = new Harmony("com.callielove.friendskinmods"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.callielove.friendskinmods is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "fortnitegay"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }