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Decompiled source of TransformersDevastationModels v0.1.1
Transformers Devastation Skins.dll
Decompiled 3 weeks agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("Transformers Devastation Skins")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Transformers Devastation Skins")] [assembly: AssemblyTitle("Transformers Devastation Skins")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRTFDMOTORMASTER : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "TFDMotormaster"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTFDBONECRUSHER : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "TFDBonecrusher"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTFDLONGHAUL : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "TFDLongHaul"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTFDBLITZWING : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "TFDBlitzwing"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTFDRUMBLE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "TFDRumble"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTFDFRENZY : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "TFDFrenzy"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTFDGRIMLOCKALT : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "TFDGrimlockAlt"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTFDSHRAPNEL : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "TFDShrapnel"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTFDBOMBSHELL : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "TFDBombshell"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTFDKICKBACK : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "TFDKickback"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTFDBUMBLEBEE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "TFDBumblebee"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTFDGOLDFIRE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "TFDGoldfire"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTFDGROUNDSOLDIERA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "TFDGroundSoldierA"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTFDGROUNDSOLDIERB : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "TFDGroundSoldierB"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTFDHEAVYSOLDIER : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "TFDHeavySoldier"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTFDELITESEEKER : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "TFDEliteSeeker"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTFDSIDESWIPE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "TFDSideswipe"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTFDREDALERT : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "TFDRedAlert"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTFDWHEELJACK : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "TFDWheeljack"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTFDSEEKERA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "TFDSeekerA"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTFDSEEKERB : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "TFDSeekerB"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTFDSCRAPPER : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "TFDScrapper"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTFDMIXMASTER : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "TFDMixmaster"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTFDSCAVENGER : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "TFDScavenger"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTFDHOOK : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "TFDHook"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTFDOPTIMUSPRIME : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "TFDOptimusPrime"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTFDNEMESISPRIME : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "TFDNemesisPrime"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTFDGRIMLOCK : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "TFDGrimlock"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTFDSOUNDWAVE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "TFDSoundwave"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTFDNOVAPRIME : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "TFDNova Prime"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTFDSHOCKWAVE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "TFDShockwave"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTFDMEGATRON : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "TFDMegatron"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTFDSTARSCREAM : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "TFDStarscream"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTFDSKYWARP : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "TFDSkywarp"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTFDTHUNDERCRACKER : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "TFDThundercracker"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTFDDEVASTATOR : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "TFDDevastator"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTFDMENASOR : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "TFDMenasor"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("com.miserablesecrets.TFDModels", "Transformers Devastation Models", "0.1.1")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_0315: Unknown result type (might be due to invalid IL or missing references) //IL_031b: Expected O, but got Unknown Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Motormaster", typeof(MRTFDMOTORMASTER)); ModelReplacementAPI.RegisterSuitModelReplacement("Menasor", typeof(MRTFDMENASOR)); ModelReplacementAPI.RegisterSuitModelReplacement("Devastator", typeof(MRTFDDEVASTATOR)); ModelReplacementAPI.RegisterSuitModelReplacement("Scrapper", typeof(MRTFDSCRAPPER)); ModelReplacementAPI.RegisterSuitModelReplacement("Hook", typeof(MRTFDHOOK)); ModelReplacementAPI.RegisterSuitModelReplacement("Long Haul", typeof(MRTFDLONGHAUL)); ModelReplacementAPI.RegisterSuitModelReplacement("Bonecrusher", typeof(MRTFDBONECRUSHER)); ModelReplacementAPI.RegisterSuitModelReplacement("Scavenger", typeof(MRTFDSCAVENGER)); ModelReplacementAPI.RegisterSuitModelReplacement("Mixmaster", typeof(MRTFDMIXMASTER)); ModelReplacementAPI.RegisterSuitModelReplacement("Shrapnel", typeof(MRTFDSHRAPNEL)); ModelReplacementAPI.RegisterSuitModelReplacement("Bombshell", typeof(MRTFDBOMBSHELL)); ModelReplacementAPI.RegisterSuitModelReplacement("Kickback", typeof(MRTFDKICKBACK)); ModelReplacementAPI.RegisterSuitModelReplacement("Rumble", typeof(MRTFDRUMBLE)); ModelReplacementAPI.RegisterSuitModelReplacement("Frenzy", typeof(MRTFDFRENZY)); ModelReplacementAPI.RegisterSuitModelReplacement("Soundwave", typeof(MRTFDSOUNDWAVE)); ModelReplacementAPI.RegisterSuitModelReplacement("Shockwave", typeof(MRTFDSHOCKWAVE)); ModelReplacementAPI.RegisterSuitModelReplacement("Starscream", typeof(MRTFDSTARSCREAM)); ModelReplacementAPI.RegisterSuitModelReplacement("Skywarp", typeof(MRTFDSKYWARP)); ModelReplacementAPI.RegisterSuitModelReplacement("Thundercracker", typeof(MRTFDTHUNDERCRACKER)); ModelReplacementAPI.RegisterSuitModelReplacement("Megatron", typeof(MRTFDMEGATRON)); ModelReplacementAPI.RegisterSuitModelReplacement("Blitzwing", typeof(MRTFDBLITZWING)); ModelReplacementAPI.RegisterSuitModelReplacement("Ground Soldier A", typeof(MRTFDGROUNDSOLDIERA)); ModelReplacementAPI.RegisterSuitModelReplacement("Ground Soldier B", typeof(MRTFDGROUNDSOLDIERB)); ModelReplacementAPI.RegisterSuitModelReplacement("Heavy Soldier", typeof(MRTFDHEAVYSOLDIER)); ModelReplacementAPI.RegisterSuitModelReplacement("Seeker A", typeof(MRTFDSEEKERA)); ModelReplacementAPI.RegisterSuitModelReplacement("Seeker B", typeof(MRTFDSEEKERB)); ModelReplacementAPI.RegisterSuitModelReplacement("Elite Seeker", typeof(MRTFDELITESEEKER)); ModelReplacementAPI.RegisterSuitModelReplacement("Nemesis Prime", typeof(MRTFDNEMESISPRIME)); ModelReplacementAPI.RegisterSuitModelReplacement("Nova Prime", typeof(MRTFDNOVAPRIME)); ModelReplacementAPI.RegisterSuitModelReplacement("Optimus Prime", typeof(MRTFDOPTIMUSPRIME)); ModelReplacementAPI.RegisterSuitModelReplacement("Bumblebee", typeof(MRTFDBUMBLEBEE)); ModelReplacementAPI.RegisterSuitModelReplacement("Goldbug", typeof(MRTFDGOLDFIRE)); ModelReplacementAPI.RegisterSuitModelReplacement("Grimlock", typeof(MRTFDGRIMLOCK)); ModelReplacementAPI.RegisterSuitModelReplacement("Grimlock Alt", typeof(MRTFDGRIMLOCKALT)); ModelReplacementAPI.RegisterSuitModelReplacement("Sideswipe", typeof(MRTFDSIDESWIPE)); ModelReplacementAPI.RegisterSuitModelReplacement("Red Alert", typeof(MRTFDREDALERT)); ModelReplacementAPI.RegisterSuitModelReplacement("Wheeljack", typeof(MRTFDWHEELJACK)); Harmony val = new Harmony("com.miserablesecrets.TFDModels"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.miserablesecrets.TFDModels is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "TFDModels"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }