Decompiled source of Trashramens Random Models v1.6.0

BepInEx/plugins/LCproject.dll

Decompiled 4 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using Dissonance;
using Dissonance.Audio.Playback;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;
using scp049raypm;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("LCproject")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LCproject")]
[assembly: AssemblyTitle("LCproject")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace TalkingHeads.VoiceChatPatch
{
	[HarmonyPatch(typeof(StartOfRound))]
	public class VoicePatchPatch
	{
		private static readonly List<MRRAYLC> _talkingPlayers = new List<MRRAYLC>();

		private static DissonanceComms _voiceChatModule = null;

		[HarmonyPatch("OnEnable")]
		[HarmonyPostfix]
		private static void OnEnable(ref DissonanceComms ___voiceChatModule)
		{
			_voiceChatModule = ___voiceChatModule;
			_voiceChatModule.OnPlayerStartedSpeaking += OnPlayerStartedSpeaking;
			_voiceChatModule.OnPlayerStoppedSpeaking += OnPlayerStoppedSpeaking;
		}

		[HarmonyPatch("OnDisable")]
		[HarmonyPostfix]
		private static void OnDisable()
		{
			_voiceChatModule.OnPlayerStartedSpeaking -= OnPlayerStartedSpeaking;
			_voiceChatModule.OnPlayerStoppedSpeaking -= OnPlayerStoppedSpeaking;
			_voiceChatModule = null;
			_talkingPlayers.Clear();
		}

		private static void OnPlayerStartedSpeaking(VoicePlayerState state)
		{
			MRRAYLC mRRAYLC = MRRAYLC.CreateVoicePlayer(state);
			if (mRRAYLC != null)
			{
				_talkingPlayers.Add(mRRAYLC);
			}
		}

		private static void OnPlayerStoppedSpeaking(VoicePlayerState state)
		{
			MRRAYLC player = MRRAYLC.CreateVoicePlayer(state);
			if (player != null)
			{
				_talkingPlayers.RemoveAll((MRRAYLC p) => (Object)(object)p.Player == (Object)(object)player.Player);
			}
		}

		[HarmonyPatch("LateUpdate")]
		[HarmonyPostfix]
		private static void LateUpdate()
		{
			List<int> list = new List<int>();
			foreach (var (mRRAYLC, item) in _talkingPlayers.Select((MRRAYLC el, int i) => (el, i)))
			{
				try
				{
					mRRAYLC.UpdateScale(Time.deltaTime);
				}
				catch
				{
					list.Add(item);
				}
			}
			list.ForEach(_talkingPlayers.RemoveAt);
		}
	}
}
namespace scp049raypm
{
	public class MRRAYLC : BodyReplacementBase
	{
		public readonly PlayerControllerB Player;

		private readonly VoicePlayerState _voice;

		private float _currentScale;

		public MRRAYLC(PlayerControllerB player, VoicePlayerState voice)
		{
			Player = player;
			_voice = voice;
			_currentScale = 0f;
			((BodyReplacementBase)this)..ctor();
		}

		public void UpdateScale(float deltaTime)
		{
			float currentScale = _voice.Amplitude * 2f;
			_currentScale = currentScale;
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(9, 50f + _currentScale);
		}

		public static MRRAYLC CreateVoicePlayer(VoicePlayerState state)
		{
			if (!(state.Playback is VoicePlayback))
			{
				return null;
			}
			VoicePlayback playback = default(VoicePlayback);
			ref VoicePlayback reference = ref playback;
			IVoicePlayback playback2 = state.Playback;
			reference = (VoicePlayback)(object)((playback2 is VoicePlayback) ? playback2 : null);
			PlayerControllerB val = ((IEnumerable<PlayerControllerB>)StartOfRound.Instance.allPlayerScripts).FirstOrDefault((Func<PlayerControllerB, bool>)((PlayerControllerB player) => (Object)(object)player.currentVoiceChatAudioSource == (Object)(object)playback.AudioSource));
			return (val == null) ? null : new MRRAYLC(val, state);
		}

		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "rayLC";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void OnDeath()
		{
			base.replacementDeadBody.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(0, 0f);
			base.replacementDeadBody.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(1, 0f);
			base.replacementDeadBody.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(2, 0f);
			base.replacementDeadBody.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(3, 0f);
			base.replacementDeadBody.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(4, 0f);
			base.replacementDeadBody.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(5, 0f);
			base.replacementDeadBody.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(6, 0f);
			base.replacementDeadBody.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(7, 0f);
			base.replacementDeadBody.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(8, 0f);
			base.replacementDeadBody.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(9, 0f);
			base.replacementDeadBody.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(10, 100f);
		}

		protected override void OnEmoteStart(int emoteId)
		{
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(0, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(1, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(2, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(3, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(4, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(5, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(6, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(7, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(8, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(9, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(10, 0f);
			if (emoteId == 1)
			{
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(0, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(1, 0f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(2, 0f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(3, 0f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(4, 0f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(5, 0f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(6, 0f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(7, 0f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(8, 0f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(9, 0f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(10, 0f);
			}
			if (emoteId == 2)
			{
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(0, 0f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(1, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(2, 0f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(3, 0f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(4, 0f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(5, 0f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(6, 0f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(7, 0f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(8, 0f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(9, 0f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(10, 0f);
			}
			if (emoteId == 3)
			{
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(0, 0f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(1, 0f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(2, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(3, 0f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(4, 0f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(5, 0f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(6, 0f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(7, 0f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(8, 0f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(9, 0f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(10, 0f);
			}
		}

		protected override void OnEmoteEnd()
		{
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(0, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(1, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(2, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(3, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(4, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(5, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(6, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(7, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(8, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(9, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(10, 0f);
		}
	}
	public class MRSCP049 : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "scp049";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRJACK : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "jack";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	[BepInPlugin("com.TrashRamens.Playermodels", "TrashRamen's Playermodels", "0.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }

		public static ConfigEntry<bool> enableModelAsDefault { get; private set; }

		public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }

		private static void InitConfig()
		{
			enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
			enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
			suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
		}

		private void Awake()
		{
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			ModelReplacementAPI.RegisterSuitModelReplacement("Ray", typeof(MRRAYLC));
			ModelReplacementAPI.RegisterSuitModelReplacement("SCP049", typeof(MRSCP049));
			ModelReplacementAPI.RegisterSuitModelReplacement("JACK", typeof(MRJACK));
			Harmony val = new Harmony("com.trashramens.pms");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.trashramens.pms is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "templatebundle";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}