using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using Dissonance;
using Dissonance.Audio.Playback;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;
using scp049raypm;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("LCproject")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LCproject")]
[assembly: AssemblyTitle("LCproject")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace TalkingHeads.VoiceChatPatch
{
[HarmonyPatch(typeof(StartOfRound))]
public class VoicePatchPatch
{
private static readonly List<MRRAYLC> _talkingPlayers = new List<MRRAYLC>();
private static DissonanceComms _voiceChatModule = null;
[HarmonyPatch("OnEnable")]
[HarmonyPostfix]
private static void OnEnable(ref DissonanceComms ___voiceChatModule)
{
_voiceChatModule = ___voiceChatModule;
_voiceChatModule.OnPlayerStartedSpeaking += OnPlayerStartedSpeaking;
_voiceChatModule.OnPlayerStoppedSpeaking += OnPlayerStoppedSpeaking;
}
[HarmonyPatch("OnDisable")]
[HarmonyPostfix]
private static void OnDisable()
{
_voiceChatModule.OnPlayerStartedSpeaking -= OnPlayerStartedSpeaking;
_voiceChatModule.OnPlayerStoppedSpeaking -= OnPlayerStoppedSpeaking;
_voiceChatModule = null;
_talkingPlayers.Clear();
}
private static void OnPlayerStartedSpeaking(VoicePlayerState state)
{
MRRAYLC mRRAYLC = MRRAYLC.CreateVoicePlayer(state);
if (mRRAYLC != null)
{
_talkingPlayers.Add(mRRAYLC);
}
}
private static void OnPlayerStoppedSpeaking(VoicePlayerState state)
{
MRRAYLC player = MRRAYLC.CreateVoicePlayer(state);
if (player != null)
{
_talkingPlayers.RemoveAll((MRRAYLC p) => (Object)(object)p.Player == (Object)(object)player.Player);
}
}
[HarmonyPatch("LateUpdate")]
[HarmonyPostfix]
private static void LateUpdate()
{
List<int> list = new List<int>();
foreach (var (mRRAYLC, item) in _talkingPlayers.Select((MRRAYLC el, int i) => (el, i)))
{
try
{
mRRAYLC.UpdateScale(Time.deltaTime);
}
catch
{
list.Add(item);
}
}
list.ForEach(_talkingPlayers.RemoveAt);
}
}
}
namespace scp049raypm
{
public class MRRAYLC : BodyReplacementBase
{
public readonly PlayerControllerB Player;
private readonly VoicePlayerState _voice;
private float _currentScale;
public MRRAYLC(PlayerControllerB player, VoicePlayerState voice)
{
Player = player;
_voice = voice;
_currentScale = 0f;
((BodyReplacementBase)this)..ctor();
}
public void UpdateScale(float deltaTime)
{
float currentScale = _voice.Amplitude * 2f;
_currentScale = currentScale;
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(9, 50f + _currentScale);
}
public static MRRAYLC CreateVoicePlayer(VoicePlayerState state)
{
if (!(state.Playback is VoicePlayback))
{
return null;
}
VoicePlayback playback = default(VoicePlayback);
ref VoicePlayback reference = ref playback;
IVoicePlayback playback2 = state.Playback;
reference = (VoicePlayback)(object)((playback2 is VoicePlayback) ? playback2 : null);
PlayerControllerB val = ((IEnumerable<PlayerControllerB>)StartOfRound.Instance.allPlayerScripts).FirstOrDefault((Func<PlayerControllerB, bool>)((PlayerControllerB player) => (Object)(object)player.currentVoiceChatAudioSource == (Object)(object)playback.AudioSource));
return (val == null) ? null : new MRRAYLC(val, state);
}
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "rayLC";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void OnDeath()
{
base.replacementDeadBody.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(0, 0f);
base.replacementDeadBody.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(1, 0f);
base.replacementDeadBody.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(2, 0f);
base.replacementDeadBody.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(3, 0f);
base.replacementDeadBody.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(4, 0f);
base.replacementDeadBody.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(5, 0f);
base.replacementDeadBody.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(6, 0f);
base.replacementDeadBody.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(7, 0f);
base.replacementDeadBody.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(8, 0f);
base.replacementDeadBody.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(9, 0f);
base.replacementDeadBody.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(10, 100f);
}
protected override void OnEmoteStart(int emoteId)
{
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(0, 0f);
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(1, 0f);
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(2, 0f);
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(3, 0f);
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(4, 0f);
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(5, 0f);
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(6, 0f);
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(7, 0f);
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(8, 0f);
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(9, 0f);
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(10, 0f);
if (emoteId == 1)
{
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(0, 100f);
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(1, 0f);
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(2, 0f);
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(3, 0f);
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(4, 0f);
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(5, 0f);
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(6, 0f);
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(7, 0f);
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(8, 0f);
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(9, 0f);
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(10, 0f);
}
if (emoteId == 2)
{
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(0, 0f);
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(1, 100f);
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(2, 0f);
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(3, 0f);
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(4, 0f);
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(5, 0f);
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(6, 0f);
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(7, 0f);
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(8, 0f);
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(9, 0f);
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(10, 0f);
}
if (emoteId == 3)
{
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(0, 0f);
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(1, 0f);
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(2, 100f);
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(3, 0f);
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(4, 0f);
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(5, 0f);
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(6, 0f);
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(7, 0f);
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(8, 0f);
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(9, 0f);
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(10, 0f);
}
}
protected override void OnEmoteEnd()
{
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(0, 0f);
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(1, 0f);
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(2, 0f);
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(3, 0f);
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(4, 0f);
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(5, 0f);
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(6, 0f);
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(7, 0f);
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(8, 0f);
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(9, 0f);
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(10, 0f);
}
}
public class MRSCP049 : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "scp049";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRJACK : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "jack";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
[BepInPlugin("com.TrashRamens.Playermodels", "TrashRamen's Playermodels", "0.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public static ConfigFile config;
public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }
public static ConfigEntry<bool> enableModelAsDefault { get; private set; }
public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }
private static void InitConfig()
{
enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
}
private void Awake()
{
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Expected O, but got Unknown
config = ((BaseUnityPlugin)this).Config;
InitConfig();
Assets.PopulateAssets();
ModelReplacementAPI.RegisterSuitModelReplacement("Ray", typeof(MRRAYLC));
ModelReplacementAPI.RegisterSuitModelReplacement("SCP049", typeof(MRSCP049));
ModelReplacementAPI.RegisterSuitModelReplacement("JACK", typeof(MRJACK));
Harmony val = new Harmony("com.trashramens.pms");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.trashramens.pms is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "templatebundle";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}