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Decompiled source of Trashramens Random Models v1.6.0
BepInEx/plugins/LCproject.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using Dissonance; using Dissonance.Audio.Playback; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; using scp049raypm; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("LCproject")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("LCproject")] [assembly: AssemblyTitle("LCproject")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace TalkingHeads.VoiceChatPatch { [HarmonyPatch(typeof(StartOfRound))] public class VoicePatchPatch { private static readonly List<MRRAYLC> _talkingPlayers = new List<MRRAYLC>(); private static DissonanceComms _voiceChatModule = null; [HarmonyPatch("OnEnable")] [HarmonyPostfix] private static void OnEnable(ref DissonanceComms ___voiceChatModule) { _voiceChatModule = ___voiceChatModule; _voiceChatModule.OnPlayerStartedSpeaking += OnPlayerStartedSpeaking; _voiceChatModule.OnPlayerStoppedSpeaking += OnPlayerStoppedSpeaking; } [HarmonyPatch("OnDisable")] [HarmonyPostfix] private static void OnDisable() { _voiceChatModule.OnPlayerStartedSpeaking -= OnPlayerStartedSpeaking; _voiceChatModule.OnPlayerStoppedSpeaking -= OnPlayerStoppedSpeaking; _voiceChatModule = null; _talkingPlayers.Clear(); } private static void OnPlayerStartedSpeaking(VoicePlayerState state) { MRRAYLC mRRAYLC = MRRAYLC.CreateVoicePlayer(state); if (mRRAYLC != null) { _talkingPlayers.Add(mRRAYLC); } } private static void OnPlayerStoppedSpeaking(VoicePlayerState state) { MRRAYLC player = MRRAYLC.CreateVoicePlayer(state); if (player != null) { _talkingPlayers.RemoveAll((MRRAYLC p) => (Object)(object)p.Player == (Object)(object)player.Player); } } [HarmonyPatch("LateUpdate")] [HarmonyPostfix] private static void LateUpdate() { List<int> list = new List<int>(); foreach (var (mRRAYLC, item) in _talkingPlayers.Select((MRRAYLC el, int i) => (el, i))) { try { mRRAYLC.UpdateScale(Time.deltaTime); } catch { list.Add(item); } } list.ForEach(_talkingPlayers.RemoveAt); } } } namespace scp049raypm { public class MRRAYLC : BodyReplacementBase { public readonly PlayerControllerB Player; private readonly VoicePlayerState _voice; private float _currentScale; public MRRAYLC(PlayerControllerB player, VoicePlayerState voice) { Player = player; _voice = voice; _currentScale = 0f; ((BodyReplacementBase)this)..ctor(); } public void UpdateScale(float deltaTime) { float currentScale = _voice.Amplitude * 2f; _currentScale = currentScale; base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(9, 50f + _currentScale); } public static MRRAYLC CreateVoicePlayer(VoicePlayerState state) { if (!(state.Playback is VoicePlayback)) { return null; } VoicePlayback playback = default(VoicePlayback); ref VoicePlayback reference = ref playback; IVoicePlayback playback2 = state.Playback; reference = (VoicePlayback)(object)((playback2 is VoicePlayback) ? playback2 : null); PlayerControllerB val = ((IEnumerable<PlayerControllerB>)StartOfRound.Instance.allPlayerScripts).FirstOrDefault((Func<PlayerControllerB, bool>)((PlayerControllerB player) => (Object)(object)player.currentVoiceChatAudioSource == (Object)(object)playback.AudioSource)); return (val == null) ? null : new MRRAYLC(val, state); } protected override GameObject LoadAssetsAndReturnModel() { string text = "rayLC"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void OnDeath() { base.replacementDeadBody.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(0, 0f); base.replacementDeadBody.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(1, 0f); base.replacementDeadBody.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(2, 0f); base.replacementDeadBody.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(3, 0f); base.replacementDeadBody.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(4, 0f); base.replacementDeadBody.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(5, 0f); base.replacementDeadBody.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(6, 0f); base.replacementDeadBody.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(7, 0f); base.replacementDeadBody.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(8, 0f); base.replacementDeadBody.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(9, 0f); base.replacementDeadBody.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(10, 100f); } protected override void OnEmoteStart(int emoteId) { base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(0, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(1, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(2, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(3, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(4, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(5, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(6, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(7, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(8, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(9, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(10, 0f); if (emoteId == 1) { base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(0, 100f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(1, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(2, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(3, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(4, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(5, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(6, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(7, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(8, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(9, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(10, 0f); } if (emoteId == 2) { base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(0, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(1, 100f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(2, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(3, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(4, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(5, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(6, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(7, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(8, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(9, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(10, 0f); } if (emoteId == 3) { base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(0, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(1, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(2, 100f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(3, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(4, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(5, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(6, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(7, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(8, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(9, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(10, 0f); } } protected override void OnEmoteEnd() { base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(0, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(1, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(2, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(3, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(4, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(5, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(6, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(7, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(8, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(9, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(10, 0f); } } public class MRSCP049 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "scp049"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRJACK : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "jack"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("com.TrashRamens.Playermodels", "TrashRamen's Playermodels", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Ray", typeof(MRRAYLC)); ModelReplacementAPI.RegisterSuitModelReplacement("SCP049", typeof(MRSCP049)); ModelReplacementAPI.RegisterSuitModelReplacement("JACK", typeof(MRJACK)); Harmony val = new Harmony("com.trashramens.pms"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.trashramens.pms is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "templatebundle"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }