using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Spamtom")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Spamtom")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("fe0f963e-fdc5-48b4-acab-88a35fc27c18")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Spamtom
{
[BepInPlugin("Spamtom", "Spamtom", "1.0.0")]
public class SpamtomSpring : BaseUnityPlugin
{
public static GameObject Visuals;
public static AssetBundle AssetBundle { get; private set; }
private void Awake()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Spamtom is loaded!");
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
if ((Object)(object)AssetBundle != (Object)null)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)"Attempted to load the asset bundle but the bundle was not null!");
return;
}
AssetBundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "spam"));
Visuals = AssetBundle.LoadAsset<GameObject>("assets/Mods/Spam.prefab");
Renderer[] componentsInChildren = Visuals.GetComponentsInChildren<Renderer>(true);
foreach (Renderer val in componentsInChildren)
{
((Component)val).gameObject.layer = LayerMask.NameToLayer("Enemies");
}
}
}
}
namespace Spamtom.Patches
{
[HarmonyPatch(typeof(EnemyAI), "Start")]
internal class SpringmanPatch
{
private static void Postfix(EnemyAI __instance)
{
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
if (__instance is SpringManAI)
{
Transform val = ((Component)__instance).transform.Find("SpringManModel");
SkinnedMeshRenderer val2 = (((Object)(object)val != (Object)null) ? ((Component)val.Find("Body")).GetComponent<SkinnedMeshRenderer>() : null);
((Renderer)val2).enabled = false;
MeshRenderer component = ((Component)val.Find("Head")).GetComponent<MeshRenderer>();
Transform val3 = val.Find("AnimContainer").Find("metarig");
((Renderer)component).enabled = false;
GameObject val4 = Object.Instantiate<GameObject>(SpamtomSpring.Visuals);
val4.transform.SetParent(val);
val4.transform.localPosition = Vector3.zero;
val4.transform.localRotation = Quaternion.identity;
val4.transform.localScale = Vector3.one * 0.4f;
}
}
}
}