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Decompiled source of SpamtomCoilhead v1.0.0
Spamtom.dll
Decompiled 2 years agousing System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("Spamtom")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("Spamtom")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("fe0f963e-fdc5-48b4-acab-88a35fc27c18")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace Spamtom { [BepInPlugin("Spamtom", "Spamtom", "1.0.0")] public class SpamtomSpring : BaseUnityPlugin { public static GameObject Visuals; public static AssetBundle AssetBundle { get; private set; } private void Awake() { ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Spamtom is loaded!"); Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null); if ((Object)(object)AssetBundle != (Object)null) { ((BaseUnityPlugin)this).Logger.LogWarning((object)"Attempted to load the asset bundle but the bundle was not null!"); return; } AssetBundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "spam")); Visuals = AssetBundle.LoadAsset<GameObject>("assets/Mods/Spam.prefab"); Renderer[] componentsInChildren = Visuals.GetComponentsInChildren<Renderer>(true); foreach (Renderer val in componentsInChildren) { ((Component)val).gameObject.layer = LayerMask.NameToLayer("Enemies"); } } } } namespace Spamtom.Patches { [HarmonyPatch(typeof(EnemyAI), "Start")] internal class SpringmanPatch { private static void Postfix(EnemyAI __instance) { //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) if (__instance is SpringManAI) { Transform val = ((Component)__instance).transform.Find("SpringManModel"); SkinnedMeshRenderer val2 = (((Object)(object)val != (Object)null) ? ((Component)val.Find("Body")).GetComponent<SkinnedMeshRenderer>() : null); ((Renderer)val2).enabled = false; MeshRenderer component = ((Component)val.Find("Head")).GetComponent<MeshRenderer>(); Transform val3 = val.Find("AnimContainer").Find("metarig"); ((Renderer)component).enabled = false; GameObject val4 = Object.Instantiate<GameObject>(SpamtomSpring.Visuals); val4.transform.SetParent(val); val4.transform.localPosition = Vector3.zero; val4.transform.localRotation = Quaternion.identity; val4.transform.localScale = Vector3.one * 0.4f; } } } }