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Decompiled source of BenderHoardingBugMod v1.2.0
BenderHoardingBugMod.dll
Decompiled 2 years agousing System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BenderHoardingBugMod; using BenderHoardingBugMod.Patches; using BepInEx; using BepInEx.Logging; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("BenderHoardingBugMod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("BenderHoardingBugMod")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("76fa27cb-ed30-49c4-aa59-b2f896adb68c")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] [HarmonyPatch(typeof(Shovel), "reelUpShovel")] internal class ShovelPatch { [HarmonyPrefix] private static void hitSFXPatch(Shovel __instance) { __instance.hitSFX = (AudioClip[])(object)new AudioClip[1] { BenderHoardingBugBase.newHitSfx }; __instance.reelUp = BenderHoardingBugBase.newReelSfx; } } namespace BenderHoardingBugMod { [BepInPlugin("Trippy.BHBMod", "Bender Hoarding Bug Mod", "1.1.0.0")] public class BenderHoardingBugBase : BaseUnityPlugin { private const string modGUID = "Trippy.BHBMod"; private const string modName = "Bender Hoarding Bug Mod"; private const string modVersion = "1.1.0.0"; private readonly Harmony harmony = new Harmony("Trippy.BHBMod"); internal static BenderHoardingBugBase Instance; internal static ManualLogSource mls; internal static AudioClip newSFX; internal static AudioClip newScreechSFX; internal static AudioClip newangryVoiceSFX; internal static AudioClip newbugFlySFX; internal static AudioClip newhitPlayerSFX; internal static AudioClip newHitSfx; internal static AudioClip newReelSfx; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Trippy.BHBMod"); mls.LogInfo((object)"BenderBug is loading."); harmony.PatchAll(typeof(HoarderBugPatch)); harmony.PatchAll(typeof(ShovelPatch)); string location = ((BaseUnityPlugin)Instance).Info.Location; string location2 = ((BaseUnityPlugin)Instance).Info.Location; location2 = location2.TrimEnd("BenderHoardingBugMod.dll".ToCharArray()); string text = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "hoardingbugbendermod"); AssetBundle val = AssetBundle.LoadFromFile(text); if ((Object)(object)val != (Object)null) { mls.LogInfo((object)"Successfully loaded audio assets!"); newSFX = val.LoadAsset<AudioClip>("assets/Futurama - I love stealing, I love taking things.mp3"); mls.LogInfo((object)"BenderBug has loaded, Time to bend some girders!!!"); newScreechSFX = val.LoadAsset<AudioClip>("assets/Biteass.mp3"); mls.LogInfo((object)"Bite my shiny metal ass!"); newangryVoiceSFX = val.LoadAsset<AudioClip>("assets/Bendervoice.mp3"); mls.LogInfo((object)"I'm 40% scrap!"); newbugFlySFX = val.LoadAsset<AudioClip>("assets/Bendersong.mp3"); mls.LogInfo((object)"B-E-N-D-E-R BENNNNDER!"); newhitPlayerSFX = val.LoadAsset<AudioClip>("assets/Benderhit.mp3"); mls.LogInfo((object)"KILL ALL HUMANS"); newHitSfx = val.LoadAsset<AudioClip>("assets/MomSlap.mp3"); newReelSfx = val.LoadAsset<AudioClip>("assets/JamBastard.mp3"); mls.LogInfo((object)"Thank you for choosing MomCorp™ :) We always provide the best in technology <3"); harmony.PatchAll(typeof(ShovelPatch)); mls.LogInfo((object)"Executed Patch"); mls.LogInfo((object)"MomCorp™ Shovel now available!!"); if ((Object)(object)val == (Object)null) { mls.LogError((object)"Failed to load audio assets!"); } } } } } namespace BenderHoardingBugMod.Patches { [HarmonyPatch(typeof(HoarderBugAI))] internal class HoarderBugPatch { [HarmonyPatch("Start")] [HarmonyPostfix] private static void HoarderBugAudioPatch(HoarderBugAI __instance) { __instance.chitterSFX = (AudioClip[])(object)new AudioClip[1] { BenderHoardingBugBase.newSFX }; __instance.angryScreechSFX = (AudioClip[])(object)new AudioClip[1] { BenderHoardingBugBase.newScreechSFX }; __instance.angryVoiceSFX = BenderHoardingBugBase.newangryVoiceSFX; __instance.bugFlySFX = BenderHoardingBugBase.newbugFlySFX; __instance.hitPlayerSFX = BenderHoardingBugBase.newhitPlayerSFX; } } }