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UndesirableCompany Modpack
A modpack made for my friends and I. QoL changes and fixes, lots of new interiors and a little extra content.
CHANGELOG
v0.8.3
- Updated several packages I plan on redoing many of the configs which have changed since I last did it as soon as I get some time. Also will likely add some new mods shortly.
v0.8.2
- Explicitly added several dependents of dependents to ensure smooth updates
- Updated several smaller mods. Not many new features, although D.U.L.L has added a new interior.
v0.8.1
- Updated CoronerIntegrations (now includes LethalDoors)
- Added new music (see UndesirableCompany_Music for specifics)
v0.8.0
- Updated several mods, mostly just small bugfixes - check manifest for specifics
- Remember to actually update description for v73 this time
- Finally added in custom loading screens!
v0.7.3
- Update BoomboxMusic (lower volume)
- Updated MANY mods, mostly due to v73 changes. Also included some new interiors from Generic and Beaniebe I believe, and more but I'm ill and tired and realising I left this way too long. Hope it all works, will playtest properly once it uploads to thunderstore
v0.7.2
- Many minor updates to mods, mostly due to v73 changes
- Added SylviBlossom's TerminalConflictFix
I haven't played in a little while but I'll try and playtest soon to make sure it's all working nicely with v73. Please let me know if you have any issues.
v0.7.1
- Maybe fix coilcrabs according to monty :)
v0.7.0 - Monsters!
- Reduced SirenHead spawn weight even more (he was spawning every damn round)
- Added the following:
-
Spoiler
- CountryRoadCreature
- Locker
- Biodiversity
- ShockwaveDrone
- RollingGiant
- Rolling Chair
- Mopator
v0.6.3
- Updated Beanie's interiors, CullFactory, ut99_interiors and my Coroner integration
- Added Beanie's new interior (Midnight Sanctuary)
- Added more deathmessages.
v0.6.2
- Updated TooManyEmotes, Itolib and CoronerIntegrations
v0.6.1
- Added Unreal Tournament interiors (they seem pretty cool)
- Added my Coroner Integration mod
- Updated RealHeartAttack and Itolib
- Lower School weight
- Few new death messages
- Decreased chance to go to the Backrooms
- Decreased chance for a heart attack
v0.6.0
- Fix remnant causing scrap not to despawn on party wipe. Remnant equipment should still be fine, handled by ScienceBirdFixes
- Change Interior Title Cards config. I plan on making an image with a fancier font for each interior eventually.
- Lower weights of some scrap and interiors.
- Open lobby by default with LobbyControl
- Slightly increase mirage spawn rate and talk frequency.
- Lower Mimic and Cabinet spawn rate
- Add wider ship and more furniture
v0.5.5
- Move music to separate mod (UndesirableCompany_Modpack) to reduce download size of the modpack.
- New Interior (castellum)
- Added interior title cards (I'll cfg this later)
v0.5.4
- Add my new CoronerSirenHead integration
- Update Universal_Radar
v0.5.3
- Add in Remnants (possibility for store-bought items to spawn inside). May switch this out for abandonedcompanyassets eventually.
- Add missing configs
- Add in more scrap (will adjust configs in future if they are spawning too frequently/infrequently)
- Add in more moons
- Removed a couple songs that were corrupted (sad)
v0.5.2
- Changed some more config settings
- Update my heart attack mod.
v0.5.1
- Remove BrutalCompanyMinus (for now) as it conflicts with mirage
- Add more custom music
- Add chat command API for use with boombox
- Add Rattenbonkers' Boombox Autonext
- Update my Heart Attack mod.
- Add in some more death messages.
v0.5.0
- Replace LateCompany with LobbyControl
- Add CustomBoomboxMusic
- Add my custom music as above. Will take recommendations
v0.4.4
- Yeet custom death messages to their own (proper) file
- Update my heart attack mod
- Added config for heart attack
- Update ButteryFixes and MaskFixes
v0.4.3
- Added two new suits (one, with one variant of it)
- SSS now has a less bright colour, and should be wider
- Made mimics (of both kinds) slightly more likely
- Slightly modified backrooms patch
- Allowed sirenhead to spawn on all moons. I will change this if it's buggy, but I've not seen him once lol
v0.4.2
- Updated mods:
- mrov: mrovLib
- Beaniebe: Deepcore_Mines
- fumiko: CullFactory
- Added LethalMoonUnlocks. Currently set to just discounts, with discounts gained upon each purchase as well as occasionally on completing a quota.
- Added SCP related things. Theoretically, if I have config'd correctly, they should be exclusive to the 'Secret Lab' moon. I will be removing these mods if they don't play nice with the configs, as I'd rather keep the enemies fairly vanilla in most moons
- theunknowncod3r: Scopophobia (096)
- ProjectSCP: PSCP106
- ProjectSCP: SCP939
- ProjectSCP: SCP682
- WILL add piggy's variety mod eventually, however my understanding is that it's pretty broken at the moment.
v0.4.1
- Added the following packages:
- Rminin: FinallyCorrectKeys (updates key prompts to reflect keybinds)
- Zingar: SecretLabs (SCP moon)
- Badham_Mods: SCPFoundationDungeon (SCP Interior)
- mrov: NoCompanyPenalties (No longer lose money while on the company moon)
- Generic_GMD: Generic_Scraps (More vanilla-like scrap)
- TestAccount666: DoorBreach (Open doors with explosives)
- XuXiaolan: ReXuvination (optimisations for collisions)
- DiFFoZ: BepInEx_Faster_Load_AssetBundles_Patcher (Load faster)
- Scoops: LethalSponge (Optimisations, and to make it easier for me to find problematic mods)
- DiFFoZ: LethalPerformance (Optimisations)
- AdiBTW: Loadstone (Load with less stuttering. Will keep an eye on this mod incase it causes desync)
- mattymatty: AsyncLoggers (Optimisations)
- OpJosMods: ReviveCompany (Allows reviving. Will modify config to find a good balance)
- Moderately modified LLL cfg
v0.4.0
- Added the following packages, focusing primarily on fixes and interiors:
- Entity378: Lethal_Doors_Fixed (die upon closing ship doors)
- sfDesat: Celestial_Tint (to make ShipWindows look nicer)
- bcs4313: Lethal_Nuke (adds in a f***ing nuke)
- ButteryStancakes: Chameleon
- ButteryStancakes: ButteryFixes
- ButteryStancakes: EnemySoundFixes
- ButteryStancakes: MeleeFixes
- Zaggy1024: PathfindingLagFix
- Zehs: LCBetterSavesFix (more save slots. Honestly mostly makes it easier for me)
- Pooble: LCBetterSaves (dependency of above)
- New interiors:
- Beaniebe: Liminal_House
- Beaniebe: Deepcore_Mines
- Beaniebe: Vehicle_Hangar
- MrKixcat: Junkrooms
- Sniper1_1: CabIn
- Tolian: Hadal_Laboratories
- Tolian: Tomb
- mborsh: Habitat_Interior
- Teaisnt: CharlottesLabyrinth (also has custom moon)
- MelanieMelicious: Melanie_Interiors_MelanieMelicious (contains Museum and Mausoleum)
- Updated the following packages:
- MonoDetour: MonoDetour
- MonoDetour: MonoDetour_BepInEx_5
- Slightly updated one of the custom suits
- Updated almost every config. Mostly with minor changes. Check the github for specifics.
v0.3.1
- Actually added emblem as a dependency (d'oh)
v0.3.0
- Added custom suits
- Three suits designed after my friends
- Updated the following packages:
- FlipMods: TooManyEmotes
- MonoDetour: MonoDetour
- MonoDetour: MonoDetour_BepInEx_5
- ScienceBird: ScienceBird_Tweaks
v0.2.0
- Added Emblem
- Added custom (shitty) backgrounds
- Added custom boot text
- Added custom logo
- Added menu item
- Updated the following packages:
- MelanieMelicious: Two Storey Ship mod
- Zaggy1024: PathfindingLib
v0.1.1
- Replaced original heart attack mod with a brand new custom one
v0.1.0
- Created the modpack