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Decompiled source of Lumia Company v1.6.0
LumiaComp.dll
Decompiled 4 months agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("LumiaComp")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("LumiaComp")] [assembly: AssemblyTitle("LumiaComp")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace LumiaCompany { public class MRDEBI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Debinew"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMARLENE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Marlenenew"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRCHARLOTTE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "charlotte"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRHISUI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "hisui"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSTREETHISUI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "HisuiSkin"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSHHISUIMASK : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "SHHISUIMASK"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSHHISUI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "SHHISUI"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRDEMONCHARLOTTE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "demoncharlotte"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRDEMONLENOX : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "demonlenox"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRPSMAI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "popstarmai"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRDDDAILIN : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "LiDailin"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRREAPERLUKE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "reaperluke"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSTUDENTMARLENE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "StudentMarlene"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSTUDENTDEBI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "StudentDebi"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMIRKA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Mirka"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRBLAIR : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "blair"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRIREM : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Irem"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("com.yanyu.lumiacompany", "Lumia Company", "1.6.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_0171: Unknown result type (might be due to invalid IL or missing references) //IL_0177: Expected O, but got Unknown Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Debi", typeof(MRDEBI)); ModelReplacementAPI.RegisterSuitModelReplacement("Marlene", typeof(MRMARLENE)); ModelReplacementAPI.RegisterSuitModelReplacement("Hisui", typeof(MRHISUI)); ModelReplacementAPI.RegisterSuitModelReplacement("Street Fiend Hisui", typeof(MRSTREETHISUI)); ModelReplacementAPI.RegisterSuitModelReplacement("Spirit Hunter Hisui (Masked)", typeof(MRSHHISUIMASK)); ModelReplacementAPI.RegisterSuitModelReplacement("Spirit Hunter Hisui", typeof(MRSHHISUI)); ModelReplacementAPI.RegisterSuitModelReplacement("Charlotte", typeof(MRCHARLOTTE)); ModelReplacementAPI.RegisterSuitModelReplacement("Crimson Curse Charlotte", typeof(MRDEMONCHARLOTTE)); ModelReplacementAPI.RegisterSuitModelReplacement("Abyss Empress Lenox", typeof(MRDEMONLENOX)); ModelReplacementAPI.RegisterSuitModelReplacement("Popstar Mai", typeof(MRPSMAI)); ModelReplacementAPI.RegisterSuitModelReplacement("Grim Reaper Luke", typeof(MRREAPERLUKE)); ModelReplacementAPI.RegisterSuitModelReplacement("Dragon Dance Li Dailin", typeof(MRDDDAILIN)); ModelReplacementAPI.RegisterSuitModelReplacement("Irem", typeof(MRIREM)); ModelReplacementAPI.RegisterSuitModelReplacement("Mirka", typeof(MRMIRKA)); ModelReplacementAPI.RegisterSuitModelReplacement("Blair", typeof(MRBLAIR)); ModelReplacementAPI.RegisterSuitModelReplacement("After School Debi", typeof(MRSTUDENTDEBI)); ModelReplacementAPI.RegisterSuitModelReplacement("After School Marlene", typeof(MRSTUDENTMARLENE)); Harmony val = new Harmony("com.yanyu.lumiacompany"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.yanyu.lumiacompany is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "LumiaCompany"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }