Lethal Company
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Barkantwensen

A giant floating head drifts through the facility with a blank, wide-eyed stare, three syringes wobbling in his scalp, muttering to himself. He can barely see, but he hears everything: sprinting, dropped items, slamming doors, shouting.

Walk slowly and keep quiet, and you can slip right past him. If he sees you, his face splits into a rotten-toothed grin and he rushes you. Break his line of sight and he gives up. If he catches you, he either eats you on the spot, or wraps his tongue around you, carries you off and drops you somewhere you didn't choose. Sometimes over a pit.

Fighting back

  • Any hit makes him flinch and drop whoever he's carrying, so your friends can save you.
  • He only takes damage from hits to the back of his head. You'll see him flash red when a hit counts.
  • When he dies he gets his last words out, then his head bursts. Three syringes survive: RETA and GHK-Cu syringes you can sell (29 to 60 each).

Details

  • Spawns inside the facility, on every moon. At most one per day.
  • Fully voiced, with his mouth moving to every line.
  • Every player in the lobby needs the mod.

Config

Section Setting Default
General Spawn weight 13
General Health (hits to the back of his head) 4
Senses Roam speed 1.6
Senses Sight range (metres) 8
Senses Loud voice chat attracts him true
Attack Rush speed / Rush time 9 / 3 s
Attack Kill chance (the rest are grabs) 50%
Attack Carry distance min / max (metres) 20 / 35
Attack Carry speed 6
Voice Muttering gap min / max (seconds) 10 / 25
Voice Chase barkantooly chance 10%
Death Syringe value min / max 29 / 60
Death Burst damage / Burst radius (never kills) 20 / 5 m

Credits

Made by aj, with the real Barkantwensen's blessing; his voice lines are his own recordings. AI tools were used in making this mod: the code, the 3D head, its concept art and some sound effects (syringe clinks, gore, thuds) were AI-assisted.

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