
You are viewing a potentially older version of this package. View Latest Version
Omshaq
Adds Omshaq, a colossal, grinning horror that shakes the facility with every step. He hugs, eats or ground-pounds you, follows you outside, and bursts like a nuke when killed.Omshaq
Adds Omshaq: a colossal, grinning horror that lumbers through the facility. You'll feel him before you see him.
What he does
- You feel every step. Each footstep sends a tremor through the building: faint from anywhere inside, a jolt up close. His stomps, grunts and giggles carry through the halls.
- He wanders, then he runs. Omshaq roams slowly, stopping now and then. When he spots you, he breaks into a lurching, jiggling run, giggling as he comes.
- He runs out of breath. After about 10 seconds of running he has to stop and catch his breath, then walks it off before running again. That's your window. Break his line of sight for 8 seconds and he loses you.
- Three ways to die when he catches you:
- Bear hug (45%): he lifts you up to his face. His eyes snap wide open, his grin splits into a mouthful of teeth... then he crushes you.
- Ground pound (30%): he hops up with you, hurls you down and pounds you flat while you stare up at him.
- Eaten (25%): he lifts you face to face and eats you whole. Nothing is left but a pool of blood.
- Watch the gap. Rarely, while chasing, he leaps at you from a few metres away, grabs you mid-air and ground-pounds you.
- Running outside won't save you. If he sees you go out through a door, he follows you out. Stepping outside he stops for a moment to take it in, then he can see you from 80 metres away and will chase you all the way into the ship, squeezing in crouched with his hands out in front. Lose him and he walks back into the facility.
- You can kill him with 12 hits. He clutches his head, his upper body swells up glowing red... and he bursts like a nuke, with a wet pop you won't forget. Get behind a wall or get far away: the blast kills anyone close and hurts out to 30 metres. Chunks of him splatter off the walls and slap down all around, and his legs are left standing.
He only spawns inside, at most one per round. He's most likely in the afternoon and a bit more common than the Bracken. He has a bestiary entry; scan him to unlock it.
Requirements
Every player in the lobby needs the mod. The host decides everything, and all players see the same thing.
Config
Everything is adjustable in BepInEx/config/aj.Omshaq.cfg, or in-game with LethalConfig:
| Setting | Default | What it does |
|---|---|---|
| Spawn weight | 10 | How often he spawns compared to other monsters |
| Roam speed / Chase speed | 0.6 / 3.0 | Walking and running speed (m/s) |
| Chase stamina / Catch-breath time | 10 / 4 | Seconds he can run, and how long he rests |
| Ground-pound chance / Eat chance | 30 / 25 | % of catches ending in each kill (the rest are bear hugs) |
| Jump-slam chance per second / cooldown | 6 / 25 | How often he leaps at you mid-chase |
| Follows players outside | on | Whether he follows you out through the doors |
| Outside sight range / give-up time | 80 / 6 | How far he sees outside (m), and how long before he gives up and goes back in (s) |
| Health | 12 | Hits it takes to kill him |
| Blast kill radius / damage radius / max damage | 10 / 30 / 90 | How deadly his burst is |
| Footstep screen shake, Building tremor strength/range | on / 1 / 45 | How much you feel him |