Decompiled source of Enemy Killing Money v1.0.0

CleanUpCompany.dll

Decompiled 5 months ago
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using CleanUpCompany.Patches;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("CleanUpCompany")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("CleanUpCompany")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("84f56abf-0837-41be-b0a6-07cd0cbdb54e")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace CleanUpCompany
{
	[BepInPlugin("HamCheese.CleanUpCompany", "Clean Up Company", "1.0.0")]
	public class CUPBase : BaseUnityPlugin
	{
		private const string modGUID = "HamCheese.CleanUpCompany";

		private const string modName = "Clean Up Company";

		private const string modVersion = "1.0.0";

		private readonly Harmony harmony = new Harmony("HamCheese.CleanUpCompany");

		private static CUPBase Instance;

		internal ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("HamCheese.CleanUpCompany");
			mls.LogInfo((object)"The CUC has been awaken ;)");
			harmony.PatchAll(typeof(CUPBase));
			harmony.PatchAll(typeof(EnemyAIPatch));
		}
	}
}
namespace CleanUpCompany.Patches
{
	[HarmonyPatch(typeof(Terminal))]
	[HarmonyPatch(typeof(EnemyAI))]
	internal class EnemyAIPatch
	{
		private static Dictionary<GameObject, int> enemyKilledCounts = new Dictionary<GameObject, int>();

		[HarmonyPatch(typeof(EnemyAI))]
		[HarmonyPatch("KillEnemy")]
		[HarmonyPostfix]
		private static void EnemyKilledCheck(EnemyAI __instance)
		{
			string text = "Default Title";
			string text2 = "Default Body";
			GameObject gameObject = ((Component)__instance).gameObject;
			if (!enemyKilledCounts.ContainsKey(gameObject))
			{
				enemyKilledCounts[gameObject] = 0;
			}
			enemyKilledCounts[gameObject]++;
			text = "ENEMY NEUTRALISED";
			text2 = "Congratulations! The security of this location has been enhanced.\nTotal enemy Neutralised: " + enemyKilledCounts[gameObject];
			HUDManager.Instance.DisplayTip(text, text2, false, false, "LC_Tip1");
		}

		[HarmonyPatch(typeof(Terminal), "RunTerminalEvents")]
		[HarmonyPostfix]
		private static void KillingMoneyPatch(ref int ___groupCredits)
		{
			int num = 0;
			foreach (KeyValuePair<GameObject, int> enemyKilledCount in enemyKilledCounts)
			{
				int num2 = 100 * enemyKilledCount.Value;
				num += num2;
			}
			___groupCredits += num;
			enemyKilledCounts.Clear();
		}
	}
}