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Decompiled source of No Turret Laser v1.0.0
NoTurretLaser.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("NoTurretLaser")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Lethal Company mod that removes the lasers from turrets")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+43206f0475d7dae18e393eaa115cfd192399712f")] [assembly: AssemblyProduct("NoTurretLaser")] [assembly: AssemblyTitle("NoTurretLaser")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace LethalCompanyTemplate { [BepInPlugin("Uprank.NoTurretLaser", "No Turret Laser", "1.0.0.0")] public class Plugin : BaseUnityPlugin { private readonly Harmony harmony = new Harmony("Uprank.NoTurretLaser"); private void Awake() { ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Uprank.NoTurretLaser is loaded!"); harmony.PatchAll(typeof(Plugin)); harmony.PatchAll(typeof(TurretPatch)); } } public class PluginInfo { public const string PLUGIN_GUID = "Uprank.NoTurretLaser"; public const string PLUGIN_NAME = "No Turret Laser"; public const string PLUGIN_VERSION = "1.0.0.0"; } [HarmonyPatch(typeof(Turret))] internal class TurretPatch { [HarmonyPatch("Update")] [HarmonyPostfix] private static void DisableLaser(ref TurretMode ___turretMode, ref Animator ___turretAnimator) { if (___turretMode) { ___turretAnimator.SetInteger("TurretMode", 0); } } } }