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Decompiled source of VSModFlowermanToDeliriaSomnia v1.0.1
FlowermanToDeliriaSomnia.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("FlowermanToDeliriaSomnia")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("A template for Lethal Company")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+43206f0475d7dae18e393eaa115cfd192399712f")] [assembly: AssemblyProduct("FlowermanToDeliriaSomnia")] [assembly: AssemblyTitle("FlowermanToDeliriaSomnia")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace LethalCompanyTemplate { [HarmonyPatch(typeof(FlowermanAI), "Start")] public class BrackenPatch { private static void Postfix(FlowermanAI __instance) { Plugin.Instance.Log.LogInfo((object)"Flowerman Spawned"); Transform val = ((Component)__instance).transform.Find("FlowermanModel"); if ((Object)(object)val == (Object)null) { Plugin.Instance.Log.LogInfo((object)"Could not find model"); return; } SkinnedMeshRenderer component = ((Component)val.Find("LOD1")).GetComponent<SkinnedMeshRenderer>(); LogIfNull<SkinnedMeshRenderer>("skinnedMeshRenderer", component); ((Renderer)component).enabled = false; Renderer[] componentsInChildren = ((Component)component).gameObject.GetComponentsInChildren<Renderer>(); for (int i = 0; i < componentsInChildren.Length; i++) { componentsInChildren[i].enabled = false; } Transform val2 = val.Find("AnimContainer/metarig"); LogIfNull<Transform>("flowermanRig", val2); componentsInChildren = ((Component)val2).gameObject.GetComponentsInChildren<Renderer>(); for (int i = 0; i < componentsInChildren.Length; i++) { componentsInChildren[i].enabled = false; } GameObject obj = Object.Instantiate<GameObject>(Plugin.Instance.Assets.VTuberModel, val); Transform val3 = obj.transform.Find("Target/Container/metarig"); LogIfNull<Transform>("newRig", val3); ((Object)val2).name = "old-metarig"; val3.SetParent(val2.parent, true); SkinnedMeshRenderer component2 = ((Component)obj.transform.Find("vtuber")).GetComponent<SkinnedMeshRenderer>(); LogIfNull<SkinnedMeshRenderer>("newSkinnedRenderer", component2); component2.rootBone = val3; __instance.rightHandGrip = val3.Find("Torso1/Torso2/Torso3/Arm1.R/Arm2.R/Arm3.R/Hand1.R/HandGripPosition"); } private static void LogIfNull<T>(string name, T toTest) { Plugin.Instance.Log.LogInfo((object)$"{name} is null: {toTest == null}"); } } [BepInPlugin("0123456789ABCDEF-FlowermanToDeliriaSomnia", "FlowermanToDeliriaSomnia", "0.0.1")] public class Plugin : BaseUnityPlugin { public static Plugin Instance { get; private set; } public PluginAssets Assets { get; private set; } public ManualLogSource Log => ((BaseUnityPlugin)this).Logger; private void Awake() { if ((Object)(object)Instance != (Object)null) { return; } Instance = this; ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin FlowermanToDeliriaSomnia is loaded!"); Assets = new PluginAssets(((BaseUnityPlugin)this).Logger); if (!Assets.TryLoadAssets()) { ((BaseUnityPlugin)this).Logger.LogError((object)"Aborting"); return; } ((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded bundle, unbundling..."); if (!Assets.TryRegisterAssets()) { ((BaseUnityPlugin)this).Logger.LogError((object)"Aborting"); return; } ((BaseUnityPlugin)this).Logger.LogInfo((object)"Unbundled, patching..."); Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null); } } public class PluginAssets { public GameObject VTuberModel; public AudioClip OnKill; public AudioClip OnAgro; private const string ASSET_BUNDLE_FILE_NAME = "FlowermanToDeliriaSomnia.bundle"; private AssetBundle _PluginAssetBundle; private ManualLogSource _Logger; public PluginAssets(ManualLogSource logger) { _Logger = logger; } public bool TryLoadAssets() { string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "FlowermanToDeliriaSomnia.bundle"); _Logger.LogInfo((object)"Trying to load assets from file"); _Logger.LogInfo((object)text); _PluginAssetBundle = AssetBundle.LoadFromFile(text); if ((Object)(object)_PluginAssetBundle == (Object)null) { _Logger.LogError((object)"Could not load assets from file."); return false; } return true; } internal bool TryRegisterAssets() { if (LoadAndCheckIfNull<GameObject>("Assets/Model 2.prefab", ref VTuberModel)) { return false; } return true; } private bool LoadAndCheckIfNull<T>(string path, ref T loadTarget) where T : Object { loadTarget = _PluginAssetBundle.LoadAsset<T>(path); if ((Object)(object)loadTarget == (Object)null) { _Logger.LogError((object)("Couldn't unbundle asset '" + path + "' from bundle")); } return (Object)(object)loadTarget == (Object)null; } } public static class PluginData { public const string PLUGIN_GUID = "0123456789ABCDEF-FlowermanToDeliriaSomnia"; public const string PLUGIN_NAME = "FlowermanToDeliriaSomnia"; public const string PLUGIN_VERS = "0.0.1"; } public static class MyPluginInfo { public const string PLUGIN_GUID = "FlowermanToDeliriaSomnia"; public const string PLUGIN_NAME = "FlowermanToDeliriaSomnia"; public const string PLUGIN_VERSION = "1.0.0"; } }