Decompiled source of JesterSaxGuy v1.0.2

JesterSaxGuy.dll

Decompiled 9 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.Networking;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("JesterSaxGuy")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+b7ee50905060d738a09a2162842af02113481bc5")]
[assembly: AssemblyProduct("JesterSaxGuy")]
[assembly: AssemblyTitle("JesterSaxGuy")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace JesterSaxGuy
{
	[BepInPlugin("PC_Principal.JesterSaxGuy", "Jester sax guy sound", "1.0.2")]
	public class Plugin : BaseUnityPlugin
	{
		private const string modGUID = "PC_Principal.JesterSaxGuy";

		private const string modName = "Jester sax guy sound";

		private const string modVersion = "1.0.2";

		public static AudioClip Audio;

		public static bool ConstTimer = true;

		private void Awake()
		{
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Invalid comparison between Unknown and I4
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			ConstTimer = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "ConstTimer", true, "Sets the Jester's popUpTimer field to line up with the song").Value;
			string text = ((BaseUnityPlugin)this).Info.Location.TrimEnd("PC_Principal.JesterSaxGuy.dll".ToCharArray());
			UnityWebRequest audioClip = UnityWebRequestMultimedia.GetAudioClip("File://" + text + "JesterSaxGuy.mp3", (AudioType)13);
			audioClip.SendWebRequest();
			while (!audioClip.isDone)
			{
			}
			if ((int)audioClip.result == 1)
			{
				Audio = DownloadHandlerAudioClip.GetContent(audioClip);
				new Harmony("JesterSaxGuy").PatchAll(typeof(JesterPatch));
				((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin JesterSaxGuy is loaded!");
			}
			else
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Could not load audio file");
			}
		}
	}
	[HarmonyPatch(typeof(JesterAI))]
	internal class JesterPatch
	{
		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		public static void AudioPatch(JesterAI __instance)
		{
			__instance.popGoesTheWeaselTheme = Plugin.Audio;
		}

		[HarmonyPatch("SetJesterInitialValues")]
		[HarmonyPostfix]
		public static void ForceTime(JesterAI __instance)
		{
			if (Plugin.ConstTimer)
			{
				__instance.popUpTimer = 41f;
			}
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "JesterSaxGuy";

		public const string PLUGIN_NAME = "JesterSaxGuy";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}