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Decompiled source of JesterSaxGuy v1.0.2
JesterSaxGuy.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.Networking; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("JesterSaxGuy")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+b7ee50905060d738a09a2162842af02113481bc5")] [assembly: AssemblyProduct("JesterSaxGuy")] [assembly: AssemblyTitle("JesterSaxGuy")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace JesterSaxGuy { [BepInPlugin("PC_Principal.JesterSaxGuy", "Jester sax guy sound", "1.0.2")] public class Plugin : BaseUnityPlugin { private const string modGUID = "PC_Principal.JesterSaxGuy"; private const string modName = "Jester sax guy sound"; private const string modVersion = "1.0.2"; public static AudioClip Audio; public static bool ConstTimer = true; private void Awake() { //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Invalid comparison between Unknown and I4 //IL_008f: Unknown result type (might be due to invalid IL or missing references) ConstTimer = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "ConstTimer", true, "Sets the Jester's popUpTimer field to line up with the song").Value; string text = ((BaseUnityPlugin)this).Info.Location.TrimEnd("PC_Principal.JesterSaxGuy.dll".ToCharArray()); UnityWebRequest audioClip = UnityWebRequestMultimedia.GetAudioClip("File://" + text + "JesterSaxGuy.mp3", (AudioType)13); audioClip.SendWebRequest(); while (!audioClip.isDone) { } if ((int)audioClip.result == 1) { Audio = DownloadHandlerAudioClip.GetContent(audioClip); new Harmony("JesterSaxGuy").PatchAll(typeof(JesterPatch)); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin JesterSaxGuy is loaded!"); } else { ((BaseUnityPlugin)this).Logger.LogError((object)"Could not load audio file"); } } } [HarmonyPatch(typeof(JesterAI))] internal class JesterPatch { [HarmonyPatch("Start")] [HarmonyPostfix] public static void AudioPatch(JesterAI __instance) { __instance.popGoesTheWeaselTheme = Plugin.Audio; } [HarmonyPatch("SetJesterInitialValues")] [HarmonyPostfix] public static void ForceTime(JesterAI __instance) { if (Plugin.ConstTimer) { __instance.popUpTimer = 41f; } } } public static class PluginInfo { public const string PLUGIN_GUID = "JesterSaxGuy"; public const string PLUGIN_NAME = "JesterSaxGuy"; public const string PLUGIN_VERSION = "1.0.0"; } }