Lethal Company
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Details

Latest version
2.0.0
Last Updated
First Uploaded
Downloads
273
Likes
0
Size
130KB
Dependants

Categories

Required mods (102)

This package requires the following packages to work.
A mod to allow players to join after the game starts.
Version:1.0.16
Toolkit for making enemy skins in the unity editor
Version:1.3.4
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Version:3.6.0
A mod which gives Presents a configurable chance of spawning a random enemy when opened.
Version:1.0.7
Adds the SCP foundation as a potential dungeon to explore.
Version:4.3.3
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2100
Vanilla Friendly Additions. 50 new scrap items
Version:0.1.8
Audio and MIDI library for .NET
Version:2.2.2
Provides an efficient allocation free async/await integration for Unity.
Version:2.5.0
[2.4 Release] (v55/v56 update) (LLL) A challenging late game moon with hidden places, parkour shortcuts, 4 fire exits and new themed scrap with unique features!
Version:2.4.0
Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.
Version:1.5.2
Lets players freecam on death as a ghost and do various interactions.
Version:1.1.0
Hides masks on Masked enemies to mimic your crew. Masked spawn naturally on all moons, set off mines, and more! For v49 and v50. Continuation of HomelessGinger's MaskedEnemyOverhaul
Version:3.3.0
Adds a glow in the dark crocodile themed suit.
Version:1.0.1
Adds a new custom interior themed as a psyquiatric institution to explore and get lost
Version:1.2.2
Completely configurable Terminal expansion mod! 40+ new commands, 6+ new features, QoL fixes, customization, and much more
Version:3.5.1
Fixes Dropship throws NullReferenceException on custom moons
Version:1.0.5
Give the dead the ability to communicate through a Ouija Board.
Version:1.5.3
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Version:1.1.1
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Version:0.0.5
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