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Decompiled source of BetterShipDoors v1.0.0
BetterShipDoors.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: AssemblyCompany("BetterShipDoors")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Better ship door hydraulics")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("BetterShipDoors")] [assembly: AssemblyTitle("BetterShipDoors")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace BetterShipDoors; [BepInPlugin("ViViKo.BetterShipDoors", "BetterShipDoors", "1.0.0")] public class Plugin : BaseUnityPlugin { [HarmonyPatch(typeof(HangarShipDoor))] internal class HangarShipDoorPatch { [HarmonyPatch("Start")] [HarmonyPostfix] private static void StartPatch(ref HangarShipDoor __instance) { if (!checkedOriginal) { orginalDuration = __instance.doorPowerDuration; checkedOriginal = true; } __instance.doorPowerDuration = orginalDuration * durationMlt; } } private const string modGUID = "ViViKo.BetterShipDoors"; private const string modName = "BetterShipDoors"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("ViViKo.BetterShipDoors"); private static Plugin Instance; public static float durationMlt = 5f; public static float orginalDuration = 30f; public static bool checkedOriginal; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } durationMlt = ((BaseUnityPlugin)this).Config.Bind<float>("General", "durationMultiplier", 5f, "Change the ship doors hydraulics duration").Value; durationMlt = Mathf.Clamp(durationMlt, 0.1f, 1000f); harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin BetterShipDoors is loaded!"); } } public static class PluginInfo { public const string PLUGIN_GUID = "BetterShipDoors"; public const string PLUGIN_NAME = "BetterShipDoors"; public const string PLUGIN_VERSION = "1.0.0"; }