


Adds a ship object that allows players to safely store items inside the ship's inventory.
There are 2 reasons for why I made this mod:
By holding an item to the vent chute, you can put items into the ship's inventory. You can also retrieve them using the terminal.

To access the ship's inventory, you need to type ship into the terminal. A window will show up, showing you every option available for the mod.

As requested, I added a physical panel for the ship's inventory. Sadly, it only shows information. To be more precise, it shows the status of the chute and some random text.

The mod gives a lot of variety in terms of customizability. This is a list of all the configs available. Note that the description are different here and in the mod.
| Name | Description |
|---|---|
| Blacklist | List of items that are not allowed in the chute. This is a restriction on top of the current one. |
| Retrieve rate | Time between each spawn (to prevent freezes/crashes) |
| Only In Orbit | Prevents to put items inside (in case you find it OP) |
| Safe once stored | If checked, the inventory won't be wiped out when the crew wipes out |
| Max Capacity | Limit of items in the chute (to prevent excessive lag) |
| Max Item Count | Limits the number of items inside the inventory |
| Terminal Confirmation | Toggles the confirmation before retrieving items |
| Idle Cycle Delay | How long does the panel stays on a status before switching to the next one |
| Show Shitpost | Toggles the display of shitpost on the panel |
| Shitpost delay | How long does the panel stays on a shitpost before returning to an idle status |
| Shitpost chance | How likely a shitpost is to show up |
When the host saves or loads a save file, the mod will add the stored items inside the file to read them when loading.
Note that it uses the default method of saving items
The mod is compatible with mods that fetch the total value of the ship (like General Improvements or Ship Loot). However, it is not compatible with mods that allow you to sell scrap via the terminal. The game considers the inventory as a single item.