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Decompiled source of EternalFlashLights v1.0.0
EternalFlashLight.dll
Decompiled a week agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyCompany("EternalFlashLight")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("EternalFlashLight")] [assembly: AssemblyTitle("EternalFlashLight")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } [HarmonyPatch(typeof(FlashlightItem))] public class FlashlightPatch { [HarmonyPatch("Update")] [HarmonyPostfix] public static void InfiniteBatteryPatch(FlashlightItem __instance) { if (((GrabbableObject)__instance).insertedBattery != null) { ((GrabbableObject)__instance).insertedBattery.charge = 1f; ((GrabbableObject)__instance).insertedBattery.empty = false; } } } [BepInPlugin("waatame.eternalflashlight", "EternalFlashLight", "1.0.0")] public class Plugin : BaseUnityPlugin { private const string modGUID = "waatame.eternalflashlight"; private const string modName = "EternalFlashLight"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("waatame.eternalflashlight"); private void Awake() { harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"EternalFlashLight loaded!"); } }