Decompiled source of EternalFlashLights v1.0.0

EternalFlashLight.dll

Decompiled a week ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("EternalFlashLight")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("EternalFlashLight")]
[assembly: AssemblyTitle("EternalFlashLight")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
[HarmonyPatch(typeof(FlashlightItem))]
public class FlashlightPatch
{
	[HarmonyPatch("Update")]
	[HarmonyPostfix]
	public static void InfiniteBatteryPatch(FlashlightItem __instance)
	{
		if (((GrabbableObject)__instance).insertedBattery != null)
		{
			((GrabbableObject)__instance).insertedBattery.charge = 1f;
			((GrabbableObject)__instance).insertedBattery.empty = false;
		}
	}
}
[BepInPlugin("waatame.eternalflashlight", "EternalFlashLight", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
	private const string modGUID = "waatame.eternalflashlight";

	private const string modName = "EternalFlashLight";

	private const string modVersion = "1.0.0";

	private readonly Harmony harmony = new Harmony("waatame.eternalflashlight");

	private void Awake()
	{
		harmony.PatchAll();
		((BaseUnityPlugin)this).Logger.LogInfo((object)"EternalFlashLight loaded!");
	}
}