Decompiled source of WaterGunLib v1.3.2

WaterGunLib.dll

Decompiled a week ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.Events;
using WaterGunLib.Bundles;
using WaterGunLib.Modules;
using WaterGunLib.NetcodePatcher;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("WaterGunLib")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("WaterGunLib")]
[assembly: AssemblyTitle("WaterGunLib")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: NetcodePatchedAssembly]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace WaterGunLib
{
	public class DetonatorItem : GrabbableObject
	{
		[CompilerGenerated]
		private sealed class <SetDetonator>d__6 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public DetonatorItem <>4__this;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <SetDetonator>d__6(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					break;
				case 1:
					<>1__state = -1;
					break;
				}
				if (StartOfRound.Instance.inShipPhase)
				{
					<>2__current = null;
					<>1__state = 1;
					return true;
				}
				if ((Object)(object)<>4__this.ObjectToDetonate == (Object)null)
				{
					<>4__this.ObjectToDetonate = GameObject.Find(<>4__this.pathToDestructionObject);
				}
				if ((Object)(object)<>4__this.ObjectToDetonate != (Object)null)
				{
					<>4__this.canBeDestroyed = true;
				}
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		public GameObject ObjectToDetonate;

		public GameObject DestructionObject;

		public string pathToDestructionObject = "Environment/Detonator/Rocks";

		public float minDistance = 5f;

		public string ExplosionText;

		private bool canBeDestroyed = false;

		[IteratorStateMachine(typeof(<SetDetonator>d__6))]
		private IEnumerator SetDetonator()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <SetDetonator>d__6(0)
			{
				<>4__this = this
			};
		}

		public override void Start()
		{
			((GrabbableObject)this).Start();
			((MonoBehaviour)this).StartCoroutine(SetDetonator());
		}

		public override void Update()
		{
			((GrabbableObject)this).Update();
			if ((Object)(object)base.playerHeldBy != (Object)null && StartOfRound.Instance.inShipPhase && canBeDestroyed)
			{
				((GrabbableObject)this).DestroyObjectInHand(base.playerHeldBy);
			}
			else if ((Object)(object)base.playerHeldBy == (Object)null && StartOfRound.Instance.inShipPhase && canBeDestroyed)
			{
				DespawnObject();
			}
		}

		private void DespawnObject()
		{
			if (NetworkManager.Singleton.IsServer)
			{
				((Component)this).GetComponent<NetworkObject>().Despawn(true);
			}
		}

		public override void ItemActivate(bool used, bool buttonDown = true)
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			((GrabbableObject)this).ItemActivate(used, buttonDown);
			float num = Vector3.Distance(((Component)this).transform.position, ObjectToDetonate.transform.position);
			if (num <= minDistance)
			{
				HUDManager.Instance.DisplayTip(base.itemProperties.itemName, ExplosionText, false, false, "LC_Tip1");
				DestroyObject();
			}
			else
			{
				HUDManager.Instance.DisplayTip(base.itemProperties.itemName, "Failed to detonate please get closer to the target", false, false, "LC_Tip1");
			}
		}

		private void DestroyObject()
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = Object.Instantiate<GameObject>(DestructionObject, ObjectToDetonate.transform.position, ObjectToDetonate.transform.rotation, RoundManager.Instance.mapPropsContainer.transform);
			Object.Destroy((Object)(object)ObjectToDetonate);
			((GrabbableObject)this).DestroyObjectInHand(base.playerHeldBy);
		}

		protected override void __initializeVariables()
		{
			((GrabbableObject)this).__initializeVariables();
		}

		protected override void __initializeRpcs()
		{
			((GrabbableObject)this).__initializeRpcs();
		}

		protected internal override string __getTypeName()
		{
			return "DetonatorItem";
		}
	}
	public class EnemySpawner : NetworkBehaviour
	{
		[CompilerGenerated]
		private sealed class <SpawnEnemyAfterDelay>d__11 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public EnemySpawner <>4__this;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <SpawnEnemyAfterDelay>d__11(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_002c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0036: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>2__current = (object)new WaitForSeconds(<>4__this.TimeBetweenSpawn);
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					if (<>4__this.IsSpawningEnabled)
					{
						<>4__this.SpawnEnemy();
					}
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[Space]
		[Header("Refrences")]
		public Transform SpawnTransform;

		[Space]
		[Header("Settings")]
		public bool IsDynamic = false;

		[Space]
		[Header("Single Enemy Spawn Settings")]
		private string EnemyName;

		[Space]
		[Header("Mutiple Enemy Spawn Settings")]
		public string[] EnemyNames;

		public float TimeBetweenSpawn = 5f;

		public int SpawnCap = -1;

		private int Spawns = 0;

		private bool IsSpawningEnabled;

		public void SpawnEnemy()
		{
			SpawnEnemyServerRpc();
		}

		[ServerRpc(RequireOwnership = false)]
		private void SpawnEnemyServerRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0103: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01dc: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				ServerRpcParams val = default(ServerRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1067344233u, val, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1067344233u, val, (RpcDelivery)0);
			}
			if ((int)base.__rpc_exec_stage != 1 || (!networkManager.IsServer && !networkManager.IsHost))
			{
				return;
			}
			base.__rpc_exec_stage = (__RpcExecStage)0;
			if (!IsDynamic)
			{
				EnemyType val3 = Resources.FindObjectsOfTypeAll<EnemyType>().First((EnemyType enemytype) => enemytype.enemyName == EnemyName);
				GameObject val4 = Object.Instantiate<GameObject>(val3.enemyPrefab, SpawnTransform.position, SpawnTransform.rotation);
				val4.GetComponent<NetworkObject>().Spawn(false);
				if (SpawnCap != -1)
				{
					Spawns++;
				}
			}
			else
			{
				if (Spawns > SpawnCap)
				{
					return;
				}
				EnemyType[] array = Resources.FindObjectsOfTypeAll<EnemyType>();
				List<EnemyType> list = new List<EnemyType>();
				EnemyType[] array2 = array;
				foreach (EnemyType val5 in array2)
				{
					if (EnemyNames.Contains(val5.enemyName))
					{
						list.Add(val5);
					}
				}
				int index = Random.Range(0, list.Count);
				GameObject val6 = Object.Instantiate<GameObject>(list[index].enemyPrefab, SpawnTransform.position, SpawnTransform.rotation);
				val6.GetComponent<NetworkObject>().Spawn(false);
				if (SpawnCap != -1)
				{
					Spawns++;
				}
				((MonoBehaviour)this).StartCoroutine(SpawnEnemyAfterDelay());
			}
		}

		public void ToggleSpawning()
		{
			if (!IsSpawningEnabled)
			{
				IsSpawningEnabled = true;
				((MonoBehaviour)this).StartCoroutine(SpawnEnemyAfterDelay());
			}
			else
			{
				IsSpawningEnabled = false;
			}
		}

		[IteratorStateMachine(typeof(<SpawnEnemyAfterDelay>d__11))]
		private IEnumerator SpawnEnemyAfterDelay()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <SpawnEnemyAfterDelay>d__11(0)
			{
				<>4__this = this
			};
		}

		protected override void __initializeVariables()
		{
			((NetworkBehaviour)this).__initializeVariables();
		}

		protected override void __initializeRpcs()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			((NetworkBehaviour)this).__registerRpc(1067344233u, new RpcReceiveHandler(__rpc_handler_1067344233), "SpawnEnemyServerRpc");
			((NetworkBehaviour)this).__initializeRpcs();
		}

		private static void __rpc_handler_1067344233(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((EnemySpawner)(object)target).SpawnEnemyServerRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		protected internal override string __getTypeName()
		{
			return "EnemySpawner";
		}
	}
	public class ItemSpawner : MonoBehaviour
	{
		[Header("Settings")]
		public bool spawnOnStart = false;

		public Transform spawnPos;

		[Space(5f)]
		[Header("Items")]
		public string[] possibleItemNames;

		private void Start()
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			if (spawnOnStart)
			{
				SpawnRandomItem(spawnPos.position);
			}
		}

		public GameObject SpawnRandomItem(Vector3 position)
		{
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			if (!NetworkManager.Singleton.IsServer)
			{
				return null;
			}
			if (possibleItemNames.Count() == 0)
			{
				return null;
			}
			int num = Random.Range(0, possibleItemNames.Count());
			Item itemFromName = ItemManagement.GetItemFromName(possibleItemNames[num]);
			GameObject val = Object.Instantiate<GameObject>(ItemManagement.GetItemFromName(possibleItemNames[num]).spawnPrefab, position, Quaternion.identity, (Transform)null);
			Debug.Log((object)$"Spawning item: {val}");
			if (itemFromName.isScrap)
			{
				int num2 = Random.Range(itemFromName.minValue, itemFromName.maxValue);
				val.GetComponent<GrabbableObject>().SetScrapValue(Mathf.RoundToInt((float)(num2 / 2)));
				val.GetComponent<NetworkObject>().Spawn(false);
			}
			else
			{
				val.GetComponent<NetworkObject>().Spawn(false);
			}
			return val;
		}
	}
	[BepInPlugin("WaterGun.WaterGunLib", "WaterGunLib", "1.3.2")]
	public class Plugin : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(GameNetworkManager), "Start")]
		internal class GameNetworkManager_Start
		{
			[HarmonyPrefix]
			public static void Prefix(GameNetworkManager __instance)
			{
				foreach (GameObject item in prefabsToNetwork)
				{
					if (NetworkManager.Singleton.NetworkConfig.Prefabs.Contains(item))
					{
						break;
					}
					NetworkManager.Singleton.AddNetworkPrefab(item);
				}
			}
		}

		[HarmonyPatch(typeof(StartOfRound), "Awake")]
		internal class StartOfRound_Awake
		{
			[HarmonyPostfix]
			public static void Postfix()
			{
				//IL_0073: Unknown result type (might be due to invalid IL or missing references)
				//IL_0078: Unknown result type (might be due to invalid IL or missing references)
				//IL_0085: Unknown result type (might be due to invalid IL or missing references)
				//IL_0097: Expected O, but got Unknown
				//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d6: Expected O, but got Unknown
				//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
				//IL_0103: Unknown result type (might be due to invalid IL or missing references)
				//IL_0115: Expected O, but got Unknown
				//IL_0186: Unknown result type (might be due to invalid IL or missing references)
				//IL_018b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0198: Unknown result type (might be due to invalid IL or missing references)
				//IL_01aa: Expected O, but got Unknown
				//IL_01f0: Unknown result type (might be due to invalid IL or missing references)
				//IL_01f5: Unknown result type (might be due to invalid IL or missing references)
				//IL_0202: Unknown result type (might be due to invalid IL or missing references)
				//IL_0214: Expected O, but got Unknown
				SelectableLevel[] levels = StartOfRound.Instance.levels;
				foreach (SelectableLevel val in levels)
				{
					foreach (KeyValuePair<Enemies.RegisteredEnemy, List<string>> registeredEnemy in Enemies.registeredEnemies)
					{
						Enemies.RegisteredEnemy key = registeredEnemy.Key;
						List<string> value = registeredEnemy.Value;
						if (value.Contains("All"))
						{
							if (key.spawnType == Enemies.SpawnType.Indoor)
							{
								val.Enemies.Add(new SpawnableEnemyWithRarity
								{
									enemyType = key.enemyType,
									rarity = key.rarity
								});
							}
							else if (key.spawnType == Enemies.SpawnType.Outdoor)
							{
								val.OutsideEnemies.Add(new SpawnableEnemyWithRarity
								{
									enemyType = key.enemyType,
									rarity = key.rarity
								});
							}
							else if (key.spawnType == Enemies.SpawnType.DayTime)
							{
								val.DaytimeEnemies.Add(new SpawnableEnemyWithRarity
								{
									enemyType = key.enemyType,
									rarity = key.rarity
								});
							}
						}
					}
					foreach (KeyValuePair<SpawnableOutsideObjects.RegisteredOutsideObject, List<string>> registeredOutsideObject in SpawnableOutsideObjects.registeredOutsideObjects)
					{
						SpawnableOutsideObjects.RegisteredOutsideObject key2 = registeredOutsideObject.Key;
						List<string> value2 = registeredOutsideObject.Value;
						if (value2.Contains("All"))
						{
							List<SpawnableOutsideObjectWithRarity> list = val.spawnableOutsideObjects.ToList();
							list.Add(new SpawnableOutsideObjectWithRarity
							{
								spawnableObject = key2.outsideObject,
								randomAmount = key2.randomAmount
							});
							val.spawnableOutsideObjects = list.ToArray();
						}
						if (value2.Contains(val.PlanetName) && !value2.Contains("All"))
						{
							List<SpawnableOutsideObjectWithRarity> list2 = val.spawnableOutsideObjects.ToList();
							list2.Add(new SpawnableOutsideObjectWithRarity
							{
								spawnableObject = key2.outsideObject,
								randomAmount = key2.randomAmount
							});
							val.spawnableOutsideObjects = list2.ToArray();
						}
					}
				}
			}
		}

		[HarmonyPatch(typeof(Terminal), "Start")]
		internal class Terminal_Start
		{
			[HarmonyPrefix]
			public static void Prefix(Terminal __instance)
			{
				//IL_020f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0214: Unknown result type (might be due to invalid IL or missing references)
				//IL_0220: Unknown result type (might be due to invalid IL or missing references)
				//IL_0236: Expected O, but got Unknown
				TerminalKeyword val = __instance.terminalNodes.allKeywords.First((TerminalKeyword keyword) => keyword.word == "info");
				foreach (KeyValuePair<Enemies.RegisteredEnemy, List<string>> registeredEnemy in Enemies.registeredEnemies)
				{
					Enemies.RegisteredEnemy key = registeredEnemy.Key;
					List<string> value = registeredEnemy.Value;
					if ((Object)(object)key.infoNode == (Object)null)
					{
						key.infoNode = ScriptableObject.CreateInstance<TerminalNode>();
						key.infoNode.displayText = "No information given about " + key.enemyType.enemyName + "\n\n";
						key.infoNode.clearPreviousText = true;
						key.infoNode.creatureName = key.enemyType.enemyName;
						key.infoNode.maxCharactersToType = 35;
					}
					if (__instance.enemyFiles.Any((TerminalNode file) => file.creatureName == key.infoNode.creatureName))
					{
						Debug.LogError((object)("[WaterGunLib]: " + key.infoNode.creatureName + "Already exists in enemiesList"));
						continue;
					}
					TerminalKeyword keyword2 = ScriptableObject.CreateInstance<TerminalKeyword>();
					keyword2.word = key.infoNode.creatureName.ToLowerInvariant().Replace(" ", "-");
					keyword2.defaultVerb = val;
					List<TerminalKeyword> list = __instance.terminalNodes.allKeywords.ToList();
					if (!list.Any((TerminalKeyword x) => x.word == keyword2.word))
					{
						list.Add(keyword2);
						__instance.terminalNodes.allKeywords = list.ToArray();
					}
					List<CompatibleNoun> list2 = val.compatibleNouns.ToList();
					if (!list2.Any((CompatibleNoun x) => x.noun.word == keyword2.word))
					{
						list2.Add(new CompatibleNoun
						{
							noun = keyword2,
							result = key.infoNode
						});
						val.compatibleNouns = list2.ToArray();
					}
					key.infoNode.creatureFileID = __instance.enemyFiles.Count;
					__instance.enemyFiles.Add(key.infoNode);
					ScanNodeProperties[] componentsInChildren = key.enemyType.enemyPrefab.GetComponentsInChildren<ScanNodeProperties>();
					ScanNodeProperties[] array = componentsInChildren;
					foreach (ScanNodeProperties val2 in array)
					{
						val2.creatureScanID = key.infoNode.creatureFileID;
					}
				}
			}
		}

		[HarmonyPatch(typeof(Terminal), "Awake")]
		internal class Terminal_Awake
		{
			[HarmonyPrefix]
			public static void Prefix(Terminal __instance)
			{
				//IL_0b4f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0b54: Unknown result type (might be due to invalid IL or missing references)
				//IL_0b89: Unknown result type (might be due to invalid IL or missing references)
				//IL_0b92: Expected O, but got Unknown
				//IL_0b94: Unknown result type (might be due to invalid IL or missing references)
				//IL_0b99: Unknown result type (might be due to invalid IL or missing references)
				//IL_06a3: Unknown result type (might be due to invalid IL or missing references)
				//IL_06a8: Unknown result type (might be due to invalid IL or missing references)
				//IL_02aa: Unknown result type (might be due to invalid IL or missing references)
				//IL_02af: Unknown result type (might be due to invalid IL or missing references)
				//IL_02c6: Unknown result type (might be due to invalid IL or missing references)
				//IL_02e2: Expected O, but got Unknown
				//IL_0bce: Unknown result type (might be due to invalid IL or missing references)
				//IL_0bd6: Expected O, but got Unknown
				//IL_06dd: Unknown result type (might be due to invalid IL or missing references)
				//IL_06e6: Expected O, but got Unknown
				//IL_06e8: Unknown result type (might be due to invalid IL or missing references)
				//IL_06ed: Unknown result type (might be due to invalid IL or missing references)
				//IL_0722: Unknown result type (might be due to invalid IL or missing references)
				//IL_072a: Expected O, but got Unknown
				//IL_0771: Unknown result type (might be due to invalid IL or missing references)
				//IL_0776: Unknown result type (might be due to invalid IL or missing references)
				//IL_0783: Unknown result type (might be due to invalid IL or missing references)
				//IL_0790: Expected O, but got Unknown
				//IL_0c5d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0c62: Unknown result type (might be due to invalid IL or missing references)
				//IL_0c6f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0c7c: Expected O, but got Unknown
				//IL_085d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0862: Unknown result type (might be due to invalid IL or missing references)
				//IL_086f: Unknown result type (might be due to invalid IL or missing references)
				//IL_087c: Expected O, but got Unknown
				//IL_0328: Unknown result type (might be due to invalid IL or missing references)
				//IL_032d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0344: Unknown result type (might be due to invalid IL or missing references)
				//IL_0360: Expected O, but got Unknown
				//IL_0d3a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0d3f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0d4c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0d59: Expected O, but got Unknown
				foreach (Unlockables.RegisteredUnlockable unlockable2 in Unlockables.registeredUnlockables)
				{
					if (StartOfRound.Instance.unlockablesList.unlockables.Any((UnlockableItem x) => x.unlockableName == unlockable2.unlockableItem.unlockableName))
					{
						Debug.LogError((object)("[WaterGunLib]: " + unlockable2.unlockableItem.unlockableName + "Already exists in unlockablesList"));
						continue;
					}
					if ((Object)(object)unlockable2.unlockableItem.prefabObject != (Object)null)
					{
						PlaceableShipObject componentInChildren = unlockable2.unlockableItem.prefabObject.GetComponentInChildren<PlaceableShipObject>();
						if ((Object)(object)componentInChildren != (Object)null)
						{
							componentInChildren.unlockableID = StartOfRound.Instance.unlockablesList.unlockables.Count;
						}
					}
					StartOfRound.Instance.unlockablesList.unlockables.Add(unlockable2.unlockableItem);
				}
				TerminalKeyword val = __instance.terminalNodes.allKeywords.First((TerminalKeyword keyword) => keyword.word == "buy");
				TerminalNode result = val.compatibleNouns[0].result.terminalOptions[1].result;
				TerminalKeyword val2 = __instance.terminalNodes.allKeywords.First((TerminalKeyword keyword) => keyword.word == "info");
				foreach (KeyValuePair<Items.RegisteredItem, List<string>> item2 in Items.registeredItems)
				{
					if (!StartOfRound.Instance.allItemsList.itemsList.Any((Item x) => x.itemName == item2.Key.item.itemName))
					{
						StartOfRound.Instance.allItemsList.itemsList.Add(item2.Key.item);
					}
					if (!item2.Key.isShopItem)
					{
						SelectableLevel[] levels = StartOfRound.Instance.levels;
						foreach (SelectableLevel val3 in levels)
						{
							if (!val3.spawnableScrap.Any((SpawnableItemWithRarity scrap) => (Object)(object)scrap.spawnableItem == (Object)(object)item2.Key.item))
							{
								if (item2.Value.Contains("All"))
								{
									val3.spawnableScrap.Add(new SpawnableItemWithRarity
									{
										rarity = item2.Key.rarity,
										spawnableItem = item2.Key.item
									});
								}
								if (item2.Value.Contains(val3.PlanetName) && !item2.Value.Contains("All"))
								{
									val3.spawnableScrap.Add(new SpawnableItemWithRarity
									{
										rarity = item2.Key.rarity,
										spawnableItem = item2.Key.item
									});
								}
							}
						}
					}
					else
					{
						if (!item2.Key.isShopItem)
						{
							continue;
						}
						if (__instance.buyableItemsList.Any((Item itemScript) => (Object)(object)itemScript == (Object)(object)item2.Key.item))
						{
							List<Item> list = __instance.buyableItemsList.ToList();
							list.Add(item2.Key.item);
							__instance.buyableItemsList = list.ToArray();
						}
						TerminalKeyword keyword4 = ScriptableObject.CreateInstance<TerminalKeyword>();
						((Object)keyword4).name = item2.Key.item.itemName.Replace(" ", "-");
						keyword4.defaultVerb = val;
						keyword4.word = item2.Key.item.itemName.ToLowerInvariant().Replace(" ", "-");
						if (__instance.terminalNodes.allKeywords.Any((TerminalKeyword x) => x.word == keyword4.word))
						{
							Debug.LogError((object)("[WaterGunLib]: Keyword: " + keyword4.word + " already exists"));
							continue;
						}
						List<Item> list2 = __instance.buyableItemsList.ToList();
						int num = list2.IndexOf(item2.Key.item);
						int buyItemIndex = ((num == -1) ? (list2.Count - 1) : num);
						TerminalNode val4 = ScriptableObject.CreateInstance<TerminalNode>();
						((Object)val4).name = item2.Key.item.itemName.Replace(" ", "-") + "BuyNode2";
						val4.displayText = "Ordered [variableAmount] " + item2.Key.item.itemName + ". Your new balance is [playerCredits].\n\nOur contractors enjoy fast, free shipping while on the job! Any purchased items will arrive hourly at your approximate location.\r\n\r\n";
						val4.clearPreviousText = true;
						val4.maxCharactersToType = 15;
						val4.buyItemIndex = buyItemIndex;
						val4.creatureName = item2.Key.item.itemName;
						val4.isConfirmationNode = false;
						val4.itemCost = item2.Key.item.creditsWorth;
						val4.playSyncedClip = 0;
						TerminalNode val5 = ScriptableObject.CreateInstance<TerminalNode>();
						val5 = ScriptableObject.CreateInstance<TerminalNode>();
						((Object)val5).name = item2.Key.item.itemName.Replace(" ", "-") + "BuyNode1";
						val5.displayText = "You have requested to order " + item2.Key.item.itemName + ". Amount: [variableAmount].\nTotal cost of items: [totalCost].\n\nPlease CONFIRM or DENY.\r\n\r\n";
						val5.clearPreviousText = true;
						val5.maxCharactersToType = 35;
						val5.buyItemIndex = buyItemIndex;
						val5.creatureName = item2.Key.item.itemName;
						val5.isConfirmationNode = true;
						val5.overrideOptions = true;
						val5.itemCost = item2.Key.item.creditsWorth;
						val5.terminalOptions = (CompatibleNoun[])(object)new CompatibleNoun[2]
						{
							new CompatibleNoun
							{
								noun = __instance.terminalNodes.allKeywords.First((TerminalKeyword keyword2) => keyword2.word == "confirm"),
								result = val4
							},
							new CompatibleNoun
							{
								noun = __instance.terminalNodes.allKeywords.First((TerminalKeyword keyword2) => keyword2.word == "deny"),
								result = result
							}
						};
						List<TerminalKeyword> list3 = __instance.terminalNodes.allKeywords.ToList();
						list3.Add(keyword4);
						__instance.terminalNodes.allKeywords = list3.ToArray();
						List<CompatibleNoun> list4 = val.compatibleNouns.ToList();
						list4.Add(new CompatibleNoun
						{
							noun = keyword4,
							result = val5
						});
						val.compatibleNouns = list4.ToArray();
						TerminalNode val6 = item2.Key.infoNode;
						if ((Object)(object)val6 == (Object)null)
						{
							val6 = ScriptableObject.CreateInstance<TerminalNode>();
							((Object)val6).name = item2.Key.item.itemName.Replace(" ", "-") + "InfoNode";
							val6.displayText = "No information given about " + item2.Key.item.itemName + "\n\n";
							val6.clearPreviousText = true;
							val6.maxCharactersToType = 25;
						}
						__instance.terminalNodes.allKeywords = list3.ToArray();
						List<CompatibleNoun> list5 = val2.compatibleNouns.ToList();
						list5.Add(new CompatibleNoun
						{
							noun = keyword4,
							result = val6
						});
						val2.compatibleNouns = list5.ToArray();
					}
				}
				foreach (Unlockables.RegisteredUnlockable item in Unlockables.registeredUnlockables)
				{
					TerminalKeyword keyword3 = ScriptableObject.CreateInstance<TerminalKeyword>();
					((Object)keyword3).name = item.unlockableItem.unlockableName.Replace(" ", "-");
					keyword3.defaultVerb = val;
					keyword3.word = item.unlockableItem.unlockableName.ToLowerInvariant().Replace(" ", "-");
					if (__instance.terminalNodes.allKeywords.Any((TerminalKeyword x) => x.word == keyword3.word))
					{
						Debug.LogError((object)("[WaterGunLib]: Keyword: " + keyword3.word + " already exists"));
						continue;
					}
					int shipUnlockableID = StartOfRound.Instance.unlockablesList.unlockables.FindIndex((UnlockableItem unlockable) => unlockable.unlockableName == item.unlockableItem.unlockableName);
					TerminalNode val7 = ScriptableObject.CreateInstance<TerminalNode>();
					((Object)val7).name = item.unlockableItem.unlockableName.Replace(" ", "-") + "BuyNode2";
					val7.displayText = "Ordered [variableAmount] " + item.unlockableItem.unlockableName + ". Your new balance is [playerCredits].\n\nOur contractors enjoy fast, free shipping while on the job! Any purchased items will arrive hourly at your approximate location.\r\n\r\n";
					val7.clearPreviousText = true;
					val7.maxCharactersToType = 15;
					val7.buyItemIndex = -1;
					val7.shipUnlockableID = shipUnlockableID;
					val7.buyUnlockable = true;
					val7.creatureName = item.unlockableItem.unlockableName;
					val7.isConfirmationNode = false;
					val7.itemCost = item.price;
					val7.playSyncedClip = 0;
					TerminalNode val8 = ScriptableObject.CreateInstance<TerminalNode>();
					val8 = ScriptableObject.CreateInstance<TerminalNode>();
					((Object)val8).name = item.unlockableItem.unlockableName.Replace(" ", "-") + "BuyNode1";
					val8.displayText = "You have requested to order " + item.unlockableItem.unlockableName + ". Amount: [variableAmount].\nTotal cost of items: [totalCost].\n\nPlease CONFIRM or DENY.\r\n\r\n";
					val8.clearPreviousText = true;
					val8.maxCharactersToType = 35;
					val8.buyItemIndex = -1;
					val8.shipUnlockableID = shipUnlockableID;
					val8.creatureName = item.unlockableItem.unlockableName;
					val8.isConfirmationNode = true;
					val8.overrideOptions = true;
					val8.itemCost = item.price;
					val8.terminalOptions = (CompatibleNoun[])(object)new CompatibleNoun[2]
					{
						new CompatibleNoun
						{
							noun = __instance.terminalNodes.allKeywords.First((TerminalKeyword keyword2) => keyword2.word == "confirm"),
							result = val7
						},
						new CompatibleNoun
						{
							noun = __instance.terminalNodes.allKeywords.First((TerminalKeyword keyword2) => keyword2.word == "deny"),
							result = result
						}
					};
					if (item.storeType == Unlockables.StoreType.Decor)
					{
						item.unlockableItem.shopSelectionNode = val8;
					}
					else
					{
						item.unlockableItem.shopSelectionNode = null;
					}
					List<TerminalKeyword> list6 = __instance.terminalNodes.allKeywords.ToList();
					list6.Add(keyword3);
					__instance.terminalNodes.allKeywords = list6.ToArray();
					List<CompatibleNoun> list7 = val.compatibleNouns.ToList();
					list7.Add(new CompatibleNoun
					{
						noun = keyword3,
						result = val8
					});
					val.compatibleNouns = list7.ToArray();
					TerminalNode val9 = item.itemInfo;
					if ((Object)(object)val9 == (Object)null)
					{
						val9 = ScriptableObject.CreateInstance<TerminalNode>();
						((Object)val9).name = item.unlockableItem.unlockableName.Replace(" ", "-") + "InfoNode";
						val9.displayText = "No information given about " + item.unlockableItem.unlockableName + "\n\n";
						val9.clearPreviousText = true;
						val9.maxCharactersToType = 25;
					}
					__instance.terminalNodes.allKeywords = list6.ToArray();
					List<CompatibleNoun> list8 = val2.compatibleNouns.ToList();
					list8.Add(new CompatibleNoun
					{
						noun = keyword3,
						result = val9
					});
					val2.compatibleNouns = list8.ToArray();
				}
			}
		}

		[HarmonyPatch(typeof(Terminal), "TextPostProcess")]
		internal class Terminal_TextPostProcess
		{
			[HarmonyPrefix]
			public static void Prefix(ref TerminalNode node, ref string modifiedDisplayText, Terminal __instance)
			{
				if (!modifiedDisplayText.Contains("[buyableItemsList]") || !modifiedDisplayText.Contains("[unlockablesSelectionList]"))
				{
					return;
				}
				int num = modifiedDisplayText.IndexOf(":");
				foreach (Unlockables.RegisteredUnlockable registeredUnlockable in Unlockables.registeredUnlockables)
				{
					if (registeredUnlockable.storeType == Unlockables.StoreType.ShipUpgrade)
					{
						string unlockableName = registeredUnlockable.unlockableItem.unlockableName;
						int price = registeredUnlockable.price;
						string value = $"\n* {unlockableName}    //    Price: ${price}";
						modifiedDisplayText = modifiedDisplayText.Insert(num + 1, value);
					}
				}
			}
		}

		private const string GUID = "WaterGun.WaterGunLib";

		private const string VER = "1.3.2";

		private const string NAME = "WaterGunLib";

		public static List<GameObject> prefabsToNetwork = new List<GameObject>();

		private void Awake()
		{
			//IL_0247: Unknown result type (might be due to invalid IL or missing references)
			//IL_024d: Expected O, but got Unknown
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			Type[] array = types;
			foreach (Type type in array)
			{
				MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				MethodInfo[] array2 = methods;
				foreach (MethodInfo methodInfo in array2)
				{
					object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
					if (customAttributes.Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
			string pluginPath = Paths.PluginPath;
			string[] files = Directory.GetFiles(pluginPath, "*.watergunlib", SearchOption.AllDirectories);
			string[] array3 = files;
			foreach (string text in array3)
			{
				Debug.Log((object)("[WaterGunLib]: Found bundle: " + text));
				AssetBundle val = AssetBundle.LoadFromFile(text);
				if ((Object)(object)val == (Object)null)
				{
					Debug.LogError((object)("[WaterGunLib]: Failed to load bundle: " + text));
					continue;
				}
				WaterGunLibMod[] array4 = val.LoadAllAssets<WaterGunLibMod>();
				WaterGunLibMod[] array5 = array4;
				foreach (WaterGunLibMod waterGunLibMod in array5)
				{
					foreach (UnlockableItemRef unlockable in waterGunLibMod.Unlockables)
					{
						Unlockables.RegisterUnlockable(unlockable, waterGunLibMod.ModGUID);
					}
					foreach (SpawnableOutsideObjectRef outsideObject in waterGunLibMod.OutsideObjects)
					{
						SpawnableOutsideObjects.RegisterSpawnableOutsideObject(outsideObject, waterGunLibMod.ModGUID);
					}
					foreach (EnemyTypeRef enemy in waterGunLibMod.Enemies)
					{
						Enemies.RegisterEnemy(enemy, waterGunLibMod.ModGUID);
					}
					foreach (ItemRef item in waterGunLibMod.Items)
					{
						Items.RegisterItem(item, waterGunLibMod.ModGUID);
					}
				}
			}
			Harmony val2 = new Harmony("WaterGun.WaterGunLib");
			val2.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded with all modules");
		}
	}
	public class PowerGenerator : NetworkBehaviour
	{
		[Space]
		[Header("Refrences")]
		public List<Light> LightsToDisable;

		public AudioClip FailSound;

		public AudioClip ToggleSound;

		public AudioSource GeneratorAudioSource;

		[Space]
		[Header("Settings")]
		public bool IsAbleToFail = true;

		[Range(0f, 100f)]
		public float ChanceToFail = 50f;

		public int FailDamage = 50;

		[Space]
		[Header("Events")]
		public UnityEvent OnGeneratorFail;

		public UnityEvent OnGeneratorSuccess;

		public void ToggleAllLights(PlayerControllerB player)
		{
			ulong playerClientId = player.playerClientId;
			ToggleLightsServerRpc(playerClientId);
		}

		[ServerRpc(RequireOwnership = false)]
		public void ToggleLightsServerRpc(ulong clientid)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				ServerRpcParams val = default(ServerRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(4017266650u, val, (RpcDelivery)0);
				BytePacker.WriteValueBitPacked(val2, clientid);
				((NetworkBehaviour)this).__endSendServerRpc(ref val2, 4017266650u, val, (RpcDelivery)0);
			}
			if ((int)base.__rpc_exec_stage != 1 || (!networkManager.IsServer && !networkManager.IsHost))
			{
				return;
			}
			base.__rpc_exec_stage = (__RpcExecStage)0;
			PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
			foreach (PlayerControllerB val3 in allPlayerScripts)
			{
				if (val3.playerClientId == clientid)
				{
					if (Random.value <= ChanceToFail / 100f)
					{
						ToggleLightsClientRpc(IsFailed: true, clientid);
					}
					else
					{
						ToggleLightsClientRpc(IsFailed: false, clientid);
					}
				}
			}
		}

		[ClientRpc]
		public void ToggleLightsClientRpc(bool IsFailed, ulong clientid)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01da: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e0: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1129565366u, val, (RpcDelivery)0);
				((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref IsFailed, default(ForPrimitives));
				BytePacker.WriteValueBitPacked(val2, clientid);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1129565366u, val, (RpcDelivery)0);
			}
			if ((int)base.__rpc_exec_stage != 1 || (!networkManager.IsClient && !networkManager.IsHost))
			{
				return;
			}
			base.__rpc_exec_stage = (__RpcExecStage)0;
			if (!IsFailed)
			{
				if ((Object)(object)GeneratorAudioSource != (Object)null)
				{
					GeneratorAudioSource.PlayOneShot(ToggleSound);
				}
				foreach (Light item in LightsToDisable)
				{
					if (!((Behaviour)item).enabled)
					{
						((Behaviour)item).enabled = true;
					}
					else
					{
						((Behaviour)item).enabled = false;
					}
				}
				OnGeneratorSuccess.Invoke();
			}
			else
			{
				if (!IsFailed || !IsAbleToFail)
				{
					return;
				}
				PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
				foreach (PlayerControllerB val3 in allPlayerScripts)
				{
					if (val3.playerClientId == clientid)
					{
						val3.DamagePlayer(FailDamage, true, true, (CauseOfDeath)11, 0, false, default(Vector3));
					}
				}
				if ((Object)(object)GeneratorAudioSource != (Object)null)
				{
					GeneratorAudioSource.PlayOneShot(FailSound);
				}
				OnGeneratorFail.Invoke();
			}
		}

		protected override void __initializeVariables()
		{
			((NetworkBehaviour)this).__initializeVariables();
		}

		protected override void __initializeRpcs()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Expected O, but got Unknown
			((NetworkBehaviour)this).__registerRpc(4017266650u, new RpcReceiveHandler(__rpc_handler_4017266650), "ToggleLightsServerRpc");
			((NetworkBehaviour)this).__registerRpc(1129565366u, new RpcReceiveHandler(__rpc_handler_1129565366), "ToggleLightsClientRpc");
			((NetworkBehaviour)this).__initializeRpcs();
		}

		private static void __rpc_handler_4017266650(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				ulong clientid = default(ulong);
				ByteUnpacker.ReadValueBitPacked(reader, ref clientid);
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((PowerGenerator)(object)target).ToggleLightsServerRpc(clientid);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_1129565366(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				bool isFailed = default(bool);
				((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref isFailed, default(ForPrimitives));
				ulong clientid = default(ulong);
				ByteUnpacker.ReadValueBitPacked(reader, ref clientid);
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((PowerGenerator)(object)target).ToggleLightsClientRpc(isFailed, clientid);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		protected internal override string __getTypeName()
		{
			return "PowerGenerator";
		}
	}
	public class TeleportTarget : NetworkBehaviour
	{
		[Space]
		[Header("Refrences")]
		public Transform Target;

		public AudioClip StartTeleport;

		public AudioClip EndTeleport;

		[Space]
		[Header("AudioSource")]
		public AudioSource EndAudioSource;

		public AudioSource StartAudioSource;

		public void TeleportPlayer()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			GameNetworkManager.Instance.localPlayerController.TeleportPlayer(Target.position, true, Target.eulerAngles.y, false, true);
			GameNetworkManager.Instance.localPlayerController.isInElevator = false;
			GameNetworkManager.Instance.localPlayerController.isInHangarShipRoom = false;
			TeleportPlayerServerRpc((int)GameNetworkManager.Instance.localPlayerController.playerClientId);
			Debug.Log((object)"TeleportStarted");
		}

		[ServerRpc(RequireOwnership = false)]
		private void TeleportPlayerServerRpc(int PlayerObj)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
				{
					ServerRpcParams val = default(ServerRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1787506709u, val, (RpcDelivery)0);
					BytePacker.WriteValueBitPacked(val2, PlayerObj);
					((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1787506709u, val, (RpcDelivery)0);
				}
				if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
				{
					base.__rpc_exec_stage = (__RpcExecStage)0;
					TeleportPlayerClientRpc(PlayerObj);
				}
			}
		}

		[ClientRpc]
		private void TeleportPlayerClientRpc(int PlayerObj)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1996081384u, val, (RpcDelivery)0);
				BytePacker.WriteValueBitPacked(val2, PlayerObj);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1996081384u, val, (RpcDelivery)0);
			}
			if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				base.__rpc_exec_stage = (__RpcExecStage)0;
				StartOfRound.Instance.allPlayerScripts[PlayerObj].TeleportPlayer(Target.position, true, Target.eulerAngles.y, false, true);
				StartOfRound.Instance.allPlayerScripts[PlayerObj].isInElevator = false;
				StartOfRound.Instance.allPlayerScripts[PlayerObj].isInHangarShipRoom = false;
				if ((Object)(object)EndTeleport != (Object)null && (Object)(object)EndAudioSource != (Object)null)
				{
					EndAudioSource.PlayOneShot(EndTeleport);
				}
				if ((Object)(object)StartTeleport != (Object)null && (Object)(object)StartAudioSource != (Object)null)
				{
					StartAudioSource.PlayOneShot(StartTeleport);
				}
			}
		}

		protected override void __initializeVariables()
		{
			((NetworkBehaviour)this).__initializeVariables();
		}

		protected override void __initializeRpcs()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Expected O, but got Unknown
			((NetworkBehaviour)this).__registerRpc(1787506709u, new RpcReceiveHandler(__rpc_handler_1787506709), "TeleportPlayerServerRpc");
			((NetworkBehaviour)this).__registerRpc(1996081384u, new RpcReceiveHandler(__rpc_handler_1996081384), "TeleportPlayerClientRpc");
			((NetworkBehaviour)this).__initializeRpcs();
		}

		private static void __rpc_handler_1787506709(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				int playerObj = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref playerObj);
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((TeleportTarget)(object)target).TeleportPlayerServerRpc(playerObj);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_1996081384(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				int playerObj = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref playerObj);
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((TeleportTarget)(object)target).TeleportPlayerClientRpc(playerObj);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		protected internal override string __getTypeName()
		{
			return "TeleportTarget";
		}
	}
	public class ToxicGas : MonoBehaviour
	{
		[CompilerGenerated]
		private sealed class <DamagePlayerAfterDelay>d__7 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public PlayerControllerB Player;

			public ToxicGas <>4__this;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <DamagePlayerAfterDelay>d__7(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_005b: Unknown result type (might be due to invalid IL or missing references)
				//IL_006e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0074: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ad: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					if (<>4__this.IsAbleToDealDamage)
					{
						<>4__this.IsAbleToDealDamage = false;
						Player.DamagePlayer(<>4__this.Damage, true, true, <>4__this.DeathType, <>4__this.DeathAnimation, false, default(Vector3));
						Debug.Log((object)("Damaged Player: " + Player.playerUsername));
						<>2__current = (object)new WaitForSeconds((float)<>4__this.Delay);
						<>1__state = 1;
						return true;
					}
					break;
				case 1:
					<>1__state = -1;
					<>4__this.IsAbleToDealDamage = true;
					break;
				}
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[Space]
		[Header("Settings")]
		public int Delay = 3;

		public int Damage = 20;

		public CauseOfDeath DeathType;

		public int DeathAnimation = 0;

		public bool DamageSFX = false;

		private bool IsAbleToDealDamage = true;

		private void OnTriggerStay(Collider other)
		{
			if (Object.op_Implicit((Object)(object)((Component)other).GetComponent<PlayerControllerB>()))
			{
				((MonoBehaviour)this).StartCoroutine(DamagePlayerAfterDelay(((Component)other).GetComponent<PlayerControllerB>()));
			}
		}

		[IteratorStateMachine(typeof(<DamagePlayerAfterDelay>d__7))]
		private IEnumerator DamagePlayerAfterDelay(PlayerControllerB Player)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <DamagePlayerAfterDelay>d__7(0)
			{
				<>4__this = this,
				Player = Player
			};
		}
	}
}
namespace WaterGunLib.Modules
{
	[CreateAssetMenu(menuName = "WaterGunLib/Enemies/EnemyTypeRefrence")]
	public class EnemyTypeRef : ScriptableObject
	{
		[Header("Settings")]
		public bool networkPrefab;

		public EnemyType enemyType;

		public int rarity = 10;

		public TerminalNode infoNode = null;

		public Enemies.SpawnType spawnType = Enemies.SpawnType.Indoor;

		public List<string> PlanetNames = new List<string> { "All" };
	}
	public class Enemies
	{
		public enum SpawnType
		{
			Outdoor,
			Indoor,
			DayTime
		}

		public class RegisteredEnemy
		{
			public EnemyType enemyType;

			public string modGUID;

			public SpawnType spawnType;

			public int rarity;

			public TerminalNode infoNode;
		}

		public static Dictionary<RegisteredEnemy, List<string>> registeredEnemies = new Dictionary<RegisteredEnemy, List<string>>();

		public static void RegisterEnemy(EnemyTypeRef enemyTypeRef, string modGUID)
		{
			RegisteredEnemy registeredEnemy = new RegisteredEnemy
			{
				enemyType = enemyTypeRef.enemyType,
				modGUID = modGUID,
				spawnType = enemyTypeRef.spawnType,
				rarity = enemyTypeRef.rarity,
				infoNode = enemyTypeRef.infoNode
			};
			if (registeredEnemies.ContainsKey(registeredEnemy))
			{
				Debug.LogError((object)("[WaterGunLib]: " + registeredEnemy.enemyType.enemyName + " is already registered. modName: " + registeredEnemy.modGUID));
				return;
			}
			if (enemyTypeRef.networkPrefab)
			{
				Plugin.prefabsToNetwork.Add(registeredEnemy.enemyType.enemyPrefab);
			}
			registeredEnemies.Add(registeredEnemy, enemyTypeRef.PlanetNames);
			Debug.Log((object)("[WaterGunLib]: Registered " + registeredEnemy.enemyType.enemyName + ". modGUID: " + registeredEnemy.modGUID));
		}
	}
	public class ItemManagement
	{
		public static Item GetItemFromName(string itemName)
		{
			foreach (Item items in StartOfRound.Instance.allItemsList.itemsList)
			{
				if (items.itemName == itemName)
				{
					return items;
				}
			}
			return null;
		}
	}
	[CreateAssetMenu(menuName = "WaterGunLib/Items/ItemRefrence")]
	public class ItemRef : ScriptableObject
	{
		[Header("Settings")]
		public bool networkPrefab;

		public Item item;

		[Space(5f)]
		[Header("ShopItem")]
		public TerminalNode infoNode = null;

		public bool isShopItem = false;

		[Space(5f)]
		[Header("Scrap")]
		public int rarity = 10;

		public List<string> PlanetNames = new List<string> { "All" };
	}
	public class Items
	{
		public class RegisteredItem
		{
			public string modGUID;

			public Item item;

			public int rarity;

			public TerminalNode infoNode;

			public bool isShopItem;
		}

		public static Dictionary<RegisteredItem, List<string>> registeredItems = new Dictionary<RegisteredItem, List<string>>();

		public static void RegisterItem(ItemRef itemRef, string modGUID)
		{
			RegisteredItem registeredItem = new RegisteredItem
			{
				item = itemRef.item,
				modGUID = modGUID,
				rarity = itemRef.rarity,
				infoNode = itemRef.infoNode,
				isShopItem = itemRef.isShopItem
			};
			if (registeredItems.ContainsKey(registeredItem))
			{
				Debug.LogError((object)("[WaterGunLib]: " + registeredItem.item.itemName + " is already registered. modName: " + registeredItem.modGUID));
				return;
			}
			if (itemRef.networkPrefab)
			{
				Plugin.prefabsToNetwork.Add(registeredItem.item.spawnPrefab);
			}
			registeredItems.Add(registeredItem, itemRef.PlanetNames);
			Debug.Log((object)("[WaterGunLib]: Registered " + registeredItem.item.itemName + ". modGUID: " + registeredItem.modGUID));
		}
	}
	[CreateAssetMenu(menuName = "WaterGunLib/OutsideObjects/SpawnableOutsideObjectRefrence")]
	public class SpawnableOutsideObjectRef : ScriptableObject
	{
		[Header("Settings")]
		public bool networkPrefab;

		public List<string> PlanetNames = new List<string> { "All" };

		public AnimationCurve RandomAmount;

		public SpawnableOutsideObject outsideObject;
	}
	public class SpawnableOutsideObjects
	{
		public class RegisteredOutsideObject
		{
			public string modGUID;

			public SpawnableOutsideObject outsideObject;

			public AnimationCurve randomAmount;
		}

		public static Dictionary<RegisteredOutsideObject, List<string>> registeredOutsideObjects = new Dictionary<RegisteredOutsideObject, List<string>>();

		public static void RegisterSpawnableOutsideObject(SpawnableOutsideObjectRef outsideObject, string modGUID)
		{
			RegisteredOutsideObject registeredOutsideObject = new RegisteredOutsideObject
			{
				modGUID = modGUID,
				outsideObject = outsideObject.outsideObject,
				randomAmount = outsideObject.RandomAmount
			};
			if (registeredOutsideObjects.ContainsKey(registeredOutsideObject))
			{
				Debug.LogError((object)("[WaterGunLib]: " + ((Object)registeredOutsideObject.outsideObject.prefabToSpawn).name + " is already registered. modName: " + registeredOutsideObject.modGUID));
				return;
			}
			if (outsideObject.networkPrefab)
			{
				Plugin.prefabsToNetwork.Add(registeredOutsideObject.outsideObject.prefabToSpawn);
			}
			registeredOutsideObjects.Add(registeredOutsideObject, outsideObject.PlanetNames);
			Debug.Log((object)("[WaterGunLib]: Registered " + ((Object)registeredOutsideObject.outsideObject.prefabToSpawn).name + ". modGUID: " + registeredOutsideObject.modGUID));
		}
	}
	[CreateAssetMenu(menuName = "WaterGunLib/Unlockables/UnlockableItemRefrence")]
	public class UnlockableItemRef : ScriptableObject
	{
		[Header("Settings")]
		public bool networkPrefab;

		public UnlockableItem UnlockableItem;

		public Unlockables.StoreType StoreType = Unlockables.StoreType.ShipUpgrade;

		public int Price = 0;

		public TerminalNode InfoNode = null;
	}
	public class Unlockables
	{
		public enum StoreType
		{
			ShipUpgrade,
			Decor
		}

		public class RegisteredUnlockable
		{
			public StoreType storeType;

			public UnlockableItem unlockableItem;

			public string modGUID;

			public int price;

			public TerminalNode itemInfo;
		}

		public static List<RegisteredUnlockable> registeredUnlockables = new List<RegisteredUnlockable>();

		public static void RegisterUnlockable(UnlockableItemRef unlockable, string modGUID)
		{
			RegisteredUnlockable registeredUnlockable = new RegisteredUnlockable
			{
				storeType = unlockable.StoreType,
				unlockableItem = unlockable.UnlockableItem,
				price = unlockable.Price,
				itemInfo = unlockable.InfoNode,
				modGUID = modGUID
			};
			if (registeredUnlockables.Contains(registeredUnlockable))
			{
				Debug.LogError((object)("[WaterGunLib]: " + unlockable.UnlockableItem.unlockableName + " is already registered. modName: " + registeredUnlockable.modGUID));
				return;
			}
			if (unlockable.networkPrefab)
			{
				Plugin.prefabsToNetwork.Add(unlockable.UnlockableItem.prefabObject);
			}
			registeredUnlockables.Add(registeredUnlockable);
			Debug.Log((object)("[WaterGunLib]: Registered " + unlockable.UnlockableItem.unlockableName + ". modGUID: " + registeredUnlockable.modGUID));
		}
	}
}
namespace WaterGunLib.Modules.Prefabs
{
	public class NetworkPrefabs
	{
		public static void RegisterNetworkPrefab(GameObject prefab)
		{
			if (!Plugin.prefabsToNetwork.Contains(prefab))
			{
				Plugin.prefabsToNetwork.Add(prefab);
			}
		}
	}
}
namespace WaterGunLib.Bundles
{
	[CreateAssetMenu(menuName = "WaterGunLib/Mod")]
	public class WaterGunLibMod : ScriptableObject
	{
		[Header("Settings")]
		public string ModGUID;

		[Space(5f)]
		public List<UnlockableItemRef> Unlockables;

		public List<SpawnableOutsideObjectRef> OutsideObjects;

		public List<EnemyTypeRef> Enemies;

		public List<ItemRef> Items;
	}
}
namespace __GEN
{
	internal class NetworkVariableSerializationHelper
	{
		[RuntimeInitializeOnLoadMethod]
		internal static void InitializeSerialization()
		{
		}
	}
}
namespace WaterGunLib.NetcodePatcher
{
	[AttributeUsage(AttributeTargets.Module)]
	internal class NetcodePatchedAssemblyAttribute : Attribute
	{
	}
}