using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using GameNetcodeStuff;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using WaterGunLib.NetcodePatcher;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("WaterGunLib")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("WaterGunLib")]
[assembly: AssemblyTitle("WaterGunLib")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: NetcodePatchedAssembly]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace WaterGunLib
{
public class DetonatorItem : GrabbableObject
{
public GameObject ObjectToDetonate;
public GameObject DestructionObject;
public float minDistance = 5f;
public string ExplosionText;
public override void Update()
{
((GrabbableObject)this).Update();
if ((Object)(object)base.playerHeldBy != (Object)null && StartOfRound.Instance.inShipPhase)
{
((GrabbableObject)this).DestroyObjectInHand(base.playerHeldBy);
}
else if ((Object)(object)base.playerHeldBy == (Object)null && StartOfRound.Instance.inShipPhase)
{
DespawnObjectServerRpc();
}
}
[ServerRpc(RequireOwnership = false)]
private void DespawnObjectServerRpc()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
{
ServerRpcParams val = default(ServerRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(2875846605u, val, (RpcDelivery)0);
((NetworkBehaviour)this).__endSendServerRpc(ref val2, 2875846605u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
{
((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0;
((Component)this).GetComponent<NetworkObject>().Despawn(true);
}
}
}
public override void ItemActivate(bool used, bool buttonDown = true)
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
((GrabbableObject)this).ItemActivate(used, buttonDown);
float num = Vector3.Distance(((Component)this).transform.position, ObjectToDetonate.transform.position);
if (num <= minDistance)
{
HUDManager.Instance.DisplayTip(base.itemProperties.itemName, ExplosionText, false, false, "LC_Tip1");
DestroyObject();
}
else
{
HUDManager.Instance.DisplayTip(base.itemProperties.itemName, "Failed to detonate please get closer to the target", false, false, "LC_Tip1");
}
}
private void DestroyObject()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
GameObject val = Object.Instantiate<GameObject>(DestructionObject, ObjectToDetonate.transform.position, ObjectToDetonate.transform.rotation);
Object.Destroy((Object)(object)ObjectToDetonate);
((GrabbableObject)this).DestroyObjectInHand(base.playerHeldBy);
}
protected override void __initializeVariables()
{
((GrabbableObject)this).__initializeVariables();
}
protected override void __initializeRpcs()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
((NetworkBehaviour)this).__registerRpc(2875846605u, new RpcReceiveHandler(__rpc_handler_2875846605), "DespawnObjectServerRpc");
((GrabbableObject)this).__initializeRpcs();
}
private static void __rpc_handler_2875846605(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
target.__rpc_exec_stage = (__RpcExecStage)1;
((DetonatorItem)(object)target).DespawnObjectServerRpc();
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
protected internal override string __getTypeName()
{
return "DetonatorItem";
}
}
[BepInPlugin("WaterGun.WaterGunLib", "WaterGunLib", "1.2.0")]
public class Plugin : BaseUnityPlugin
{
private const string GUID = "WaterGun.WaterGunLib";
private const string VER = "1.2.0";
private const string NAME = "WaterGunLib";
private void Awake()
{
Type[] types = Assembly.GetExecutingAssembly().GetTypes();
Type[] array = types;
foreach (Type type in array)
{
MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
MethodInfo[] array2 = methods;
foreach (MethodInfo methodInfo in array2)
{
object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
if (customAttributes.Length != 0)
{
methodInfo.Invoke(null, null);
}
}
}
((BaseUnityPlugin)this).Logger.LogInfo((object)"WaterGunLib: Loaded");
}
}
public class PowerGenerator : NetworkBehaviour
{
[Space]
[Header("Refrences")]
public List<Light> LightsToDisable;
public AudioClip FailSound;
public AudioClip ToggleSound;
public AudioSource GeneratorAudioSource;
[Space]
[Header("Settings")]
public bool IsAbleToFail = true;
public int ChanceToFail = 10;
public int FailDamage = 50;
public void ToggleAllLights(PlayerControllerB player)
{
ulong playerClientId = player.playerClientId;
ToggleLightsServerRpc(playerClientId);
}
[ServerRpc(RequireOwnership = false)]
public void ToggleLightsServerRpc(ulong clientid)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
{
ServerRpcParams val = default(ServerRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(4017266650u, val, (RpcDelivery)0);
BytePacker.WriteValueBitPacked(val2, clientid);
((NetworkBehaviour)this).__endSendServerRpc(ref val2, 4017266650u, val, (RpcDelivery)0);
}
if ((int)base.__rpc_exec_stage != 1 || (!networkManager.IsServer && !networkManager.IsHost))
{
return;
}
base.__rpc_exec_stage = (__RpcExecStage)0;
PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
foreach (PlayerControllerB val3 in allPlayerScripts)
{
if (val3.playerClientId == clientid)
{
float num = Random.Range(1, ChanceToFail);
if (num == 1f)
{
ToggleLightsClientRpc(IsFailed: true, clientid);
}
else
{
ToggleLightsClientRpc(IsFailed: false, clientid);
}
}
}
}
[ClientRpc]
public void ToggleLightsClientRpc(bool IsFailed, ulong clientid)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_01ce: Unknown result type (might be due to invalid IL or missing references)
//IL_01d4: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1129565366u, val, (RpcDelivery)0);
((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref IsFailed, default(ForPrimitives));
BytePacker.WriteValueBitPacked(val2, clientid);
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1129565366u, val, (RpcDelivery)0);
}
if ((int)base.__rpc_exec_stage != 1 || (!networkManager.IsClient && !networkManager.IsHost))
{
return;
}
base.__rpc_exec_stage = (__RpcExecStage)0;
if (!IsFailed)
{
if ((Object)(object)GeneratorAudioSource != (Object)null)
{
GeneratorAudioSource.PlayOneShot(ToggleSound);
}
{
foreach (Light item in LightsToDisable)
{
if (!((Behaviour)item).enabled)
{
((Behaviour)item).enabled = true;
}
else
{
((Behaviour)item).enabled = false;
}
}
return;
}
}
if (!IsFailed || !IsAbleToFail)
{
return;
}
PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
foreach (PlayerControllerB val3 in allPlayerScripts)
{
if (val3.playerClientId == clientid)
{
val3.DamagePlayer(FailDamage, true, true, (CauseOfDeath)11, 0, false, default(Vector3));
}
}
if ((Object)(object)GeneratorAudioSource != (Object)null)
{
GeneratorAudioSource.PlayOneShot(FailSound);
}
}
protected override void __initializeVariables()
{
((NetworkBehaviour)this).__initializeVariables();
}
protected override void __initializeRpcs()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Expected O, but got Unknown
((NetworkBehaviour)this).__registerRpc(4017266650u, new RpcReceiveHandler(__rpc_handler_4017266650), "ToggleLightsServerRpc");
((NetworkBehaviour)this).__registerRpc(1129565366u, new RpcReceiveHandler(__rpc_handler_1129565366), "ToggleLightsClientRpc");
((NetworkBehaviour)this).__initializeRpcs();
}
private static void __rpc_handler_4017266650(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
ulong clientid = default(ulong);
ByteUnpacker.ReadValueBitPacked(reader, ref clientid);
target.__rpc_exec_stage = (__RpcExecStage)1;
((PowerGenerator)(object)target).ToggleLightsServerRpc(clientid);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_1129565366(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
bool isFailed = default(bool);
((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref isFailed, default(ForPrimitives));
ulong clientid = default(ulong);
ByteUnpacker.ReadValueBitPacked(reader, ref clientid);
target.__rpc_exec_stage = (__RpcExecStage)1;
((PowerGenerator)(object)target).ToggleLightsClientRpc(isFailed, clientid);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
protected internal override string __getTypeName()
{
return "PowerGenerator";
}
}
public class TeleportTarget : NetworkBehaviour
{
[Space]
[Header("Refrences")]
public Transform Target;
public AudioClip StartTeleport;
public AudioClip EndTeleport;
[Space]
[Header("AudioSource")]
public AudioSource EndAudioSource;
public AudioSource StartAudioSource;
public void TeleportPlayer()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
GameNetworkManager.Instance.localPlayerController.TeleportPlayer(Target.position, true, Target.eulerAngles.y, false, true);
GameNetworkManager.Instance.localPlayerController.isInElevator = false;
GameNetworkManager.Instance.localPlayerController.isInHangarShipRoom = false;
TeleportPlayerServerRpc((int)GameNetworkManager.Instance.localPlayerController.playerClientId);
Debug.Log((object)"TeleportStarted");
}
[ServerRpc(RequireOwnership = false)]
private void TeleportPlayerServerRpc(int PlayerObj)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
{
ServerRpcParams val = default(ServerRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1787506709u, val, (RpcDelivery)0);
BytePacker.WriteValueBitPacked(val2, PlayerObj);
((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1787506709u, val, (RpcDelivery)0);
}
if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
{
base.__rpc_exec_stage = (__RpcExecStage)0;
TeleportPlayerClientRpc(PlayerObj);
}
}
}
[ClientRpc]
private void TeleportPlayerClientRpc(int PlayerObj)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1996081384u, val, (RpcDelivery)0);
BytePacker.WriteValueBitPacked(val2, PlayerObj);
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1996081384u, val, (RpcDelivery)0);
}
if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsClient || networkManager.IsHost))
{
base.__rpc_exec_stage = (__RpcExecStage)0;
StartOfRound.Instance.allPlayerScripts[PlayerObj].TeleportPlayer(Target.position, true, Target.eulerAngles.y, false, true);
StartOfRound.Instance.allPlayerScripts[PlayerObj].isInElevator = false;
StartOfRound.Instance.allPlayerScripts[PlayerObj].isInHangarShipRoom = false;
if ((Object)(object)EndTeleport != (Object)null && (Object)(object)EndAudioSource != (Object)null)
{
EndAudioSource.PlayOneShot(EndTeleport);
}
if ((Object)(object)StartTeleport != (Object)null && (Object)(object)StartAudioSource != (Object)null)
{
StartAudioSource.PlayOneShot(StartTeleport);
}
}
}
protected override void __initializeVariables()
{
((NetworkBehaviour)this).__initializeVariables();
}
protected override void __initializeRpcs()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Expected O, but got Unknown
((NetworkBehaviour)this).__registerRpc(1787506709u, new RpcReceiveHandler(__rpc_handler_1787506709), "TeleportPlayerServerRpc");
((NetworkBehaviour)this).__registerRpc(1996081384u, new RpcReceiveHandler(__rpc_handler_1996081384), "TeleportPlayerClientRpc");
((NetworkBehaviour)this).__initializeRpcs();
}
private static void __rpc_handler_1787506709(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
int playerObj = default(int);
ByteUnpacker.ReadValueBitPacked(reader, ref playerObj);
target.__rpc_exec_stage = (__RpcExecStage)1;
((TeleportTarget)(object)target).TeleportPlayerServerRpc(playerObj);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_1996081384(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
int playerObj = default(int);
ByteUnpacker.ReadValueBitPacked(reader, ref playerObj);
target.__rpc_exec_stage = (__RpcExecStage)1;
((TeleportTarget)(object)target).TeleportPlayerClientRpc(playerObj);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
protected internal override string __getTypeName()
{
return "TeleportTarget";
}
}
public class ToxicGas : MonoBehaviour
{
[CompilerGenerated]
private sealed class <DamagePlayerAfterDelay>d__7 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public PlayerControllerB Player;
public ToxicGas <>4__this;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <DamagePlayerAfterDelay>d__7(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
if (<>4__this.IsAbleToDealDamage)
{
<>4__this.IsAbleToDealDamage = false;
Player.DamagePlayer(<>4__this.Damage, true, true, <>4__this.DeathType, <>4__this.DeathAnimation, false, default(Vector3));
Debug.Log((object)("Damaged Player: " + Player.playerUsername));
<>2__current = (object)new WaitForSeconds((float)<>4__this.Delay);
<>1__state = 1;
return true;
}
break;
case 1:
<>1__state = -1;
<>4__this.IsAbleToDealDamage = true;
break;
}
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[Space]
[Header("Settings")]
public int Delay = 3;
public int Damage = 20;
public CauseOfDeath DeathType;
public int DeathAnimation = 0;
public bool DamageSFX = false;
private bool IsAbleToDealDamage = true;
private void OnTriggerStay(Collider other)
{
if (Object.op_Implicit((Object)(object)((Component)other).GetComponent<PlayerControllerB>()))
{
((MonoBehaviour)this).StartCoroutine(DamagePlayerAfterDelay(((Component)other).GetComponent<PlayerControllerB>()));
}
}
[IteratorStateMachine(typeof(<DamagePlayerAfterDelay>d__7))]
private IEnumerator DamagePlayerAfterDelay(PlayerControllerB Player)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <DamagePlayerAfterDelay>d__7(0)
{
<>4__this = this,
Player = Player
};
}
}
}
namespace __GEN
{
internal class NetworkVariableSerializationHelper
{
[RuntimeInitializeOnLoadMethod]
internal static void InitializeSerialization()
{
}
}
}
namespace WaterGunLib.NetcodePatcher
{
[AttributeUsage(AttributeTargets.Module)]
internal class NetcodePatchedAssemblyAttribute : Attribute
{
}
}