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| Date uploaded | 3 days ago |
| Version | 1.3.2 |
| Download link | WaterGun-WaterGunLib-1.3.2.zip |
| Downloads | 2543 |
| Dependency string | WaterGun-WaterGunLib-1.3.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
About
Created most likely only for MonesMonesowicz but might be used by other creators
Features
Automatic bundle detection (.watergunlib)
- Allows using all the Api's without any scripting knownledge
OutsideObjectsApi
- Allows registering outsideobjects into the base game
EnemiesApi
- Allows registering enemies into the base game
UnlockablesApi
- Allows registering unlockables into the base game
ItemsApi
- Allows registering items into the base game
TeleportTarget.cs
- Allows teleporting local PlayerControllerB to a desired destination + Customizing sounds
ToxicGas.cs
- Allows creating a damage per delay collider with customizable DeathAnimation, DeathType, Delay, Damage
DetonatorItem.cs
- Allows creating an item which explodes a desired object automaticly disapears after use and disapears in orbit
PowerGenerator.cs
- Allows creating a generator like in wesley's moons (Asteroid-13) + an option to allow fail which deals damage
CHANGELOG
1.3.2
- Fixed some issues with scraps sometime duplicating in selectable levels
1.3.1
- Fixed some issue with blank items would not register
1.3.0
- Automatic bundle detection (.watergunlib)
- Added ItemApi + modules
- Added EnemiesApi
- Added OutsideObjectsApi
- Added UnlockablesApi
- Fixed PowerGenerator.cs
1.2.0
- Added DetonatorItem.cs
1.1.0
-
Fixed for v73
-
Added PowerGenerator.cs
1.0.1
- Fixed TeleportTarget being executed only on client
1.0.0
- Mod released.