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WaterGun-WaterGunLib-1.3.2 icon

WaterGunLib

My personal library

Date uploaded 3 days ago
Version 1.3.2
Download link WaterGun-WaterGunLib-1.3.2.zip
Downloads 2543
Dependency string WaterGun-WaterGunLib-1.3.2

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

About

Created most likely only for MonesMonesowicz but might be used by other creators

Features

Automatic bundle detection (.watergunlib)

  • Allows using all the Api's without any scripting knownledge

OutsideObjectsApi

  • Allows registering outsideobjects into the base game

EnemiesApi

  • Allows registering enemies into the base game

UnlockablesApi

  • Allows registering unlockables into the base game

ItemsApi

  • Allows registering items into the base game

TeleportTarget.cs

  • Allows teleporting local PlayerControllerB to a desired destination + Customizing sounds

ToxicGas.cs

  • Allows creating a damage per delay collider with customizable DeathAnimation, DeathType, Delay, Damage

DetonatorItem.cs

  • Allows creating an item which explodes a desired object automaticly disapears after use and disapears in orbit

PowerGenerator.cs

  • Allows creating a generator like in wesley's moons (Asteroid-13) + an option to allow fail which deals damage

CHANGELOG

1.3.2

  • Fixed some issues with scraps sometime duplicating in selectable levels

1.3.1

  • Fixed some issue with blank items would not register

1.3.0

  • Automatic bundle detection (.watergunlib)
  • Added ItemApi + modules
  • Added EnemiesApi
  • Added OutsideObjectsApi
  • Added UnlockablesApi
  • Fixed PowerGenerator.cs

1.2.0

  • Added DetonatorItem.cs

1.1.0

  • Fixed for v73

  • Added PowerGenerator.cs

1.0.1

  • Fixed TeleportTarget being executed only on client

1.0.0

  • Mod released.