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Decompiled source of WeablesMod v1.2.0
WeablesMod.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using UnityEngine; using UnityEngine.UI; using WeablesMod.Patches; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("WeablesMod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("WeablesMod")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("a9a78ba5-4a28-4057-a090-5f42c01ee130")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace WeablesMod { [BepInPlugin("WeablesLethalCompanyMod", "Weables Mod", "1.2.0")] public class WeablesModBase : BaseUnityPlugin { private const string modGUID = "WeablesLethalCompanyMod"; private const string modName = "Weables Mod"; private const string modVersion = "1.2.0"; private readonly Harmony harmony = new Harmony("WeablesLethalCompanyMod"); private static WeablesModBase Instance; internal ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("WeablesLethalCompanyMod"); mls.LogInfo((object)"Weables Mod is awake"); harmony.PatchAll(typeof(WeablesModBase)); harmony.PatchAll(typeof(TerminalPatch)); } } internal class TerminalOptions { public bool displayMenu = false; } } namespace WeablesMod.Patches { [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerControllerBPatch { [HarmonyPatch("Update")] [HarmonyPostfix] private static void infiniteSprintPatch(ref float ___sprintMeter) { ___sprintMeter = 1f; } } [HarmonyPatch(typeof(Terminal))] internal class TerminalPatch { [HarmonyPatch("OnSubmit")] [HarmonyPrefix] private static void addRandomMoonOption(ref Terminal __instance, out TerminalOptions __state) { __state = new TerminalOptions(); string text = __instance.screenText.text.Substring(__instance.screenText.text.Length - __instance.textAdded).ToLower(); if (text == "weablesmod") { __state.displayMenu = true; } switch (text) { default: if (!(text == "rndm")) { break; } goto case "random"; case "random": case "rando": case "rand": case "ran": case "rnd": { Random random = new Random(); string[] array = new string[8] { "Experimental", "Assurance", "Vow", "Offense", "March", "Rend", "Dine", "Titan" }; int groupCredits = __instance.groupCredits; int num = groupCredits; int num2; if (num < 550) { num2 = random.Next(0, 5); } else { int num3 = num; if (num3 < 600) { num2 = 5; } else { int num4 = num; num2 = ((num4 >= 700) ? random.Next(5, 8) : random.Next(5, 7)); } } __instance.screenText.SetTextWithoutNotify(array[num2]); __instance.textAdded = array[num2].Length; break; } } if (text == "randomall") { Random random2 = new Random(); string[] array2 = new string[8] { "Experimental", "Assurance", "Vow", "Offense", "March", "Rend", "Dine", "Titan" }; int num5 = random2.Next(0, 8); __instance.screenText.SetTextWithoutNotify(array2[num5]); __instance.textAdded = array2[num5].Length; } } [HarmonyPatch("OnSubmit")] [HarmonyPostfix] private static void displayModOptions(ref Terminal __instance, TerminalOptions __state) { if (__state.displayMenu) { string text = "\n\n Welcome to WeablesMod!\n\n"; text += "> Random - Select your next destination at random! Will only choose free moons until you can afford later moons, then will only choose those.\n\n"; text += "> RandomAll - Select your next destination at random! Has no regard for travel fees.\n\n"; __instance.screenText.SetTextWithoutNotify(text); __instance.screenText.text = __instance.screenText.text.Substring(0, __instance.screenText.text.Length - __instance.textAdded); __instance.currentText = __instance.screenText.text; __instance.textAdded = 0; __instance.screenText.ActivateInputField(); ((Selectable)__instance.screenText).Select(); } } } }