Basicmods 1.4.0
Configured vanilla+ modpack.
Bugfixes, QOL, multiplayer upgrades, fun.
Noteworthy mods
- AdditionalSuits
- AlwaysHearActiveWalkies
- BetterSprayPaint
- DiscJockey (custom boombox audio)
- HDLethalCompany (graphics improvements - optional)
- Helmet_Cameras (visible from ship)
- Flashlight hotkey (F)
- Lethalresonance (audio immersion - optional)
- LethalSnap (you can buy a camera and take spooky photos, maybe even sell them)
- More_Emotes
- MoreCompany
- QuotaRollover (tweaked - excess earnings after meeting quota rollover for the next week, but you still lose it all if your party wipes)
- Reserved inventory slots for keys, torches, walkie talkies and spray cans
- ShipLobby (for late joining)
The rest is mostly small improvements or stuff you probably won't notice like libraries and fixes.
What do I need to know in-game?
- If you want to, you can go into the LethalConfig menu and play around with the graphics settings for HDLethalCompany. By default they're set fairly low to maintain a more vanilla-like experience.
- On the main menu, you can click the green icon at the bottom right on the main menu to apply cosmetics to your character. Now with more options.
- Your starting credits will scale up as more players join you.
- You have an extra slot each for keys or lockpicks, flashlights, walkie-talkies, and either a spray can or a polaroid camera. Hold [ALT] to switch from your vanilla item slots to the modded ones. You can cycle through and interact with Alt slot items as normal, eg. turning your walkie talkie on or charging your flashlight.
- A hotkey has been added to toggle your flashlight [F].
- As long as you've turned it on, you can send and hear transmissions from a walkie-talkie in any of your item slots without needing to pull it out or activate it.
- The scanner has had some upgrades, and you can now click and hold to scan continuously.
- You don't need to switch to a key to unlock doors.
- Your equipment will recharge automatically and wirelessly when you enter orbit.
- With a spray can equipped, you can switch colours with [T]. You can erase paint by holding [E] while left clicking. [+] and [-] adjust the spray size.
- Press and hold [V] to open the emote wheel. The top row number keys function as shortcuts for the emotes all the way up to 0.
- There's a hotkey [P] to switch between first person and third person view while spectating, although cosmetics may cause issues with the first person view if you don't disable them. You can zoom in and out in third person with the scroll wheel.
- You can zoom in to see distant objects with [Z].
- The left and right arrow keys can be used in the terminal to change the observed crew member. (I didn't test this yet)
Other notes
- All polaroid pictures are saved in the folder:
SteamLibrary\steamapps\common\Lethal Company\PolaroidPictures
or more generally: [path-to-the-game]\LethalCompany\PolaroidPictures
- The boombox can stream custom tracks from a folder on your computer. Be warned, as of the current version adding too many audio files will consume a lot of RAM and may crash your game. But details on how to set up tracks are here: https://thunderstore.io/c/lethal-company/p/Yoshify/DiscJockey/
Changelog
v1.4.0
Now that the contentexpansion pack isn't being a huge pain in my ass, the time of bugfixes and tweaks is nigh. Did my best to maintain compatibility to existing mods and fixes, so hopefully this solves more issues than it introduces. Several existing mods were made entirely obsolete and removed. Few minor gameplay adjustments.
- added Hold_Scan_Button
- added JumpDelayPatch
- added Zoom
- added BetterMonitor
- added OpenBodyCams - it seems to be more robust than Helmet_Cameras, but will have to compare how it works in practice.
- added JetpackFixes
- added MeleeFixes
- added ButteryFixes
- added StarlancerAIFix
- added SlimeTamingFix
- added DoorFix
- added SZAKI-EnemyFix
- added KeepUnlocks
- added LightsOut
- added GeneralImprovements
- added Matty_Fixes
- added LobbyControl
- added LethalFixes
- removed DissonanceLagFix - superseded by LethalFixes
- removed ShipLobby - superseded by LobbyControl
- removed Helmet_Cameras - superseded by OpenBodyCams
- removed ItemClippingFix - superseded by Matty_Tweaks
- removed LetMeLookDown - superseded by GeneralImprovements
- removed NoSellLimit - superseded by GeneralImprovements
- removed Quick_Radar_Switch - superseded by GeneralImprovements
- removed MoreItems - superseded by GeneralImprovements
- removed LC_FastStartup - mostly superseded by GeneralImprovements
- removed FlashlightToggle - because reservedFLashlightSlot already has a toggle
- reconfigured LethalLib - set EnableItemSaveFix to true
- reconfigured ReservedSprayPaintSlot - to also accept Polaroid cameras
- reconfigured ReservedFlashlightSlot - just moved the slot to the left hand side along with the key slot, since you'll rarely need to interact with it directly.
Lots of config options to adjust so I'll likely make more config changes over the next few patches. I also tried removing UnlockableDefaults and SuitSaver as GeneralImprovements offers similar functionality, but these mods seem to work more reliably.
Gameplay notes:
- You can now zoom in with Z.
- The scanner received some upgrades. You can now hold the scan button to scan repeatedly, and it will identify more things.
- Jumping should be more responsive now, so take care not to over-correct for the delay when doing dangerous jumps.
- You don't need to switch to a key to use it any more.
- GeneralImprovements has notably been configured to scale starting credits with the number of players - for now 40 per player, with a 60 starting credit minimum.
- GeneralImprovements also adds a lot of extra monitors to the ship, which are hopefully at least a little bit useful. Couldn't tie more than one of the monitors to a bodycam unfortunately.
- Furniture rotation now snaps to 15 degrees, but you can override this snapping. Extra controls will be displayed when you're repositioning things.
- For the sake of brevity, your battery items will now recharge automagically when you enter orbit.
v1.3.4
- reconfigured alwayshearactivewalkie again, still tweaking this one.
- removed WalkieUse as redundant - AlwaysActiveWalkie doesn't require you to "use" the walkie)
- removed QuickRestart as redundant - there is a vanilla 'eject' command already)
- removed BetterSpec - some features did not work
- trying BetterSpectator - hopefully an upgrade
- addedd Balanced_Items - notably rebalances item weights to be largely more sensible. more importantly, polaroid and picture weights were able to be drastically reduced so you can live your best life as a photographer.
- added Loadstone - should improve lag when loading a moon
- added LCBetterClock - clock is now visible while inside the ship
- added LC_FastStartup - QOL
- added LobbyCompatibility - QOL
- added AccurateStaminaDisplay - QOL
- added Framerate_Slider - QOL
- added NiceChat - QOL
v1.3.3
- reconfigured LethalSnap - the polaroid camera was made cheaper. i'll probably play around with photo values in the near future.
v1.3.2
Config tweak
- reconfigured alwayshearactivewalkie - increased audibledistance, this one didn't need to be lowered so much.
v1.3.1
We're now on Thunderstore...
This version just attempts to fix some issues with the previous version. I'm not sure if this worked, if it didn't some mods might need to be culled for stability.
- reconfigured quotarollovertweaks - hopefully fixed getting fired when you didn't sell enough to meet quota, despite having enough rolled over to make the difference.
- reconfigured alwayshearactivewalkie - dramatically reduced walkierecordingrange and audibledistance.
- added quick_radar_switch - switch in terminal with left and right arrows.
- added immersive_visor
Known issues
- It appears that having a large number of custom songs set up for discjockey demands a LOT of extra memory usage. You may experience crashes or slow load times. If affected, reduce the number of songs you put in the custom songs folder.
- There is a weird interaction between the boombox and (I suspect) the AlwaysHearActiveWalkie mods that has occurred in the past. I think as long as you keep dropped active walkies some distance away from the boombox there will be no issues. Hopefully.