![WeatheredScarecrow-ContentExpansion icon](https://gcdn.thunderstore.io/live/repository/icons/WeatheredScarecrow-ContentExpansion-1.2.0.png.128x128_q95.png)
ContentExpansion
another configured modpack for the gang. this one's less vanilla and with basicmods included. adds new monsters, items, and gameplay mechanics.
CHANGELOG
v1.2.0
- added Strange_Objects
- added AbandonedCompanyAssets
- added LethalThings
- reconfigured ImmortalSnail - the snail is bigger now, and spawns less often
- removed Maxwell_Scrapitem as Maxwell is included in LethalThings
- removed a bunch of so-far disabled mods that I forgot to remove from manifest
- updated readme file a bit
v1.1.3
- reconfigured rollinggiant - reduced spawnrate, doesn't spawn outside, various other tweaks. i would have preferred to keep him spawning outside but there isn't any way to stop him from entering the ship as far as i can see.
- reconfigured hallucinoceps - they should spawn much less frequently
v1.1.2
Balancing...
- reconfigured quotarollovertweaks - don't lose banked rollover credits. since there is generally a higher risk of death in this modpack, it seems fair that surviving a lucrative week should keep you going for a while even if you lose your scrap the following week.
- reconfigured emergency dice - roughly halved all die spawn weights and toggled off a few effects.
- reconfigured rollinggiant - selected a few AI types instead of All among other tweaks
- reconfigure vilevendingmachine - nerfed company cola sell value a bit
- Moved changelog to separate file
v1.1.1
Hotfix for dependency list, I forgot to cull some disabled mods. Oops
v1.1.0
Ongoing issue appears to be resolved, so I'm back to adding new content. I already started with basimods and a lot of changes were made. Many mods were removed, so I'd recommend a fresh modpack installation to ensure you don't keep unused mods. See the patch notes for basicmods 1.4.0 here: https://thunderstore.io/c/lethal-company/p/WeatheredScarecrow/Basicmods/
- reconfigured Battery - changed battery installation hotkey to [X] since the Zoom mod uses [Z] and isn't reconfigurable. Also reduced battery cost in shop.
- added EasterEggFixes - there's going to be enough shit actively trying to kill you, no need for eggs randomly ending your run. they can only pop when you throw them.
- added molesterlootbug_fork - lootbug became more grabby
- added emergency dice - scrap dice which have various effects when rolled... for better or worse. New monsters have been added. They're gonna need testing
- added vilevendingmachine - Swap your scrap for delicious Company Cola! For the Company!
- added hallucinoceps
- added rollinggiant
- added men_stalker
- added SCP1507
- added SCP966
- added SCP_049
v1.0.3
Changes look promising so far, but I need to do more testing to ensure the issue with remaining days not updating is resolved.
- reconfigured Diversity - disabled some changes to maintain a closer-to-vanilla feel
v1.0.2
- removed a few mods that are no longer included in basicmods
- removed several mods with workable alternatives in a shotgun effort to increase stability - nuclearLib, Symbiosis, Skinwalkers, MaskedEnemyOverhaul, CSync, ImmersiveCompany, Arachnophilia
- added Diversity - some monster tweaks to replace Symbiosis and Arachnophilia, and adds an injury mechanic. TBD if this mechanic will remain enabled
- added Mirage - alternative overhaul for masked with skinwalker functionality
- added Permanent_Ladder - to replace functionality from ImmersiveCompany
- reconfigured immortal snail - reduced snail spawns
- reconfigured LethalLib - changed EnableItemSaveFix to true, should solve some issues i've seen in this pack
v1.0.1
- removed ExtraDaysToDeadline on suspicion of causing quota deadline to fail to update. If this fixes the issue maybe we can use LethalLevelLoader after all. (it didn't)
- reconfigured Skinwalkers to make doubly sure it's only affecting Masked monsters.
v1.0.0
First version on Thunderstore. Hello world.
- removed LethalLevelLoader and all of its dependents for stability.
- removed LCSoundtool to fix issue of boombox not working. appears to work fine now in my testing.
- removed dimmingflashlight - did not seem to work
- added fadingflashlight - hopefully works better
- removed fadingflashlight - does work better, but seems to be incompatible with reservedflashlightslot
- reconfigured sellbodiesfixed - sell values are significantly reduced
- reconfigured batteries - price and loot rarity