WeatheredScarecrow-ContentExpansion icon

ContentExpansion

another configured modpack for the gang. this one's less vanilla and with basicmods included. adds new monsters, items, and gameplay mechanics.

CHANGELOG

v1.2.0

  • added Strange_Objects
  • added AbandonedCompanyAssets
  • added LethalThings
  • reconfigured ImmortalSnail - the snail is bigger now, and spawns less often
  • removed Maxwell_Scrapitem as Maxwell is included in LethalThings
  • removed a bunch of so-far disabled mods that I forgot to remove from manifest
  • updated readme file a bit

v1.1.3

  • reconfigured rollinggiant - reduced spawnrate, doesn't spawn outside, various other tweaks. i would have preferred to keep him spawning outside but there isn't any way to stop him from entering the ship as far as i can see.
  • reconfigured hallucinoceps - they should spawn much less frequently

v1.1.2

Balancing...

  • reconfigured quotarollovertweaks - don't lose banked rollover credits. since there is generally a higher risk of death in this modpack, it seems fair that surviving a lucrative week should keep you going for a while even if you lose your scrap the following week.
  • reconfigured emergency dice - roughly halved all die spawn weights and toggled off a few effects.
  • reconfigured rollinggiant - selected a few AI types instead of All among other tweaks
  • reconfigure vilevendingmachine - nerfed company cola sell value a bit
  • Moved changelog to separate file

v1.1.1

Hotfix for dependency list, I forgot to cull some disabled mods. Oops

v1.1.0

Ongoing issue appears to be resolved, so I'm back to adding new content. I already started with basimods and a lot of changes were made. Many mods were removed, so I'd recommend a fresh modpack installation to ensure you don't keep unused mods. See the patch notes for basicmods 1.4.0 here: https://thunderstore.io/c/lethal-company/p/WeatheredScarecrow/Basicmods/

  • reconfigured Battery - changed battery installation hotkey to [X] since the Zoom mod uses [Z] and isn't reconfigurable. Also reduced battery cost in shop.
  • added EasterEggFixes - there's going to be enough shit actively trying to kill you, no need for eggs randomly ending your run. they can only pop when you throw them.
  • added molesterlootbug_fork - lootbug became more grabby
  • added emergency dice - scrap dice which have various effects when rolled... for better or worse. New monsters have been added. They're gonna need testing
  • added vilevendingmachine - Swap your scrap for delicious Company Cola! For the Company!
  • added hallucinoceps
  • added rollinggiant
  • added men_stalker
  • added SCP1507
  • added SCP966
  • added SCP_049

v1.0.3

Changes look promising so far, but I need to do more testing to ensure the issue with remaining days not updating is resolved.

  • reconfigured Diversity - disabled some changes to maintain a closer-to-vanilla feel

v1.0.2

  • removed a few mods that are no longer included in basicmods
  • removed several mods with workable alternatives in a shotgun effort to increase stability - nuclearLib, Symbiosis, Skinwalkers, MaskedEnemyOverhaul, CSync, ImmersiveCompany, Arachnophilia
  • added Diversity - some monster tweaks to replace Symbiosis and Arachnophilia, and adds an injury mechanic. TBD if this mechanic will remain enabled
  • added Mirage - alternative overhaul for masked with skinwalker functionality
  • added Permanent_Ladder - to replace functionality from ImmersiveCompany
  • reconfigured immortal snail - reduced snail spawns
  • reconfigured LethalLib - changed EnableItemSaveFix to true, should solve some issues i've seen in this pack

v1.0.1

  • removed ExtraDaysToDeadline on suspicion of causing quota deadline to fail to update. If this fixes the issue maybe we can use LethalLevelLoader after all. (it didn't)
  • reconfigured Skinwalkers to make doubly sure it's only affecting Masked monsters.

v1.0.0

First version on Thunderstore. Hello world.

  • removed LethalLevelLoader and all of its dependents for stability.
  • removed LCSoundtool to fix issue of boombox not working. appears to work fine now in my testing.
  • removed dimmingflashlight - did not seem to work
  • added fadingflashlight - hopefully works better
  • removed fadingflashlight - does work better, but seems to be incompatible with reservedflashlightslot
  • reconfigured sellbodiesfixed - sell values are significantly reduced
  • reconfigured batteries - price and loot rarity