unbetrayalDLC Changelog
Agenda
!try lethalprogression
!try InsanityRemastered
!try more modded monsters - toilhead, locker, missileturrets, men_stalker
!reconfigure balanced_items - adjust weight of new tools
!cleanup redundant config files from testing
v0.1.1
- Fixed a few mods that were erroneously included
v0.1.0
Initial version, forked and modified from BetrayalDLC 0.6.0. I'll probably port some of these changes over to 0.6.1 later but a lot of this is very specific for this pack.
- removed InverseOnly
- added we_need_to_go_deeper - replacing InverseOnly as a gamemode modifier
- added StartingTeleporters - replacing InverseOnly free inverse functionality
- added DeathAnimations
- added EverythingCanDie - note: not EVERYTHING has been configured as killable, some commonsense and game balance consideration has been applied. further balancing will be a work in progress.
- added LC_ReviveDeadPlayers - once per round you will revive after 4 minutes for free
- added BunkBedRevive - otherwise, your friends can bring your corpse back to the ship and pay some credits to revive you.
- added CoomfyDungeon - for multiplayer scaling dungeon and scrap generation
- added moremonsters
- added LethalEscape
- added MoneyForKills - ammo/revival/moon funds
- added BuyableShotgunPlus - I might replace this mod later once I experiment a bit more with alternatives, but this'll do for now.
- added ShowAmmoCount
- reconfigured lethalregeneration - more regen per tick
- reconfigured weapon/ammo and utility slots to move flaregun to utility slot
- reconfigured lethalutilities to enable some more items
- reconfigured piggyvariety mod to enable purchase of bullets, increase revolver damage
- reconfigured generalimprovements - addhealthrechargestation, showUIreticle, rearrange monitors, reduce hotbar scroll delay
- reconfigured hotbarplus - not handling scroll delay
- reconfigured openbodycams - enable body cam, enable PIP display
- reconfigured lethalutilities - increase saveitemcount; disable loseupondeath; enable teleportsettings
- reconfigured balanced_items - adjust prices, reduce weight of revolver
- reconfigured hitmarker - enable damage/kill messages
- reconfigured abandonedcompanyassets - disable lighter due to overlapping item name (bulletlighter) interfering with testing
- reconfigured malfunctions - enabled all malfunction possibilities. you'll be more likely to have malfunctions if you fail to bring back bodies.