In another timeline, the infection has been exterminated. Murderous betrayals by afflicted company crew members have finally ceased. The Company has prevailed and renewed its arms production efforts.
But now, without the infection slowing down monster growth, the facilities are crawling with all sorts of creatures! As such, weapons and other equipment have been made available to all Company employees.
The Company appreciates your contributions to its new monster culling project. You'll earn instant credits every time you kill a monster. Spend money on bullets, utility equipment and revivals so you can kill more monsters and continue to collect scrap to meet your quota.
This is a fork of BetrayalDLC 0.6 while we wait for InfectedCompany to update for v56. Lotta mods were reconfigured and I'm adding a bunch of new content and mechanics.
Since there's no threat of infected allies betraying you, the game has been rebalanced for cooperative play with a focus on action-oriented gameplay. This will basically be the modpack LethalerDLC wanted to be, since betrayalDLC is a much more polished base to work from.
This pack is in very early days, there are likely to be severe balance issues. I'll tweak things as I do more testing.
Modpack updates are not smart. If the modpack updates and mods have been removed from the pack, your mod manager will not automatically delete them from your profile. You'll probably see mod mismatches in multiplayer and you may encounter game breaking bugs. Config files also may not be replaced or removed correctly, so you may end up playing with outdated settings.
Once again, I'd recommend a fresh modpack installation to ensure you don't keep unused mods.